CTextRenderBuffer boo implementations

This commit is contained in:
Jack Andersen 2016-03-21 22:15:00 -10:00
parent 5108456dc9
commit 7c99de82ec
9 changed files with 321 additions and 58 deletions

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@ -16,6 +16,7 @@ enum class EPaletteFormat
class CGraphicsPalette
{
friend class CTextRenderBuffer;
EPaletteFormat x0_fmt;
int x4_entryCount;
std::unique_ptr<u16[]> x8_entries;

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@ -5,14 +5,14 @@ namespace urde
CFontImageDef::CFontImageDef(std::vector<TToken<CTexture>>&& texs,
float interval, const zeus::CVector2f& vec)
: x0_interval(interval), x4_texs(std::move(texs)), x14_pointsPerTexel(vec)
: x0_fps(interval), x4_texs(std::move(texs)), x14_pointsPerTexel(vec)
{
for (TToken<CTexture>& tok : x4_texs)
tok.Lock();
}
CFontImageDef::CFontImageDef(TToken<CTexture>&& tex, const zeus::CVector2f& vec)
: x0_interval(0.f), x4_texs({std::move(tex)}), x14_pointsPerTexel(vec)
: x0_fps(0.f), x4_texs({std::move(tex)}), x14_pointsPerTexel(vec)
{
x4_texs[0].Lock();
}

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@ -12,11 +12,11 @@ class CTexture;
class CFontImageDef
{
public:
float x0_interval;
float x0_fps;
std::vector<TToken<CTexture>> x4_texs;
zeus::CVector2f x14_pointsPerTexel;
CFontImageDef(std::vector<TToken<CTexture>>&& texs, float interval,
CFontImageDef(std::vector<TToken<CTexture>>&& texs, float fps,
const zeus::CVector2f& vec);
CFontImageDef(TToken<CTexture>&& tex, const zeus::CVector2f& vec);
bool IsLoaded() const;

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@ -58,7 +58,8 @@ void CGuiTextPane::Draw(const CGuiWidgetDrawParms& parms) const
else
dims.y = 0.f;
zeus::CTransform local = zeus::CTransform::Translate(x100_verts.front().m_pos + x108_scaleCenter) *
zeus::CTransform local =
zeus::CTransform::Translate(x100_verts.front().m_pos + x108_scaleCenter) *
zeus::CTransform::Scale(dims.x, 1.f, dims.y);
CGraphics::SetModelMatrix(x34_worldXF * local);
@ -118,7 +119,8 @@ CGuiTextPane* CGuiTextPane::Create(CGuiFrame* frame, CInputStream& in, bool flag
outlineCol.readRGBABig(in);
int extentX = in.readFloatBig();
int extentY = in.readFloatBig();
return new CGuiTextPane(parms, xDim, zDim, vec, fontId, props, fontCol, outlineCol, extentX, extentY);
return new CGuiTextPane(parms, xDim, zDim, vec, fontId, props,
fontCol, outlineCol, extentX, extentY);
}
}

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@ -26,13 +26,13 @@ float CGuiTextSupport::GetCurrentAnimationOverAge() const
if (x34_primStartTimes.size())
{
float val = (x54_renderBuf->x24_primOffsets.size() - x34_primStartTimes.back().second) /
float val = (x54_renderBuf->GetPrimitiveCount() - x34_primStartTimes.back().second) /
x4c_chRate + x34_primStartTimes.back().first;
return std::max(0.f, val);
}
else
{
float val = x54_renderBuf->x24_primOffsets.size() / x4c_chRate;
float val = x54_renderBuf->GetPrimitiveCount() / x4c_chRate;
return std::max(0.f, val);
}
}
@ -40,7 +40,7 @@ float CGuiTextSupport::GetCurrentAnimationOverAge() const
float CGuiTextSupport::GetNumCharsPrinted() const
{
if (x2ac_active)
return std::min(x30_curTime * x4c_chRate, float(x54_renderBuf->x24_primOffsets.size()));
return std::min(x30_curTime * x4c_chRate, float(x54_renderBuf->GetPrimitiveCount()));
return 0.f;
}
@ -49,7 +49,7 @@ float CGuiTextSupport::GetTotalAnimationTime() const
if (!x2ac_active || !x44_typeEnable)
return 0.f;
return x54_renderBuf->x24_primOffsets.size() / x4c_chRate;
return x54_renderBuf->GetPrimitiveCount() / x4c_chRate;
}
void CGuiTextSupport::SetTypeWriteEffectOptions(bool enable, float chFadeTime, float chRate)
@ -66,7 +66,7 @@ void CGuiTextSupport::Update(float dt)
if (x44_typeEnable)
{
for (int i=0 ; i<x54_renderBuf->x24_primOffsets.size() ; ++i)
for (int i=0 ; i<x54_renderBuf->GetPrimitiveCount() ; ++i)
{
float chStartTime = 0.f;
for (const std::pair<float, int>& p : x34_primStartTimes)
@ -79,9 +79,14 @@ void CGuiTextSupport::Update(float dt)
break;
}
#if 0
CTextRenderBuffer::Primitive prim = x54_renderBuf->GetPrimitive(i);
prim.x0_color1.a = std::min(std::max(0.f, (x30_curTime - chStartTime) / x48_chFadeTime), 1.f);
x54_renderBuf->SetPrimitive(prim, i);
#else
x54_renderBuf->SetPrimitiveOpacity(i,
std::min(std::max(0.f, (x30_curTime - chStartTime) / x48_chFadeTime), 1.f));
#endif
}
}
@ -164,7 +169,7 @@ void CGuiTextSupport::AddText(const std::wstring& str)
{
float t = GetCurrentAnimationOverAge();
x34_primStartTimes.push_back(std::make_pair(std::max(t, x30_curTime),
x54_renderBuf->x24_primOffsets.size()));
x54_renderBuf->GetPrimitiveCount()));
}
x0_string += str;
ClearBuffer();

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@ -148,6 +148,7 @@ public:
}
void GetSize(const CDrawStringOptions& opts, int& width, int& height,
const wchar_t* str, int len) const;
TToken<CTexture>& GetTexture() { return x80_texture; }
};
std::unique_ptr<IObj> FRasterFontFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms);

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@ -13,7 +13,7 @@ namespace urde
CTextRenderBuffer CTextExecuteBuffer::CreateTextRenderBuffer() const
{
CTextRenderBuffer ret(CTextRenderBuffer::EMode::Zero);
CTextRenderBuffer ret(CTextRenderBuffer::EMode::AllocTally);
{
CFontRenderState rendState;
@ -21,7 +21,7 @@ CTextRenderBuffer CTextExecuteBuffer::CreateTextRenderBuffer() const
inst->Invoke(rendState, &ret);
}
ret.SetMode(CTextRenderBuffer::EMode::One);
ret.SetMode(CTextRenderBuffer::EMode::BufferFill);
{
CFontRenderState rendState;

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@ -1,67 +1,233 @@
#include "CTextRenderBuffer.hpp"
#include "CFontImageDef.hpp"
#include "Graphics/CGraphicsPalette.hpp"
#include "Graphics/CGraphics.hpp"
#include "CRasterFont.hpp"
#include "Graphics/CTexture.hpp"
namespace urde
{
boo::IShaderPipeline* g_TextShaderPipeline = nullptr;
boo::IVertexFormat* g_TextVtxFmt = nullptr;
boo::IShaderPipeline* g_TextImageShaderPipeline = nullptr;
boo::IVertexFormat* g_TextImageVtxFmt = nullptr;
CTextRenderBuffer::CTextRenderBuffer(EMode mode)
: x0_mode(mode)
: x0_mode(mode) {}
void CTextRenderBuffer::BooCharacterInstance::SetMetrics(const CGlyph& glyph,
const zeus::CVector2i& offset)
{
for (int i=0 ; i<64 ; ++i)
m_pos[0].assign(offset.x, 0.f, offset.y);
m_uv[0].assign(glyph.GetStartU(), glyph.GetStartV());
m_pos[1].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y);
m_uv[1].assign(glyph.GetEndU(), glyph.GetStartV());
m_pos[2].assign(offset.x, 0.f, offset.y + glyph.GetCellHeight());
m_uv[2].assign(glyph.GetStartU(), glyph.GetEndV());
m_pos[3].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y + glyph.GetCellHeight());
m_uv[3].assign(glyph.GetEndU(), glyph.GetEndV());
}
void CTextRenderBuffer::BooPrimitiveMark::SetOpacity(CTextRenderBuffer& rb, float opacity)
{
switch (m_cmd)
{
x54_palettes[i].reset(new CGraphicsPalette(EPaletteFormat::RGB5A3, 4));
++x50_paletteCount;
case Command::CharacterRender:
{
BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
BooCharacterInstance& inst = fc.m_charData[m_instIdx];
inst.m_fontColor.a = opacity;
inst.m_outlineColor.a = opacity;
fc.m_dirty = true;
break;
}
case Command::ImageRender:
{
BooImage& img = rb.m_images[m_bindIdx];
img.m_imageData.m_color.a = opacity;
img.m_dirty = true;
break;
}
default: break;
}
}
void CTextRenderBuffer::SetPrimitive(const Primitive&, int)
void CTextRenderBuffer::CommitResources()
{
if (m_committed)
return;
m_committed = true;
m_uniBuf = CGraphics::NewDynamicGPUBuffer(boo::BufferUse::Uniform,
sizeof(BooUniform), 1);
for (BooFontCharacters& chs : m_fontCharacters)
{
chs.m_instBuf = CGraphics::NewDynamicGPUBuffer(boo::BufferUse::Vertex,
sizeof(BooCharacterInstance),
chs.m_charCount);
boo::IVertexFormat* vFmt = g_TextVtxFmt;
if (CGraphics::g_BooFactory->bindingNeedsVertexFormat())
{
boo::VertexElementDescriptor elems[] =
{
{chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
{chs.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0},
{chs.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 1},
};
vFmt = CGraphics::g_BooFactory->newVertexFormat(10, elems);
}
boo::IGraphicsBuffer* uniforms[] = {m_uniBuf};
boo::ITexture* texs[] = {chs.m_font.GetObj()->GetTexture()->GetBooTexture()};
chs.m_dataBinding = CGraphics::g_BooFactory->newShaderDataBinding(g_TextShaderPipeline, vFmt,
nullptr, chs.m_instBuf, nullptr,
1, uniforms, 1, texs);
}
for (BooImage& img : m_images)
{
img.m_instBuf = CGraphics::NewDynamicGPUBuffer(boo::BufferUse::Vertex,
sizeof(BooImageInstance), 1);
boo::IVertexFormat* vFmt = g_TextImageVtxFmt;
if (CGraphics::g_BooFactory->bindingNeedsVertexFormat())
{
boo::VertexElementDescriptor elems[] =
{
{img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
{img.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0},
};
vFmt = CGraphics::g_BooFactory->newVertexFormat(9, elems);
}
boo::IGraphicsBuffer* uniforms[] = {m_uniBuf};
img.m_dataBinding.reserve(img.m_imageDef.x4_texs.size());
for (TToken<CTexture>& tex : img.m_imageDef.x4_texs)
{
boo::ITexture* texs[] = {tex->GetBooTexture()};
img.m_dataBinding.push_back(CGraphics::g_BooFactory->newShaderDataBinding(g_TextImageShaderPipeline, vFmt,
nullptr, img.m_instBuf, nullptr,
1, uniforms, 1, texs));
}
}
m_booToken = CGraphics::CommitResources();
}
CTextRenderBuffer::Primitive CTextRenderBuffer::GetPrimitive(int) const
void CTextRenderBuffer::SetMode(EMode mode)
{
if (mode == EMode::BufferFill)
{
m_images.reserve(m_imagesCount);
for (BooFontCharacters& fc : m_fontCharacters)
fc.m_charData.reserve(fc.m_charCount);
}
m_activeFontCh = -1;
}
void CTextRenderBuffer::GetOutStream()
void CTextRenderBuffer::SetPrimitiveOpacity(int idx, float opacity)
{
m_primitiveMarks[idx].SetOpacity(*this, opacity);
}
void CTextRenderBuffer::VerifyBuffer()
void CTextRenderBuffer::Render(const zeus::CColor& col, float time) const
{
if (x34_blob.empty())
x34_blob.resize(x44_blobSize);
((CTextRenderBuffer*)this)->CommitResources();
BooUniform uniforms = {CGraphics::GetPerspectiveProjectionMatrix() *
CGraphics::g_GXModelView.toMatrix4f(), col};
m_uniBuf->load(&uniforms, sizeof(uniforms));
for (const BooFontCharacters& chs : m_fontCharacters)
{
if (chs.m_dirty)
{
chs.m_instBuf->load(chs.m_charData.data(), sizeof(BooCharacterInstance) * chs.m_charData.size());
((BooFontCharacters&)chs).m_dirty = false;
}
CGraphics::SetShaderDataBinding(chs.m_dataBinding);
CGraphics::DrawInstances(0, 4, chs.m_charData.size());
}
for (const BooImage& img : m_images)
{
if (img.m_dirty)
{
img.m_instBuf->load(&img.m_imageData, sizeof(BooImageInstance));
((BooImage&)img).m_dirty = false;
}
int idx = int(img.m_imageDef.x0_fps * time) % img.m_dataBinding.size();
CGraphics::SetShaderDataBinding(img.m_dataBinding[idx]);
CGraphics::DrawInstances(0, 4, 1);
}
}
void CTextRenderBuffer::Render(const zeus::CColor& col, float) const
void CTextRenderBuffer::AddImage(const zeus::CVector2i& offset, const CFontImageDef& image)
{
if (x0_mode == EMode::AllocTally)
m_primitiveMarks.push_back({Command::ImageRender, m_imagesCount++, 0});
else
m_images.push_back({image});
}
void CTextRenderBuffer::AddImage(const zeus::CVector2i& vec, const CFontImageDef&)
void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& offset, wchar_t ch,
const zeus::CColor& color)
{
if (m_activeFontCh == -1)
return;
BooFontCharacters& chs = m_fontCharacters[m_activeFontCh];
if (x0_mode == EMode::AllocTally)
m_primitiveMarks.push_back({Command::CharacterRender, m_activeFontCh, chs.m_charCount++});
else
{
const CGlyph* glyph = chs.m_font.GetObj()->GetGlyph(ch);
chs.m_charData.emplace_back();
BooCharacterInstance& inst = chs.m_charData.back();
inst.SetMetrics(*glyph, offset);
inst.m_fontColor = m_main * color;
inst.m_outlineColor = m_outline * color;
}
}
void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& vec, s16, const zeus::CColor&)
{
}
void CTextRenderBuffer::AddPaletteChange(const CGraphicsPalette& palette)
void CTextRenderBuffer::AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline)
{
m_main = main;
m_outline = outline;
}
void CTextRenderBuffer::AddFontChange(const TToken<CRasterFont>& font)
{
}
for (int i=0 ; i<m_fontCharacters.size() ; ++i)
{
BooFontCharacters& chs = m_fontCharacters[i];
if (*chs.m_font.GetObjectTag() == *font.GetObjectTag())
{
m_activeFontCh = i;
return;
}
}
int CTextRenderBuffer::GetMatchingPaletteIndex(const CGraphicsPalette& palette)
{
}
CGraphicsPalette* CTextRenderBuffer::GetNextAvailablePalette()
{
if (x254_nextPalette >= 64)
x254_nextPalette = 0;
return x54_palettes[x254_nextPalette++].get();
m_activeFontCh = m_fontCharacters.size();
m_fontCharacters.push_back({font});
}
}

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@ -3,14 +3,19 @@
#include "zeus/CColor.hpp"
#include "zeus/CVector2i.hpp"
#include "zeus/CVector2f.hpp"
#include "zeus/CMatrix4f.hpp"
#include "CToken.hpp"
#include "CFontImageDef.hpp"
#include "RetroTypes.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
namespace urde
{
class CFontImageDef;
class CGraphicsPalette;
class CRasterFont;
class CGlyph;
using CTextColor = zeus::CColor;
@ -18,44 +23,127 @@ class CTextRenderBuffer
{
friend class CGuiTextSupport;
public:
enum class Command
{
CharacterRender,
ImageRender,
FontChange,
PaletteChange
};
struct Primitive
{
CTextColor x0_color1;
u32 x4_;
u16 x8_;
u16 xa_;
u16 xc_;
u8 xe_;
Command x4_command;
u16 x8_xPos;
u16 xa_zPos;
wchar_t xc_glyph;
u8 xe_imageIndex;
};
enum class EMode
{
Zero,
One
AllocTally,
BufferFill
};
private:
EMode x0_mode;
#if 0
std::vector<TToken<CRasterFont>> x4_fonts;
std::vector<CFontImageDef> x14_images;
std::vector<int> x24_primOffsets;
std::vector<char> x34_blob;
std::vector<char> x34_bytecode;
u32 x44_blobSize = 0;
u32 x48_curBytecodeOffset = 0;
u32 x50_paletteCount = 0;
std::unique_ptr<CGraphicsPalette> x54_palettes[64];
std::array<std::unique_ptr<CGraphicsPalette>, 64> x54_palettes;
u32 x254_nextPalette = 0;
#else
/* Boo-specific text-rendering functionality */
struct BooUniform
{
zeus::CMatrix4f m_mvp;
zeus::CColor m_uniformColor;
};
boo::IGraphicsBufferD* m_uniBuf;
struct BooCharacterInstance
{
zeus::CVector3f m_pos[4];
zeus::CVector2f m_uv[4];
zeus::CColor m_fontColor;
zeus::CColor m_outlineColor;
void SetMetrics(const CGlyph& glyph, const zeus::CVector2i& offset);
};
struct BooImageInstance
{
zeus::CVector3f m_pos[4];
zeus::CVector2f m_uv[4];
zeus::CColor m_color;
};
struct BooFontCharacters
{
TToken<CRasterFont> m_font;
boo::IGraphicsBufferD* m_instBuf;
boo::IShaderDataBinding* m_dataBinding;
std::vector<BooCharacterInstance> m_charData;
u32 m_charCount = 0;
bool m_dirty = true;
};
std::vector<BooFontCharacters> m_fontCharacters;
struct BooImage
{
CFontImageDef m_imageDef;
boo::IGraphicsBufferD* m_instBuf;
std::vector<boo::IShaderDataBinding*> m_dataBinding;
BooImageInstance m_imageData;
bool m_dirty = true;
};
std::vector<BooImage> m_images;
boo::GraphicsDataToken m_booToken;
struct BooPrimitiveMark
{
Command m_cmd;
u32 m_bindIdx;
u32 m_instIdx;
void SetOpacity(CTextRenderBuffer& rb, float opacity);
};
std::vector<BooPrimitiveMark> m_primitiveMarks;
u32 m_imagesCount = 0;
u32 m_activeFontCh = -1;
zeus::CColor m_main;
zeus::CColor m_outline;
bool m_committed = false;
void CommitResources();
#endif
public:
CTextRenderBuffer(EMode mode);
#if 0
void SetPrimitive(const Primitive&, int);
Primitive GetPrimitive(int) const;
void GetOutStream();
void SetMode(EMode mode) {x0_mode = mode;}
void VerifyBuffer();
void Render(const zeus::CColor& col, float) const;
void AddImage(const zeus::CVector2i& vec, const CFontImageDef&);
void AddCharacter(const zeus::CVector2i& vec, s16, const zeus::CColor&);
void AddPaletteChange(const CGraphicsPalette& palette);
void AddFontChange(const TToken<CRasterFont>& font);
int GetMatchingPaletteIndex(const CGraphicsPalette& palette);
CGraphicsPalette* GetNextAvailablePalette();
void AddPaletteChange(const CGraphicsPalette& palette);
#else
void SetPrimitiveOpacity(int idx, float opacity);
u32 GetPrimitiveCount() const {return m_primitiveMarks.size();}
#endif
void SetMode(EMode mode);
void Render(const zeus::CColor& col, float) const;
void AddImage(const zeus::CVector2i& offset, const CFontImageDef& image);
void AddCharacter(const zeus::CVector2i& offset, wchar_t ch, const zeus::CColor& color);
void AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline);
void AddFontChange(const TToken<CRasterFont>& font);
};
}