mirror of https://github.com/AxioDL/metaforce.git
CTextRenderBuffer boo implementations
This commit is contained in:
parent
5108456dc9
commit
7c99de82ec
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@ -16,6 +16,7 @@ enum class EPaletteFormat
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class CGraphicsPalette
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{
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friend class CTextRenderBuffer;
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EPaletteFormat x0_fmt;
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int x4_entryCount;
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std::unique_ptr<u16[]> x8_entries;
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@ -5,14 +5,14 @@ namespace urde
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CFontImageDef::CFontImageDef(std::vector<TToken<CTexture>>&& texs,
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float interval, const zeus::CVector2f& vec)
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: x0_interval(interval), x4_texs(std::move(texs)), x14_pointsPerTexel(vec)
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: x0_fps(interval), x4_texs(std::move(texs)), x14_pointsPerTexel(vec)
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{
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for (TToken<CTexture>& tok : x4_texs)
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tok.Lock();
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}
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CFontImageDef::CFontImageDef(TToken<CTexture>&& tex, const zeus::CVector2f& vec)
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: x0_interval(0.f), x4_texs({std::move(tex)}), x14_pointsPerTexel(vec)
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: x0_fps(0.f), x4_texs({std::move(tex)}), x14_pointsPerTexel(vec)
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{
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x4_texs[0].Lock();
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}
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@ -12,11 +12,11 @@ class CTexture;
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class CFontImageDef
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{
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public:
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float x0_interval;
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float x0_fps;
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std::vector<TToken<CTexture>> x4_texs;
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zeus::CVector2f x14_pointsPerTexel;
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CFontImageDef(std::vector<TToken<CTexture>>&& texs, float interval,
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CFontImageDef(std::vector<TToken<CTexture>>&& texs, float fps,
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const zeus::CVector2f& vec);
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CFontImageDef(TToken<CTexture>&& tex, const zeus::CVector2f& vec);
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bool IsLoaded() const;
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@ -58,8 +58,9 @@ void CGuiTextPane::Draw(const CGuiWidgetDrawParms& parms) const
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else
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dims.y = 0.f;
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zeus::CTransform local = zeus::CTransform::Translate(x100_verts.front().m_pos + x108_scaleCenter) *
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zeus::CTransform::Scale(dims.x, 1.f, dims.y);
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zeus::CTransform local =
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zeus::CTransform::Translate(x100_verts.front().m_pos + x108_scaleCenter) *
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zeus::CTransform::Scale(dims.x, 1.f, dims.y);
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CGraphics::SetModelMatrix(x34_worldXF * local);
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zeus::CColor geomCol = xb4_;
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@ -118,7 +119,8 @@ CGuiTextPane* CGuiTextPane::Create(CGuiFrame* frame, CInputStream& in, bool flag
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outlineCol.readRGBABig(in);
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int extentX = in.readFloatBig();
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int extentY = in.readFloatBig();
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return new CGuiTextPane(parms, xDim, zDim, vec, fontId, props, fontCol, outlineCol, extentX, extentY);
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return new CGuiTextPane(parms, xDim, zDim, vec, fontId, props,
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fontCol, outlineCol, extentX, extentY);
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}
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}
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@ -26,13 +26,13 @@ float CGuiTextSupport::GetCurrentAnimationOverAge() const
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if (x34_primStartTimes.size())
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{
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float val = (x54_renderBuf->x24_primOffsets.size() - x34_primStartTimes.back().second) /
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float val = (x54_renderBuf->GetPrimitiveCount() - x34_primStartTimes.back().second) /
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x4c_chRate + x34_primStartTimes.back().first;
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return std::max(0.f, val);
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}
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else
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{
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float val = x54_renderBuf->x24_primOffsets.size() / x4c_chRate;
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float val = x54_renderBuf->GetPrimitiveCount() / x4c_chRate;
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return std::max(0.f, val);
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}
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}
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@ -40,7 +40,7 @@ float CGuiTextSupport::GetCurrentAnimationOverAge() const
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float CGuiTextSupport::GetNumCharsPrinted() const
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{
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if (x2ac_active)
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return std::min(x30_curTime * x4c_chRate, float(x54_renderBuf->x24_primOffsets.size()));
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return std::min(x30_curTime * x4c_chRate, float(x54_renderBuf->GetPrimitiveCount()));
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return 0.f;
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}
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@ -49,7 +49,7 @@ float CGuiTextSupport::GetTotalAnimationTime() const
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if (!x2ac_active || !x44_typeEnable)
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return 0.f;
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return x54_renderBuf->x24_primOffsets.size() / x4c_chRate;
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return x54_renderBuf->GetPrimitiveCount() / x4c_chRate;
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}
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void CGuiTextSupport::SetTypeWriteEffectOptions(bool enable, float chFadeTime, float chRate)
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@ -66,7 +66,7 @@ void CGuiTextSupport::Update(float dt)
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if (x44_typeEnable)
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{
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for (int i=0 ; i<x54_renderBuf->x24_primOffsets.size() ; ++i)
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for (int i=0 ; i<x54_renderBuf->GetPrimitiveCount() ; ++i)
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{
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float chStartTime = 0.f;
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for (const std::pair<float, int>& p : x34_primStartTimes)
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@ -79,9 +79,14 @@ void CGuiTextSupport::Update(float dt)
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break;
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}
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#if 0
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CTextRenderBuffer::Primitive prim = x54_renderBuf->GetPrimitive(i);
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prim.x0_color1.a = std::min(std::max(0.f, (x30_curTime - chStartTime) / x48_chFadeTime), 1.f);
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x54_renderBuf->SetPrimitive(prim, i);
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#else
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x54_renderBuf->SetPrimitiveOpacity(i,
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std::min(std::max(0.f, (x30_curTime - chStartTime) / x48_chFadeTime), 1.f));
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#endif
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}
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}
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@ -164,7 +169,7 @@ void CGuiTextSupport::AddText(const std::wstring& str)
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{
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float t = GetCurrentAnimationOverAge();
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x34_primStartTimes.push_back(std::make_pair(std::max(t, x30_curTime),
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x54_renderBuf->x24_primOffsets.size()));
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x54_renderBuf->GetPrimitiveCount()));
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}
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x0_string += str;
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ClearBuffer();
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@ -148,6 +148,7 @@ public:
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}
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void GetSize(const CDrawStringOptions& opts, int& width, int& height,
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const wchar_t* str, int len) const;
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TToken<CTexture>& GetTexture() { return x80_texture; }
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};
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std::unique_ptr<IObj> FRasterFontFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms);
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@ -13,7 +13,7 @@ namespace urde
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CTextRenderBuffer CTextExecuteBuffer::CreateTextRenderBuffer() const
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{
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CTextRenderBuffer ret(CTextRenderBuffer::EMode::Zero);
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CTextRenderBuffer ret(CTextRenderBuffer::EMode::AllocTally);
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{
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CFontRenderState rendState;
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@ -21,7 +21,7 @@ CTextRenderBuffer CTextExecuteBuffer::CreateTextRenderBuffer() const
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inst->Invoke(rendState, &ret);
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}
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ret.SetMode(CTextRenderBuffer::EMode::One);
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ret.SetMode(CTextRenderBuffer::EMode::BufferFill);
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{
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CFontRenderState rendState;
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@ -1,67 +1,233 @@
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#include "CTextRenderBuffer.hpp"
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#include "CFontImageDef.hpp"
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#include "Graphics/CGraphicsPalette.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "CRasterFont.hpp"
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#include "Graphics/CTexture.hpp"
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namespace urde
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{
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boo::IShaderPipeline* g_TextShaderPipeline = nullptr;
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boo::IVertexFormat* g_TextVtxFmt = nullptr;
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boo::IShaderPipeline* g_TextImageShaderPipeline = nullptr;
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boo::IVertexFormat* g_TextImageVtxFmt = nullptr;
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CTextRenderBuffer::CTextRenderBuffer(EMode mode)
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: x0_mode(mode)
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: x0_mode(mode) {}
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void CTextRenderBuffer::BooCharacterInstance::SetMetrics(const CGlyph& glyph,
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const zeus::CVector2i& offset)
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{
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for (int i=0 ; i<64 ; ++i)
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m_pos[0].assign(offset.x, 0.f, offset.y);
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m_uv[0].assign(glyph.GetStartU(), glyph.GetStartV());
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m_pos[1].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y);
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m_uv[1].assign(glyph.GetEndU(), glyph.GetStartV());
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m_pos[2].assign(offset.x, 0.f, offset.y + glyph.GetCellHeight());
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m_uv[2].assign(glyph.GetStartU(), glyph.GetEndV());
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m_pos[3].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y + glyph.GetCellHeight());
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m_uv[3].assign(glyph.GetEndU(), glyph.GetEndV());
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}
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void CTextRenderBuffer::BooPrimitiveMark::SetOpacity(CTextRenderBuffer& rb, float opacity)
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{
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switch (m_cmd)
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{
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x54_palettes[i].reset(new CGraphicsPalette(EPaletteFormat::RGB5A3, 4));
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++x50_paletteCount;
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case Command::CharacterRender:
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{
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BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
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BooCharacterInstance& inst = fc.m_charData[m_instIdx];
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inst.m_fontColor.a = opacity;
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inst.m_outlineColor.a = opacity;
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fc.m_dirty = true;
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break;
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}
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case Command::ImageRender:
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{
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BooImage& img = rb.m_images[m_bindIdx];
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img.m_imageData.m_color.a = opacity;
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img.m_dirty = true;
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break;
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}
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default: break;
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}
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}
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void CTextRenderBuffer::SetPrimitive(const Primitive&, int)
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void CTextRenderBuffer::CommitResources()
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{
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if (m_committed)
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return;
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m_committed = true;
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m_uniBuf = CGraphics::NewDynamicGPUBuffer(boo::BufferUse::Uniform,
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sizeof(BooUniform), 1);
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for (BooFontCharacters& chs : m_fontCharacters)
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{
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chs.m_instBuf = CGraphics::NewDynamicGPUBuffer(boo::BufferUse::Vertex,
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sizeof(BooCharacterInstance),
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chs.m_charCount);
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boo::IVertexFormat* vFmt = g_TextVtxFmt;
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if (CGraphics::g_BooFactory->bindingNeedsVertexFormat())
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{
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boo::VertexElementDescriptor elems[] =
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{
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{chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
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{chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
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{chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
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{chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
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{chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
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{chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
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{chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
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{chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
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{chs.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0},
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{chs.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 1},
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};
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vFmt = CGraphics::g_BooFactory->newVertexFormat(10, elems);
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}
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boo::IGraphicsBuffer* uniforms[] = {m_uniBuf};
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boo::ITexture* texs[] = {chs.m_font.GetObj()->GetTexture()->GetBooTexture()};
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chs.m_dataBinding = CGraphics::g_BooFactory->newShaderDataBinding(g_TextShaderPipeline, vFmt,
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nullptr, chs.m_instBuf, nullptr,
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1, uniforms, 1, texs);
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}
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for (BooImage& img : m_images)
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{
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img.m_instBuf = CGraphics::NewDynamicGPUBuffer(boo::BufferUse::Vertex,
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sizeof(BooImageInstance), 1);
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boo::IVertexFormat* vFmt = g_TextImageVtxFmt;
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if (CGraphics::g_BooFactory->bindingNeedsVertexFormat())
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{
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boo::VertexElementDescriptor elems[] =
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{
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{img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
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{img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
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{img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
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{img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
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{img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
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{img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
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{img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
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{img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
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{img.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0},
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};
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vFmt = CGraphics::g_BooFactory->newVertexFormat(9, elems);
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}
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boo::IGraphicsBuffer* uniforms[] = {m_uniBuf};
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img.m_dataBinding.reserve(img.m_imageDef.x4_texs.size());
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for (TToken<CTexture>& tex : img.m_imageDef.x4_texs)
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{
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boo::ITexture* texs[] = {tex->GetBooTexture()};
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img.m_dataBinding.push_back(CGraphics::g_BooFactory->newShaderDataBinding(g_TextImageShaderPipeline, vFmt,
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nullptr, img.m_instBuf, nullptr,
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1, uniforms, 1, texs));
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}
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}
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m_booToken = CGraphics::CommitResources();
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}
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CTextRenderBuffer::Primitive CTextRenderBuffer::GetPrimitive(int) const
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void CTextRenderBuffer::SetMode(EMode mode)
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{
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if (mode == EMode::BufferFill)
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{
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m_images.reserve(m_imagesCount);
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for (BooFontCharacters& fc : m_fontCharacters)
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fc.m_charData.reserve(fc.m_charCount);
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}
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m_activeFontCh = -1;
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}
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void CTextRenderBuffer::GetOutStream()
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void CTextRenderBuffer::SetPrimitiveOpacity(int idx, float opacity)
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{
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m_primitiveMarks[idx].SetOpacity(*this, opacity);
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}
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void CTextRenderBuffer::VerifyBuffer()
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void CTextRenderBuffer::Render(const zeus::CColor& col, float time) const
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{
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if (x34_blob.empty())
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x34_blob.resize(x44_blobSize);
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((CTextRenderBuffer*)this)->CommitResources();
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BooUniform uniforms = {CGraphics::GetPerspectiveProjectionMatrix() *
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CGraphics::g_GXModelView.toMatrix4f(), col};
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m_uniBuf->load(&uniforms, sizeof(uniforms));
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for (const BooFontCharacters& chs : m_fontCharacters)
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{
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if (chs.m_dirty)
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{
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chs.m_instBuf->load(chs.m_charData.data(), sizeof(BooCharacterInstance) * chs.m_charData.size());
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((BooFontCharacters&)chs).m_dirty = false;
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}
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CGraphics::SetShaderDataBinding(chs.m_dataBinding);
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CGraphics::DrawInstances(0, 4, chs.m_charData.size());
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}
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for (const BooImage& img : m_images)
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{
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if (img.m_dirty)
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{
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img.m_instBuf->load(&img.m_imageData, sizeof(BooImageInstance));
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((BooImage&)img).m_dirty = false;
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}
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int idx = int(img.m_imageDef.x0_fps * time) % img.m_dataBinding.size();
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CGraphics::SetShaderDataBinding(img.m_dataBinding[idx]);
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CGraphics::DrawInstances(0, 4, 1);
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}
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}
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void CTextRenderBuffer::Render(const zeus::CColor& col, float) const
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void CTextRenderBuffer::AddImage(const zeus::CVector2i& offset, const CFontImageDef& image)
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{
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if (x0_mode == EMode::AllocTally)
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m_primitiveMarks.push_back({Command::ImageRender, m_imagesCount++, 0});
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else
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m_images.push_back({image});
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}
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void CTextRenderBuffer::AddImage(const zeus::CVector2i& vec, const CFontImageDef&)
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void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& offset, wchar_t ch,
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const zeus::CColor& color)
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{
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if (m_activeFontCh == -1)
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return;
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BooFontCharacters& chs = m_fontCharacters[m_activeFontCh];
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if (x0_mode == EMode::AllocTally)
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m_primitiveMarks.push_back({Command::CharacterRender, m_activeFontCh, chs.m_charCount++});
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else
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{
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const CGlyph* glyph = chs.m_font.GetObj()->GetGlyph(ch);
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chs.m_charData.emplace_back();
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BooCharacterInstance& inst = chs.m_charData.back();
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inst.SetMetrics(*glyph, offset);
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inst.m_fontColor = m_main * color;
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inst.m_outlineColor = m_outline * color;
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}
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}
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void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& vec, s16, const zeus::CColor&)
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{
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}
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void CTextRenderBuffer::AddPaletteChange(const CGraphicsPalette& palette)
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void CTextRenderBuffer::AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline)
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{
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m_main = main;
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m_outline = outline;
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}
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void CTextRenderBuffer::AddFontChange(const TToken<CRasterFont>& font)
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{
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}
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for (int i=0 ; i<m_fontCharacters.size() ; ++i)
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{
|
||||
BooFontCharacters& chs = m_fontCharacters[i];
|
||||
if (*chs.m_font.GetObjectTag() == *font.GetObjectTag())
|
||||
{
|
||||
m_activeFontCh = i;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int CTextRenderBuffer::GetMatchingPaletteIndex(const CGraphicsPalette& palette)
|
||||
{
|
||||
}
|
||||
|
||||
CGraphicsPalette* CTextRenderBuffer::GetNextAvailablePalette()
|
||||
{
|
||||
if (x254_nextPalette >= 64)
|
||||
x254_nextPalette = 0;
|
||||
return x54_palettes[x254_nextPalette++].get();
|
||||
m_activeFontCh = m_fontCharacters.size();
|
||||
m_fontCharacters.push_back({font});
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,14 +3,19 @@
|
|||
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "zeus/CVector2i.hpp"
|
||||
#include "zeus/CVector2f.hpp"
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "CFontImageDef.hpp"
|
||||
#include "RetroTypes.hpp"
|
||||
|
||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CFontImageDef;
|
||||
class CGraphicsPalette;
|
||||
class CRasterFont;
|
||||
class CGlyph;
|
||||
|
||||
using CTextColor = zeus::CColor;
|
||||
|
||||
|
@ -18,44 +23,127 @@ class CTextRenderBuffer
|
|||
{
|
||||
friend class CGuiTextSupport;
|
||||
public:
|
||||
enum class Command
|
||||
{
|
||||
CharacterRender,
|
||||
ImageRender,
|
||||
FontChange,
|
||||
PaletteChange
|
||||
};
|
||||
struct Primitive
|
||||
{
|
||||
CTextColor x0_color1;
|
||||
u32 x4_;
|
||||
u16 x8_;
|
||||
u16 xa_;
|
||||
u16 xc_;
|
||||
u8 xe_;
|
||||
Command x4_command;
|
||||
u16 x8_xPos;
|
||||
u16 xa_zPos;
|
||||
wchar_t xc_glyph;
|
||||
u8 xe_imageIndex;
|
||||
};
|
||||
enum class EMode
|
||||
{
|
||||
Zero,
|
||||
One
|
||||
AllocTally,
|
||||
BufferFill
|
||||
};
|
||||
|
||||
private:
|
||||
EMode x0_mode;
|
||||
#if 0
|
||||
std::vector<TToken<CRasterFont>> x4_fonts;
|
||||
std::vector<CFontImageDef> x14_images;
|
||||
std::vector<int> x24_primOffsets;
|
||||
std::vector<char> x34_blob;
|
||||
std::vector<char> x34_bytecode;
|
||||
u32 x44_blobSize = 0;
|
||||
u32 x48_curBytecodeOffset = 0;
|
||||
u32 x50_paletteCount = 0;
|
||||
std::unique_ptr<CGraphicsPalette> x54_palettes[64];
|
||||
std::array<std::unique_ptr<CGraphicsPalette>, 64> x54_palettes;
|
||||
u32 x254_nextPalette = 0;
|
||||
|
||||
#else
|
||||
/* Boo-specific text-rendering functionality */
|
||||
struct BooUniform
|
||||
{
|
||||
zeus::CMatrix4f m_mvp;
|
||||
zeus::CColor m_uniformColor;
|
||||
};
|
||||
boo::IGraphicsBufferD* m_uniBuf;
|
||||
|
||||
struct BooCharacterInstance
|
||||
{
|
||||
zeus::CVector3f m_pos[4];
|
||||
zeus::CVector2f m_uv[4];
|
||||
zeus::CColor m_fontColor;
|
||||
zeus::CColor m_outlineColor;
|
||||
void SetMetrics(const CGlyph& glyph, const zeus::CVector2i& offset);
|
||||
};
|
||||
|
||||
struct BooImageInstance
|
||||
{
|
||||
zeus::CVector3f m_pos[4];
|
||||
zeus::CVector2f m_uv[4];
|
||||
zeus::CColor m_color;
|
||||
};
|
||||
|
||||
struct BooFontCharacters
|
||||
{
|
||||
TToken<CRasterFont> m_font;
|
||||
boo::IGraphicsBufferD* m_instBuf;
|
||||
boo::IShaderDataBinding* m_dataBinding;
|
||||
std::vector<BooCharacterInstance> m_charData;
|
||||
u32 m_charCount = 0;
|
||||
bool m_dirty = true;
|
||||
};
|
||||
std::vector<BooFontCharacters> m_fontCharacters;
|
||||
|
||||
struct BooImage
|
||||
{
|
||||
CFontImageDef m_imageDef;
|
||||
boo::IGraphicsBufferD* m_instBuf;
|
||||
std::vector<boo::IShaderDataBinding*> m_dataBinding;
|
||||
BooImageInstance m_imageData;
|
||||
bool m_dirty = true;
|
||||
};
|
||||
std::vector<BooImage> m_images;
|
||||
|
||||
boo::GraphicsDataToken m_booToken;
|
||||
|
||||
struct BooPrimitiveMark
|
||||
{
|
||||
Command m_cmd;
|
||||
u32 m_bindIdx;
|
||||
u32 m_instIdx;
|
||||
void SetOpacity(CTextRenderBuffer& rb, float opacity);
|
||||
};
|
||||
std::vector<BooPrimitiveMark> m_primitiveMarks;
|
||||
u32 m_imagesCount = 0;
|
||||
u32 m_activeFontCh = -1;
|
||||
|
||||
zeus::CColor m_main;
|
||||
zeus::CColor m_outline;
|
||||
|
||||
bool m_committed = false;
|
||||
void CommitResources();
|
||||
#endif
|
||||
|
||||
public:
|
||||
CTextRenderBuffer(EMode mode);
|
||||
#if 0
|
||||
void SetPrimitive(const Primitive&, int);
|
||||
Primitive GetPrimitive(int) const;
|
||||
void GetOutStream();
|
||||
void SetMode(EMode mode) {x0_mode = mode;}
|
||||
void VerifyBuffer();
|
||||
void Render(const zeus::CColor& col, float) const;
|
||||
void AddImage(const zeus::CVector2i& vec, const CFontImageDef&);
|
||||
void AddCharacter(const zeus::CVector2i& vec, s16, const zeus::CColor&);
|
||||
void AddPaletteChange(const CGraphicsPalette& palette);
|
||||
void AddFontChange(const TToken<CRasterFont>& font);
|
||||
int GetMatchingPaletteIndex(const CGraphicsPalette& palette);
|
||||
CGraphicsPalette* GetNextAvailablePalette();
|
||||
void AddPaletteChange(const CGraphicsPalette& palette);
|
||||
#else
|
||||
void SetPrimitiveOpacity(int idx, float opacity);
|
||||
u32 GetPrimitiveCount() const {return m_primitiveMarks.size();}
|
||||
#endif
|
||||
void SetMode(EMode mode);
|
||||
void Render(const zeus::CColor& col, float) const;
|
||||
void AddImage(const zeus::CVector2i& offset, const CFontImageDef& image);
|
||||
void AddCharacter(const zeus::CVector2i& offset, wchar_t ch, const zeus::CColor& color);
|
||||
void AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline);
|
||||
void AddFontChange(const TToken<CRasterFont>& font);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue