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CWorldTransManager and CGraphicsPalette stubs
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@@ -19,7 +19,7 @@ class CGameState
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CGameOptions m_gameOpts;
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double xa0_playTime;
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public:
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CGameState() {}
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CGameState() = default;
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CGameState(CBitStreamReader& stream);
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void SetCurrentWorldId(unsigned int id, const std::string& name);
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CWorldTransManager& WorldTransitionManager() {return x9c_transManager;}
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