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PADRead: Right shift channel bits... (yeah that's logical, i'm just an idiot)
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@ -403,8 +403,7 @@ u32 PADRead(PAD::Status* status) {
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if (controller.m_hasRumble) {
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if (controller.m_hasRumble) {
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// Nintendo... why are these bits backwards? >.>
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rumbleSupport |= PAD::CHAN0_BIT >> i;
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rumbleSupport |= PAD::CHAN3_BIT << (3 - i);
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}
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}
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}
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}
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return rumbleSupport;
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return rumbleSupport;
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