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Fix SCAN state saving, clean up MLVL, add support for newer CRasterFont versions
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@@ -203,8 +203,8 @@ CPlayerState::EPlayerSuit CPlayerState::GetCurrentSuit() const
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bool CPlayerState::CanVisorSeeFog(const CStateManager& stateMgr) const
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{
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u32 activeVisor = u32(GetActiveVisor(stateMgr));
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if (activeVisor == 0 || activeVisor == 2)
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EPlayerVisor activeVisor = GetActiveVisor(stateMgr);
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if (activeVisor == EPlayerVisor::Combat || activeVisor == EPlayerVisor::Scan)
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return true;
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return true;
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}
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@@ -222,9 +222,26 @@ void CPlayerState::UpdateStaticInterference(CStateManager& stateMgr, const float
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x188_staticIntf.Update(stateMgr, dt);
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}
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void CPlayerState::IncreaseScanTime(u32 time, float val)
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void CPlayerState::SetScanTime(ResId res, float time)
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{
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auto it = std::find_if(x170_scanTimes.begin(), x170_scanTimes.end(), [&](const auto& test) -> bool{
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return test.first == res;
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});
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if (it != x170_scanTimes.end())
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it->second = time;
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}
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float CPlayerState::GetScanTime(ResId res) const
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{
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const auto it = std::find_if(x170_scanTimes.cbegin(), x170_scanTimes.cend(), [&](const auto& test) -> bool{
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return test.first == res;
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});
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if (it == x170_scanTimes.end())
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return 0.f;
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return it->second;
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}
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bool CPlayerState::GetIsVisorTransitioning() const
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