Minor shader fix

This commit is contained in:
Phillip Stephens 2019-05-14 15:26:06 -07:00
parent 486c925a45
commit 7e5af6ad42
1 changed files with 1 additions and 1 deletions

View File

@ -97,7 +97,7 @@ static std::string _BuildVS(const SModelShadersInfo& info) {
vertOut << "layout(location="sv << 2 + info.m_tag.getColorCount() + info.m_tag.getUvCount() << vertOut << "layout(location="sv << 2 + info.m_tag.getColorCount() + info.m_tag.getUvCount() <<
") in vec4 weightIn["sv << unsigned(info.m_tag.getWeightCount()) << "];"sv; ") in vec4 weightIn["sv << unsigned(info.m_tag.getWeightCount()) << "];"sv;
vertOut << "#define URDE_TCG_EXPR "sv; vertOut << "\n#define URDE_TCG_EXPR "sv;
using UVAnimType = BlendMaterial::UVAnimType; using UVAnimType = BlendMaterial::UVAnimType;
using PassType = BlendMaterial::PassType; using PassType = BlendMaterial::PassType;
int mtxIdx = 0; int mtxIdx = 0;