mirror of https://github.com/AxioDL/metaforce.git
Minor shader fix
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486c925a45
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@ -97,7 +97,7 @@ static std::string _BuildVS(const SModelShadersInfo& info) {
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vertOut << "layout(location="sv << 2 + info.m_tag.getColorCount() + info.m_tag.getUvCount() <<
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vertOut << "layout(location="sv << 2 + info.m_tag.getColorCount() + info.m_tag.getUvCount() <<
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") in vec4 weightIn["sv << unsigned(info.m_tag.getWeightCount()) << "];"sv;
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") in vec4 weightIn["sv << unsigned(info.m_tag.getWeightCount()) << "];"sv;
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vertOut << "#define URDE_TCG_EXPR "sv;
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vertOut << "\n#define URDE_TCG_EXPR "sv;
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using UVAnimType = BlendMaterial::UVAnimType;
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using UVAnimType = BlendMaterial::UVAnimType;
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using PassType = BlendMaterial::PassType;
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using PassType = BlendMaterial::PassType;
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int mtxIdx = 0;
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int mtxIdx = 0;
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