Vulkan updates

This commit is contained in:
Jack Andersen 2016-02-22 16:34:16 -10:00
parent 764d75f38e
commit 7e7f789c28
11 changed files with 281 additions and 40 deletions

View File

@ -77,6 +77,7 @@ set(HECL_DATASPEC_PUSHES
HECL::Database::DATA_SPEC_REGISTRY.push_back(&DataSpec::SpecEntMP2);
HECL::Database::DATA_SPEC_REGISTRY.push_back(&DataSpec::SpecEntMP3);")
add_subdirectory(hecl)
add_definitions(${BOO_SYS_DEFINES})
add_subdirectory(libSpecter)
set(SPECTER_INCLUDE_DIR libSpecter/include libSpecter/freetype2/include)
add_subdirectory(NODLib)

View File

@ -206,14 +206,12 @@ public:
{
g_BooMainCommandQueue->setShaderDataBinding(binding);
}
static void DrawInstances(boo::Primitive prim, size_t start, size_t count, size_t instCount)
static void DrawInstances(size_t start, size_t count, size_t instCount)
{
g_BooMainCommandQueue->setDrawPrimitive(prim);
g_BooMainCommandQueue->drawInstances(start, count, instCount);
}
static void DrawArray(boo::Primitive prim, size_t start, size_t count)
static void DrawArray(size_t start, size_t count)
{
g_BooMainCommandQueue->setDrawPrimitive(prim);
g_BooMainCommandQueue->draw(start, count);
}
};

View File

@ -111,10 +111,11 @@ void CTexture::BuildI4FromGCN(CInputStream& in)
h /= 2;
}
boo::ITextureS* tmp;
m_booToken = CGraphics::g_BooFactory->newStaticTextureNoContext(x4_w, x6_h, x8_mips,
boo::TextureFormat::RGBA8,
buf.get(), texelCount * 4,
reinterpret_cast<boo::ITextureS**>(&m_booTex));
buf.get(), texelCount * 4, tmp);
m_booTex = tmp;
}
void CTexture::BuildI8FromGCN(CInputStream& in)
@ -157,10 +158,11 @@ void CTexture::BuildI8FromGCN(CInputStream& in)
h /= 2;
}
boo::ITextureS* tmp;
m_booToken = CGraphics::g_BooFactory->newStaticTextureNoContext(x4_w, x6_h, x8_mips,
boo::TextureFormat::RGBA8,
buf.get(), texelCount * 4,
reinterpret_cast<boo::ITextureS**>(&m_booTex));
buf.get(), texelCount * 4, tmp);
m_booTex = tmp;
}
void CTexture::BuildIA4FromGCN(CInputStream& in)
@ -204,10 +206,11 @@ void CTexture::BuildIA4FromGCN(CInputStream& in)
h /= 2;
}
boo::ITextureS* tmp;
m_booToken = CGraphics::g_BooFactory->newStaticTextureNoContext(x4_w, x6_h, x8_mips,
boo::TextureFormat::RGBA8,
buf.get(), texelCount * 4,
reinterpret_cast<boo::ITextureS**>(&m_booTex));
buf.get(), texelCount * 4, tmp);
m_booTex = tmp;
}
void CTexture::BuildIA8FromGCN(CInputStream& in)
@ -251,10 +254,11 @@ void CTexture::BuildIA8FromGCN(CInputStream& in)
h /= 2;
}
boo::ITextureS* tmp;
m_booToken = CGraphics::g_BooFactory->newStaticTextureNoContext(x4_w, x6_h, x8_mips,
boo::TextureFormat::RGBA8,
buf.get(), texelCount * 4,
reinterpret_cast<boo::ITextureS**>(&m_booTex));
buf.get(), texelCount * 4, tmp);
m_booTex = tmp;
}
static std::vector<RGBA8> DecodePalette(int numEntries, CInputStream& in)
@ -357,10 +361,11 @@ void CTexture::BuildC4FromGCN(CInputStream& in)
h /= 2;
}
boo::ITextureS* tmp;
m_booToken = CGraphics::g_BooFactory->newStaticTextureNoContext(x4_w, x6_h, x8_mips,
boo::TextureFormat::RGBA8,
buf.get(), texelCount * 4,
reinterpret_cast<boo::ITextureS**>(&m_booTex));
buf.get(), texelCount * 4, tmp);
m_booTex = tmp;
}
void CTexture::BuildC8FromGCN(CInputStream& in)
@ -399,10 +404,11 @@ void CTexture::BuildC8FromGCN(CInputStream& in)
h /= 2;
}
boo::ITextureS* tmp;
m_booToken = CGraphics::g_BooFactory->newStaticTextureNoContext(x4_w, x6_h, x8_mips,
boo::TextureFormat::RGBA8,
buf.get(), texelCount * 4,
reinterpret_cast<boo::ITextureS**>(&m_booTex));
buf.get(), texelCount * 4, tmp);
m_booTex = tmp;
}
void CTexture::BuildC14X2FromGCN(CInputStream& in)
@ -449,10 +455,11 @@ void CTexture::BuildRGB565FromGCN(CInputStream& in)
h /= 2;
}
boo::ITextureS* tmp;
m_booToken = CGraphics::g_BooFactory->newStaticTextureNoContext(x4_w, x6_h, x8_mips,
boo::TextureFormat::RGBA8,
buf.get(), texelCount * 4,
reinterpret_cast<boo::ITextureS**>(&m_booTex));
buf.get(), texelCount * 4, tmp);
m_booTex = tmp;
}
void CTexture::BuildRGB5A3FromGCN(CInputStream& in)
@ -504,10 +511,11 @@ void CTexture::BuildRGB5A3FromGCN(CInputStream& in)
h /= 2;
}
boo::ITextureS* tmp;
m_booToken = CGraphics::g_BooFactory->newStaticTextureNoContext(x4_w, x6_h, x8_mips,
boo::TextureFormat::RGBA8,
buf.get(), texelCount * 4,
reinterpret_cast<boo::ITextureS**>(&m_booTex));
buf.get(), texelCount * 4, tmp);
m_booTex = tmp;
}
void CTexture::BuildRGBA8FromGCN(CInputStream& in)
@ -559,10 +567,11 @@ void CTexture::BuildRGBA8FromGCN(CInputStream& in)
h /= 2;
}
boo::ITextureS* tmp;
m_booToken = CGraphics::g_BooFactory->newStaticTextureNoContext(x4_w, x6_h, x8_mips,
boo::TextureFormat::RGBA8,
buf.get(), texelCount * 4,
reinterpret_cast<boo::ITextureS**>(&m_booTex));
buf.get(), texelCount * 4, tmp);
m_booTex = tmp;
}
struct DXT1Block
@ -621,10 +630,11 @@ void CTexture::BuildDXT1FromGCN(CInputStream& in)
h /= 2;
}
boo::ITextureS* tmp;
m_booToken = CGraphics::g_BooFactory->newStaticTextureNoContext(x4_w, x6_h, x8_mips,
boo::TextureFormat::DXT1,
buf.get(), blockCount * 8,
reinterpret_cast<boo::ITextureS**>(&m_booTex));
buf.get(), blockCount * 8, tmp);
m_booTex = tmp;
}
CTexture::CTexture(CInputStream& in)

View File

@ -31,10 +31,16 @@ void CLineRendererShaders::Initialize()
case boo::IGraphicsDataFactory::Platform::D3D12:
m_bindFactory.reset(Initialize(*static_cast<boo::ID3DDataFactory*>(CGraphics::g_BooFactory)));
break;
#elif BOO_HAS_METAL
#endif
#if BOO_HAS_METAL
case boo::IGraphicsDataFactory::Platform::Metal:
m_bindFactory.reset(Initialize(*static_cast<boo::MetalDataFactory*>(CGraphics::g_BooFactory)));
break;
#endif
#if BOO_HAS_VULKAN
case boo::IGraphicsDataFactory::Platform::Vulkan:
m_bindFactory.reset(Initialize(*static_cast<boo::VulkanDataFactory*>(CGraphics::g_BooFactory)));
break;
#endif
default: break;
}
@ -389,13 +395,13 @@ void CLineRenderer::Render(const Zeus::CColor& moduColor)
{
m_vertBuf->load(g_StaticLineVertsTex.data(), sizeof(SDrawVertTex) * g_StaticLineVertsTex.size());
CGraphics::SetShaderDataBinding(m_shaderBind);
CGraphics::DrawArray(boo::Primitive::TriStrips, 0, g_StaticLineVertsTex.size());
CGraphics::DrawArray(0, g_StaticLineVertsTex.size());
}
else
{
m_vertBuf->load(g_StaticLineVertsNoTex.data(), sizeof(SDrawVertNoTex) * g_StaticLineVertsNoTex.size());
CGraphics::SetShaderDataBinding(m_shaderBind);
CGraphics::DrawArray(boo::Primitive::TriStrips, 0, g_StaticLineVertsNoTex.size());
CGraphics::DrawArray(0, g_StaticLineVertsNoTex.size());
}
}

View File

@ -5,6 +5,7 @@
#include "boo/graphicsdev/GL.hpp"
#include "boo/graphicsdev/D3D.hpp"
#include "boo/graphicsdev/Metal.hpp"
#include "boo/graphicsdev/Vulkan.hpp"
namespace pshag
{
@ -36,9 +37,13 @@ public:
static IDataBindingFactory* Initialize(boo::GLDataFactory& factory);
#if _WIN32
static IDataBindingFactory* Initialize(boo::ID3DDataFactory& factory);
#elif BOO_HAS_METAL
#endif
#if BOO_HAS_METAL
static IDataBindingFactory* Initialize(boo::MetalDataFactory& factory);
#endif
#if BOO_HAS_VULKAN
static IDataBindingFactory* Initialize(boo::VulkanDataFactory& factory);
#endif
static void Initialize();
static void Shutdown();

View File

@ -81,7 +81,7 @@ static const char* FS_GLSL_NOTEX =
" colorOut = vtf.color;\n"
"}\n";
struct GLSLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
{
void BuildShaderDataBinding(CLineRenderer& renderer, boo::IShaderPipeline* pipeline, boo::ITexture* texture)
{
@ -136,7 +136,63 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
return new struct GLSLLineDataBindingFactory;
return new struct OGLLineDataBindingFactory;
}
#if BOO_HAS_VULKAN
struct VulkanLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
{
void BuildShaderDataBinding(CLineRenderer& renderer, boo::IShaderPipeline* pipeline, boo::ITexture* texture)
{
int texCount = 0;
boo::ITexture* textures[1];
if (texture)
{
textures[0] = texture;
texCount = 1;
}
boo::IGraphicsBuffer* uniforms[] = {renderer.m_uniformBuf};
renderer.m_shaderBind = CGraphics::g_BooFactory->newShaderDataBinding(pipeline, nullptr, renderer.m_vertBuf,
nullptr, nullptr, 1, uniforms,
texCount, textures);
}
};
CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo::VulkanDataFactory& factory)
{
static const boo::VertexElementDescriptor VtxFmtTex[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::Color},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
m_texVtxFmt = factory.newVertexFormat(3, VtxFmtTex);
static const boo::VertexElementDescriptor VtxFmtNoTex[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::Color}
};
m_noTexVtxFmt = factory.newVertexFormat(2, VtxFmtNoTex);
m_texAlpha = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
m_texAdditive = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
m_noTexAlpha = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
m_noTexAdditive = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
return new struct VulkanLineDataBindingFactory;
}
#endif
}

View File

@ -185,10 +185,16 @@ void CElementGenShaders::Initialize()
case boo::IGraphicsDataFactory::Platform::D3D12:
m_bindFactory.reset(Initialize(*static_cast<boo::ID3DDataFactory*>(CGraphics::g_BooFactory)));
break;
#elif BOO_HAS_METAL
#endif
#if BOO_HAS_METAL
case boo::IGraphicsDataFactory::Platform::Metal:
m_bindFactory.reset(Initialize(*static_cast<boo::MetalDataFactory*>(CGraphics::g_BooFactory)));
break;
#endif
#if BOO_HAS_VULKAN
case boo::IGraphicsDataFactory::Platform::Vulkan:
m_bindFactory.reset(Initialize(*static_cast<boo::VulkanDataFactory*>(CGraphics::g_BooFactory)));
break;
#endif
default: break;
}
@ -1706,11 +1712,11 @@ void CElementGen::RenderParticles()
{
case CElementGenShaders::EShaderClass::Tex:
m_instBuf->load(g_instTexData.data(), g_instTexData.size() * sizeof(SParticleInstanceTex));
CGraphics::DrawInstances(boo::Primitive::TriStrips, 0, 4, g_instTexData.size());
CGraphics::DrawInstances(0, 4, g_instTexData.size());
break;
case CElementGenShaders::EShaderClass::NoTex:
m_instBuf->load(g_instNoTexData.data(), g_instNoTexData.size() * sizeof(SParticleInstanceNoTex));
CGraphics::DrawInstances(boo::Primitive::TriStrips, 0, 4, g_instNoTexData.size());
CGraphics::DrawInstances(0, 4, g_instNoTexData.size());
break;
default: break;
}
@ -1845,11 +1851,11 @@ void CElementGen::RenderParticles()
{
case CElementGenShaders::EShaderClass::Tex:
m_instBuf->load(g_instTexData.data(), g_instTexData.size() * sizeof(SParticleInstanceTex));
CGraphics::DrawInstances(boo::Primitive::TriStrips, 0, 4, g_instTexData.size());
CGraphics::DrawInstances(0, 4, g_instTexData.size());
break;
case CElementGenShaders::EShaderClass::NoTex:
m_instBuf->load(g_instNoTexData.data(), g_instNoTexData.size() * sizeof(SParticleInstanceNoTex));
CGraphics::DrawInstances(boo::Primitive::TriStrips, 0, 4, g_instNoTexData.size());
CGraphics::DrawInstances(0, 4, g_instNoTexData.size());
break;
default: break;
}

View File

@ -5,6 +5,7 @@
#include "boo/graphicsdev/GL.hpp"
#include "boo/graphicsdev/D3D.hpp"
#include "boo/graphicsdev/Metal.hpp"
#include "boo/graphicsdev/Vulkan.hpp"
namespace pshag
{
@ -63,9 +64,13 @@ public:
static IDataBindingFactory* Initialize(boo::GLDataFactory& factory);
#if _WIN32
static IDataBindingFactory* Initialize(boo::ID3DDataFactory& factory);
#elif BOO_HAS_METAL
#endif
#if BOO_HAS_METAL
static IDataBindingFactory* Initialize(boo::MetalDataFactory& factory);
#endif
#if BOO_HAS_VULKAN
static IDataBindingFactory* Initialize(boo::VulkanDataFactory& factory);
#endif
static void Initialize();
static void Shutdown();

View File

@ -177,7 +177,7 @@ static const char* FS_GLSL_NOTEX =
" colorOut = vtf.color;\n"
"}\n";
struct GLSLElementDataBindingFactory : CElementGenShaders::IDataBindingFactory
struct OGLElementDataBindingFactory : CElementGenShaders::IDataBindingFactory
{
void BuildShaderDataBinding(CElementGen& gen,
boo::IShaderPipeline* regPipeline,
@ -333,7 +333,161 @@ CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::GLD
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
return new struct GLSLElementDataBindingFactory;
return new struct OGLElementDataBindingFactory;
}
#if BOO_HAS_VULKAN
struct VulkanElementDataBindingFactory : CElementGenShaders::IDataBindingFactory
{
void BuildShaderDataBinding(CElementGen& gen,
boo::IShaderPipeline* regPipeline,
boo::IShaderPipeline* redToAlphaPipeline)
{
CGenDescription* desc = gen.GetDesc();
CUVElement* texr = desc->x54_TEXR.get();
CUVElement* tind = desc->x58_TIND.get();
int texCount = 0;
boo::ITexture* textures[3];
if (texr)
{
textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture();
texCount = 1;
if (tind)
{
textures[1] = CGraphics::g_SpareTexture;
textures[2] = tind->GetValueTexture(0).GetObj()->GetBooTexture();
texCount = 3;
}
}
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
if (regPipeline)
gen.m_normalDataBind = CGraphics::g_BooFactory->newShaderDataBinding(regPipeline, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
texCount, textures);
if (redToAlphaPipeline)
gen.m_redToAlphaDataBind = CGraphics::g_BooFactory->newShaderDataBinding(redToAlphaPipeline, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
texCount, textures);
}
};
CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::VulkanDataFactory& factory)
{
static const boo::VertexElementDescriptor TexFmtTex[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}
};
m_vtxFormatTex = factory.newVertexFormat(9, TexFmtTex);
static const boo::VertexElementDescriptor TexFmtIndTex[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 4},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 5},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 6},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 7}
};
m_vtxFormatIndTex = CGraphics::g_BooFactory->newVertexFormat(13, TexFmtIndTex);
static const boo::VertexElementDescriptor TexFmtNoTex[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
m_vtxFormatNoTex = CGraphics::g_BooFactory->newVertexFormat(5, TexFmtNoTex);
m_texZTestZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
m_texNoZTestZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
m_texZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
m_texNoZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
m_texAdditiveZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, false, false);
m_texAdditiveNoZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
m_texRedToAlphaZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
m_texRedToAlphaNoZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
m_indTexZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
m_indTexNoZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
m_indTexAdditive = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, true, false);
m_cindTexZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
m_cindTexNoZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
m_cindTexAdditive = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, true, false);
m_noTexZTestZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
m_noTexNoZTestZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
m_noTexZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
m_noTexNoZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
m_noTexAdditiveZTest = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, false, false);
m_noTexAdditiveNoZTest = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
return new struct VulkanElementDataBindingFactory;
}
#endif
}

2
hecl

@ -1 +1 @@
Subproject commit e8ab7ce9b252f02674c88b39a8cdf0a32cc3ba6e
Subproject commit 2ff161839491dd42362a680221f5ef4bc95f32cc

@ -1 +1 @@
Subproject commit 38b3396e0853e9bf446859a9d8b042044d9fd78e
Subproject commit c83c1f0b939115497f4a15cfbc2669445e07bdb7