Update file download locations

This commit is contained in:
Phillip Stephens 2019-07-12 01:06:23 -07:00
parent c899bf2d47
commit 7ec637034b
7 changed files with 7 additions and 7 deletions

View File

@ -24,7 +24,7 @@
- strip -S -o URDE.app/Contents/MacOS/urde URDE.app/Contents/MacOS/urde
- strip -S -o URDE.app/Contents/MacOS/hecl URDE.app/Contents/MacOS/hecl
- strip -S -o URDE.app/Contents/MacOS/visigen URDE.app/Contents/MacOS/visigen
- (if [ "${URDE_MACOS_CODESIGN}" != "" ]; then codesign -s $URDE_MACOS_CODESIGN_UID --deep URDE.app; else echo "Unable to sign app bundle :("; fi);
- (if [ "${URDE_MACOS_CODESIGN_UID}" != "" ]; then codesign -s $URDE_MACOS_CODESIGN_UID --deep URDE.app; else echo "Unable to sign app bundle :("; fi);
only:
- release
- dev

2
.gitmodules vendored
View File

@ -33,7 +33,7 @@
url = https://github.com/Tencent/rapidjson.git
[submodule "NESEmulator/fixNES"]
path = NESEmulator/fixNES
url = https://github.com/Antidote/fixNES.git
url = https://github.com/FIX94/fixNES.git
[submodule "Editor/locale"]
path = Editor/locale
url = ../urde-translations.git

View File

@ -1,3 +1,3 @@
message(STATUS "32-bit asset name map not found; downloading to '${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin'")
file(DOWNLOAD "https://axiodl.com/AssetNameMap32.dat"
file(DOWNLOAD "https://axiodl.com/files/AssetNameMap32.dat"
${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin SHOW_PROGRESS EXPECTED_HASH SHA1=e1df648c04d4caaf0821266464c672e0c337b6f0)

View File

@ -1,3 +1,3 @@
message(STATUS "64-bit asset name map not found; downloading to '${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap64.bin'")
file(DOWNLOAD "https://axiodl.com/AssetNameMap64.dat"
file(DOWNLOAD "https://axiodl.com/files/AssetNameMap64.dat"
${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap64.bin SHOW_PROGRESS EXPECTED_HASH SHA1=335abe49d4848ddc7bb2d623acc76918365bc705)

View File

@ -1,3 +1,3 @@
message(STATUS "Inkscape not found; downloading icons to '${CMAKE_CURRENT_BINARY_DIR}/icons.bin'")
file(DOWNLOAD "https://axiodl.com/icons.bin"
file(DOWNLOAD "https://axiodl.com/files/icons.bin"
${CMAKE_CURRENT_BINARY_DIR}/icons.bin SHOW_PROGRESS EXPECTED_HASH SHA1=412baa3b12163a89b306ebfef2a395762105a8d4)

@ -1 +1 @@
Subproject commit 281e9aa1e7b6b3bbe8d499b720484fb547ce6ebd
Subproject commit f97b61fd06e34c6fc310eb93505671895843ae9c

View File

@ -19,7 +19,7 @@ Everything else is much too experimental to make portable/stable release builds
* [CMake 3.13+](https://cmake.org)
* [Python 3+](https://python.org)
* LLVM development package *(headers and libs)*
* [Specialized Windows Package](https://axiodl.com/LLVM-9.0.0svn-win64.exe)
* [Specialized Windows Package](https://axiodl.com/files/LLVM-9.0.0svn-win64.exe)
* [macOS Package](http://releases.llvm.org/7.0.0/clang+llvm-7.0.0-x86_64-apple-darwin.tar.xz)
* **[Windows]** [Visual Studio 2017/2019 and Windows SDK](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
* **[macOS]** [Xcode Tools](https://developer.apple.com/xcode/download/)