Merge pull request #254 from AxioDL/flyingpirate

CFlyingPirate implementation
This commit is contained in:
Luke Street 2020-03-25 03:01:10 -04:00 committed by GitHub
commit 7ee2a3b912
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20 changed files with 1988 additions and 58 deletions

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@ -101,6 +101,7 @@ public:
return TObjOwnerDerivedFromIObj<T>::GetNewDerivedObject(std::move(obj));
}
TToken() = default;
virtual ~TToken() = default;
TToken(const CToken& other) : CToken(other) {}
TToken(CToken&& other) : CToken(std::move(other)) {}
TToken(std::unique_ptr<T>&& obj) : CToken(GetIObjObjectFor(std::move(obj))) {}
@ -108,13 +109,19 @@ public:
*this = CToken(GetIObjObjectFor(std::move(obj)));
return this;
}
T* GetObj() {
virtual void Unlock() { CToken::Unlock(); }
virtual void Lock() { CToken::Lock(); }
virtual T* GetObj() {
TObjOwnerDerivedFromIObj<T>* owner = static_cast<TObjOwnerDerivedFromIObj<T>*>(CToken::GetObj());
if (owner)
return owner->GetObj();
return nullptr;
}
const T* GetObj() const { return const_cast<TToken<T>*>(this)->GetObj(); }
virtual const T* GetObj() const { return const_cast<TToken<T>*>(this)->GetObj(); }
virtual TToken& operator=(const CToken& other) {
CToken::operator=(other);
return *this;
}
T* operator->() { return GetObj(); }
const T* operator->() const { return GetObj(); }
T& operator*() { return *GetObj(); }
@ -136,20 +143,18 @@ public:
return m_obj;
}
const T* GetObj() const { return const_cast<TCachedToken<T>*>(this)->GetObj(); }
T* operator->() { return GetObj(); }
const T* operator->() const { return GetObj(); }
void Unlock() {
TToken<T>::Unlock();
m_obj = nullptr;
}
TCachedToken& operator=(const TCachedToken& other) {
CToken::operator=(other);
TToken<T>::operator=(other);
m_obj = nullptr;
return *this;
}
TCachedToken& operator=(const CToken& other) {
CToken::operator=(other);
TToken<T>::operator=(other);
m_obj = nullptr;
return *this;
}

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@ -29,9 +29,9 @@ public:
CAnimFormatUnion(CInputStream& in, IObjectStore& store);
~CAnimFormatUnion();
EAnimFormat GetFormat() const { return x0_format; }
const CAnimSource& GetAsCAnimSource() const { return *reinterpret_cast<const CAnimSource*>(x4_storage); }
const CFBStreamedCompression& GetAsCFBStreamedCompression() const {
return *reinterpret_cast<const CFBStreamedCompression*>(x4_storage);
CAnimSource& GetAsCAnimSource() { return *reinterpret_cast<CAnimSource*>(x4_storage); }
CFBStreamedCompression& GetAsCFBStreamedCompression() {
return *reinterpret_cast<CFBStreamedCompression*>(x4_storage);
}
};

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@ -459,7 +459,6 @@ public:
const zeus::CVector3f& GetMoveVector() const { return x0_move; }
const zeus::CVector3f& GetFaceVector() const { return xc_face; }
const zeus::CVector3f& GetTargetVector() const { return x18_target; }
void SetTargetVector(const zeus::CVector3f& target) { x18_target = target; }
const zeus::CVector3f& GetAdditiveTargetVector() const { return x24_additiveTarget; }
};

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@ -13,16 +13,18 @@ class CLayoutDescription;
class CPoseAsTransforms;
class CHierarchyPoseBuilder {
CLayoutDescription x0_layoutDesc;
CSegId x30_rootId;
bool x34_hasRoot = false;
public:
struct CTreeNode {
CSegId x0_child = 0;
CSegId x1_sibling = 0;
zeus::CQuaternion x4_rotation;
zeus::CVector3f x14_offset;
};
private:
CLayoutDescription x0_layoutDesc;
CSegId x30_rootId;
bool x34_hasRoot = false;
TSegIdMap<CTreeNode> x38_treeMap;
void BuildIntoHierarchy(const CCharLayoutInfo& layout, const CSegId& boneId, const CSegId& nullId);

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@ -137,6 +137,7 @@ public:
bool IsOver() const { return x68_25_over; }
void SetNoOverTimer(bool b) { x68_28_noOverTimer = b; }
void SetContinueSmallMovements(bool b) { x68_27_continueSmallMovements = b; }
u32 GetImpactCount() const { return x4c_impactCount; }
};
} // namespace urde

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@ -71,31 +71,35 @@ template <class T>
class TSubAnimTypeToken : public TLockedToken<CAllFormatsAnimSource> {};
template <>
class TSubAnimTypeToken<CAnimSource> : public TLockedToken<CAllFormatsAnimSource> {
class TSubAnimTypeToken<CAnimSource> : public TLockedToken<CAnimSource> {
public:
TSubAnimTypeToken<CAnimSource>(const TLockedToken<CAllFormatsAnimSource>& token)
: TLockedToken<CAllFormatsAnimSource>(token) {}
TSubAnimTypeToken<CAnimSource>(const TLockedToken<CAllFormatsAnimSource>& token) : TLockedToken<CAnimSource>(token) {}
const CAnimSource* GetObj() const {
const CAllFormatsAnimSource* source = TLockedToken<CAllFormatsAnimSource>::GetObj();
CAnimSource* GetObj() {
CAllFormatsAnimSource* source = reinterpret_cast<CAllFormatsAnimSource*>(TLockedToken<CAnimSource>::GetObj());
return &source->GetAsCAnimSource();
}
const CAnimSource* operator->() const { return GetObj(); }
const CAnimSource& operator*() const { return *GetObj(); }
const CAnimSource* GetObj() const {
return const_cast<TSubAnimTypeToken<CAnimSource>*>(this)->GetObj();
}
};
template <>
class TSubAnimTypeToken<CFBStreamedCompression> : public TLockedToken<CAllFormatsAnimSource> {
class TSubAnimTypeToken<CFBStreamedCompression> : public TLockedToken<CFBStreamedCompression> {
public:
TSubAnimTypeToken<CFBStreamedCompression>(const TLockedToken<CAllFormatsAnimSource>& token)
: TLockedToken<CAllFormatsAnimSource>(token) {}
: TLockedToken<CFBStreamedCompression>(token) {}
const CFBStreamedCompression* GetObj() const {
const CAllFormatsAnimSource* source = TLockedToken<CAllFormatsAnimSource>::GetObj();
CFBStreamedCompression* GetObj() {
CAllFormatsAnimSource* source =
reinterpret_cast<CAllFormatsAnimSource*>(TLockedToken<CFBStreamedCompression>::GetObj());
return &source->GetAsCFBStreamedCompression();
}
const CFBStreamedCompression* operator->() const { return GetObj(); }
const CFBStreamedCompression& operator*() const { return *GetObj(); }
const CFBStreamedCompression* GetObj() const {
return const_cast<TSubAnimTypeToken<CFBStreamedCompression>*>(this)->GetObj();
}
};
class IAnimReader {

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@ -708,7 +708,7 @@ void CBabygoth::FollowPattern(CStateManager& mgr, EStateMsg msg, float) {
CBCStepCmd(pas::EStepDirection::Backward, pas::EStepType::Normal));
} else if (x568_stateProg == 3) {
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Step)
x450_bodyController->GetCommandMgr().SetTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
x450_bodyController->GetCommandMgr().DeliverTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
else
x568_stateProg = 4;
}

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@ -446,7 +446,7 @@ void CChozoGhost::Attack(CStateManager& mgr, EStateMsg msg, float dt) {
xfc_constantForce.zeroOut();
} else if (msg == EStateMsg::Update) {
TryCommand(mgr, pas::EAnimationState::MeleeAttack, &CPatterned::TryMeleeAttack, x67c_attackType);
GetBodyController()->GetCommandMgr().SetTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
GetBodyController()->GetCommandMgr().DeliverTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
if (x67c_attackType != 2)
FloatToLevel(x678_floorLevel, dt);
} else if (msg == EStateMsg::Deactivate) {

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@ -785,7 +785,7 @@ void CFlaahgra::Growth(CStateManager& mgr, EStateMsg msg, float arg) {
UpdateScale((x7c4_ > 0.f ? 1.f - (GetEndActionTime() / x7c4_) : 1.f), x81c_, x56c_.x4_);
}
x450_bodyController->GetCommandMgr().SetTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
x450_bodyController->GetCommandMgr().DeliverTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
}
} else if (msg == EStateMsg::Deactivate) {
UpdateScale(1.f, x81c_, x56c_.x4_);
@ -983,7 +983,7 @@ void CFlaahgra::Attack(CStateManager& mgr, EStateMsg msg, float arg) {
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::MeleeAttack)
x568_ = 4;
else
x450_bodyController->GetCommandMgr().SetTargetVector(x78c_);
x450_bodyController->GetCommandMgr().DeliverTargetVector(x78c_);
}
} else if (msg == EStateMsg::Deactivate) {
SetCollisionActorBounds(mgr, x79c_leftArmCollision, {});
@ -1100,7 +1100,7 @@ void CFlaahgra::ProjectileAttack(CStateManager& mgr, EStateMsg msg, float) {
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::ProjectileAttack) {
x568_ = 4;
} else {
x450_bodyController->GetCommandMgr().SetTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
x450_bodyController->GetCommandMgr().DeliverTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
}
}
}
@ -1135,7 +1135,7 @@ void CFlaahgra::Cover(CStateManager& mgr, EStateMsg msg, float) {
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::MeleeAttack)
x568_ = 4;
else if (TCastToConstPtr<CActor> wp = mgr.GetObjectById(x77c_)) {
x450_bodyController->GetCommandMgr().SetTargetVector(wp->GetTranslation() - GetTranslation());
x450_bodyController->GetCommandMgr().DeliverTargetVector(wp->GetTranslation() - GetTranslation());
}
}
} else if (msg == EStateMsg::Deactivate) {

File diff suppressed because it is too large Load Diff

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@ -1,5 +1,12 @@
#pragma once
#include "Runtime/Character/CBoneTracking.hpp"
#include "Runtime/Character/CRagDoll.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Weapon/CBurstFire.hpp"
#include "Runtime/Weapon/CProjectileInfo.hpp"
#include "Runtime/World/CAi.hpp"
#include "Runtime/World/CPathFindSearch.hpp"
#include "Runtime/World/CPatterned.hpp"
namespace urde::MP1 {
@ -7,7 +14,200 @@ class CFlyingPirate : public CPatterned {
public:
DEFINE_PATTERNED(FlyingPirate)
private:
class CFlyingPirateData {
friend class CFlyingPirate;
float x0_maxCoverDistance;
float x4_hearingDistance;
u32 x8_;
CProjectileInfo xc_gunProjectileInfo;
u16 x34_gunSfx;
CProjectileInfo x38_altProjectileInfo1;
CProjectileInfo x60_altProjectileInfo2;
float x88_knockBackDelay;
float x8c_flyingHeight;
TCachedToken<CGenDescription> x90_particleGenDesc;
CDamageInfo x9c_dInfo;
float xb8_;
float xbc_;
float xc0_;
float xc4_;
u16 xc8_ragDollSfx1;
u16 xca_ragDollSfx2;
float xcc_coverCheckChance;
float xd0_;
float xd4_;
CAssetId xd8_particleGen1;
CAssetId xdc_particleGen2;
CAssetId xe0_particleGen3;
u16 xe4_knockBackSfx;
u16 xe6_deathSfx;
float xe8_aggressionChance;
float xec_;
float xf0_projectileHomingDistance;
public:
CFlyingPirateData(CInputStream& in, u32 propCount);
};
class CFlyingPirateRagDoll : public CRagDoll {
private:
CFlyingPirate* x6c_actor;
float x70_ = 0.f;
zeus::CVector3f x74_ = zeus::skUp;
float x80_ = 0.f;
float x84_ = 5.f;
u16 x88_sfx;
float x8c_ = 0.f;
zeus::CVector3f x90_ = zeus::skZero3f;
u16 x9c_;
CSfxHandle xa0_;
zeus::CVector3f xa4_;
bool xb0_24_ : 1;
public:
CFlyingPirateRagDoll(CStateManager& mgr, CFlyingPirate* actor, u16 w1, u16 w2);
void PreRender(const zeus::CVector3f& v, CModelData& mData) override;
void Prime(CStateManager& mgr, const zeus::CTransform& xf, CModelData& mData) override;
void Update(CStateManager& mgr, float dt, float waterTop) override;
};
public:
CFlyingPirate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, const CPatternedInfo&, CInputStream&, u32);
void Accept(IVisitor& visitor) override { visitor.Visit(this); }
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
bool AnimOver(CStateManager& mgr, float arg) override;
void CalculateRenderBounds() override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
void MassiveDeath(CStateManager& mgr) override;
float GetGravityConstant() const override { return x6a0_25_isUnderwater ? 5.f : 50.f; }
CPathFindSearch* GetSearchPath() override { return &x6a8_pathFindSearch; }
bool IsListening() const override { return true; }
bool KnockbackWhenFrozen() const override { return false; }
bool Listen(const zeus::CVector3f& pos, EListenNoiseType type) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
CProjectileInfo* GetProjectileInfo() override { return &x568_data.xc_gunProjectileInfo; }
void Think(float dt, CStateManager& mgr) override;
void Attack(CStateManager& mgr, EStateMsg msg, float arg) override;
void Bounce(CStateManager& mgr, EStateMsg msg, float arg) override;
void Deactivate(CStateManager& mgr, EStateMsg msg, float arg) override;
void Dead(CStateManager& mgr, EStateMsg msg, float arg) override;
void Dodge(CStateManager& mgr, EStateMsg msg, float arg) override;
void Enraged(CStateManager& mgr, EStateMsg msg, float arg) override;
void Explode(CStateManager& mgr, EStateMsg msg, float arg) override;
void GetUp(CStateManager& mgr, EStateMsg msg, float arg) override;
void Jump(CStateManager& mgr, EStateMsg msg, float arg) override;
void KnockBack(const zeus::CVector3f& pos, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
bool inDeferred, float magnitude) override;
void Land(CStateManager& mgr, EStateMsg msg, float arg) override;
void Lurk(CStateManager& mgr, EStateMsg msg, float arg) override;
void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override;
void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
void Retreat(CStateManager& mgr, EStateMsg msg, float arg) override;
void TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) override;
void Taunt(CStateManager& mgr, EStateMsg msg, float arg) override;
void TurnAround(CStateManager& mgr, EStateMsg msg, float arg) override;
void Walk(CStateManager& mgr, EStateMsg msg, float arg) override;
bool AggressionCheck(CStateManager& mgr, float arg) override;
bool Attacked(CStateManager& mgr, float arg) override;
bool CoverCheck(CStateManager& mgr, float arg) override;
bool CoverFind(CStateManager& mgr, float arg) override;
bool HearPlayer(CStateManager& mgr, float arg) override;
bool HearShot(CStateManager& mgr, float arg) override;
bool InPosition(CStateManager& mgr, float arg) override;
bool InRange(CStateManager& mgr, float arg) override;
bool Landed(CStateManager& mgr, float arg) override;
bool LineOfSight(CStateManager& mgr, float arg) override;
bool PatternOver(CStateManager& mgr, float arg) override;
bool ShotAt(CStateManager& mgr, float arg) override;
bool ShouldAttack(CStateManager& mgr, float arg) override;
bool ShouldDodge(CStateManager& mgr, float arg) override;
bool ShouldMove(CStateManager& mgr, float arg) override;
bool ShouldRetreat(CStateManager& mgr, float arg) override;
bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
bool SpotPlayer(CStateManager& mgr, float arg) override;
bool Stuck(CStateManager& mgr, float arg) override;
private:
CFlyingPirateData x568_data;
rstl::reserved_vector<TCachedToken<CGenDescription>, 3> x65c_particleGenDescs;
// was rstl::reserved_vector<rstl::optional_object<CElementGen *>, 3>
rstl::reserved_vector<std::unique_ptr<CElementGen>, 3> x684_particleGens;
bool x6a0_24_ : 1;
bool x6a0_25_isUnderwater : 1;
bool x6a0_26_hearShot : 1;
bool x6a0_27_canPatrol : 1;
bool x6a0_28_ : 1;
bool x6a0_29_checkForProjectiles : 1;
bool x6a0_30_ : 1;
bool x6a0_31_canSeePlayer : 1;
bool x6a1_24_prevInCineCam : 1;
bool x6a1_25_ : 1;
bool x6a1_26_isAttackingObject : 1;
bool x6a1_27_ : 1;
bool x6a1_28_ : 1;
bool x6a1_29_isMoving : 1;
bool x6a1_30_spinToDeath : 1;
bool x6a1_31_stopped : 1;
bool x6a2_24_aggressive : 1;
bool x6a2_25_aggressionChecked : 1;
bool x6a2_26_jetpackActive : 1;
bool x6a2_27_sparksActive : 1;
bool x6a2_28_ : 1;
TUniqueId x6a4_currentCoverPoint = kInvalidUniqueId;
TUniqueId x6a6_id2 = kInvalidUniqueId;
CPathFindSearch x6a8_pathFindSearch;
float x78c_ = 0.f; // not initialized in constructor?
int x790_ = 0;
int x794_health;
CSegId x798_headSegId;
int x79c_ = -1;
CBoneTracking x7a0_boneTracking;
float x7d8_ = 0.f;
int x7dc_ = 0;
CSegId x7e0_gunSegId;
float x7e4_ = 1.f;
TUniqueId x7e8_targetId = kInvalidUniqueId;
CBurstFire x7ec_burstFire;
pas::EStepDirection x84c_dodgeDirection = pas::EStepDirection::Invalid;
float x850_height = 3.f;
float x854_ = FLT_MAX;
float x858_ = FLT_MAX;
TUniqueId x85c_attackObjectId = kInvalidUniqueId;
float x860_ = 15.f;
rstl::reserved_vector<CSegId, 4> x864_missileSegments;
float x86c_ = 0.f;
zeus::CVector3f x870_ = zeus::skZero3f;
zeus::CVector3f x87c_ = zeus::skZero3f;
float x888_ = 10.f;
float x88c_ragDollTimer = 3.f;
TUniqueId x890_teamAiMgr = kInvalidUniqueId;
float x894_pitchBend = 1.f;
float x898_ = 1.f;
std::unique_ptr<CFlyingPirateRagDoll> x89c_ragDoll;
TUniqueId x8a0_patrolTarget = kInvalidUniqueId;
float x8a4_ = 0.f;
zeus::CVector3f AvoidActors(CStateManager& mgr);
bool CanFireMissiles(CStateManager& mgr);
void CheckForProjectiles(CStateManager& mgr);
void FireProjectile(CStateManager& mgr, float dt);
pas::EStepDirection GetDodgeDirection(CStateManager& mgr, float arg);
zeus::CVector3f GetTargetPos(CStateManager& mgr);
bool LineOfSightTest(CStateManager& mgr, const zeus::CVector3f& start, const zeus::CVector3f& end,
CMaterialList exclude);
void UpdateLandingSmoke(CStateManager& mgr, bool active);
void UpdateParticleEffects(CStateManager& mgr, float intensity, bool active);
void DeliverGetUp();
void UpdateCanSeePlayer(CStateManager& mgr);
void AddToTeam(CStateManager& mgr);
void RemoveFromTeam(CStateManager& mgr);
};
} // namespace urde::MP1
} // namespace urde::MP1

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@ -107,7 +107,7 @@ void CJellyZap::Suck(CStateManager& mgr, EStateMsg msg, float arg) {
RemoveAllAttractors(mgr);
} else if (msg == EStateMsg::Update) {
TryCommand(mgr, pas::EAnimationState::LoopReaction, &CPatterned::TryLoopReaction, 0);
x450_bodyController->GetCommandMgr().SetTargetVector(
x450_bodyController->GetCommandMgr().DeliverTargetVector(
(mgr.GetPlayer().GetTranslation() + zeus::CVector3f(0.f, 0.f, 1.f)) - GetTranslation());
float intensity = mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit) ? 0.1f : 1.f;
@ -133,7 +133,7 @@ void CJellyZap::Active(CStateManager& mgr, EStateMsg msg, float arg) {
} else if (msg == EStateMsg::Update) {
zeus::CVector3f targetVector =
GetTranslation() - (zeus::CVector3f(0.f, 0.f, 1.f) + mgr.GetPlayer().GetTranslation());
x450_bodyController->GetCommandMgr().SetTargetVector(targetVector);
x450_bodyController->GetCommandMgr().DeliverTargetVector(targetVector);
if (x5b8_26_) {
zeus::CVector3f moveToImpulse =
GetMoveToORImpulseWR(GetTransform().transposeRotate(arg * (zeus::CVector3f(0.f, 1.f, 0.f) * x598_)), arg);
@ -233,4 +233,4 @@ const CDamageVulnerability* CJellyZap::GetDamageVulnerability(const zeus::CVecto
const CDamageInfo& info) const {
return CActor::GetDamageVulnerability(pos, dir, info);
}
} // namespace urde::MP1
} // namespace urde::MP1

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@ -144,7 +144,7 @@ void CMetaree::Active(CStateManager& mgr, EStateMsg msg, float) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Zero, x584_lookPos));
SetMomentumWR({0.f, 0.f, -GetGravityConstant() * GetMass()});
} else if (msg == EStateMsg::Update) {
x450_bodyController->GetCommandMgr().SetTargetVector(
x450_bodyController->GetCommandMgr().DeliverTargetVector(
(mgr.GetPlayer().GetTranslation() - GetTranslation()).normalized());
} else if (msg == EStateMsg::Deactivate) {
SetMomentumWR({});

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@ -466,20 +466,20 @@ CSpacePirate::CSpacePirate(TUniqueId uid, std::string_view name, const CEntityIn
if (x634_29_onlyAttackInRange)
x460_knockBackController.SetKnockBackVariant(EKnockBackVariant::Small);
else if (x636_24_trooper && GetDamageVulnerability()->WeaponHurts(CWeaponMode(EWeaponType::Plasma), false))
else if (x636_24_trooper && x260_damageVulnerability.WeaponHurts(CWeaponMode(EWeaponType::Plasma), false))
x460_knockBackController.SetKnockBackVariant(EKnockBackVariant::Large);
if (!x450_bodyController->HasBodyState(pas::EAnimationState::AdditiveAim))
x634_27_melee = true;
if (x636_24_trooper) {
if (GetDamageVulnerability()->WeaponHurts(CWeaponMode(EWeaponType::Plasma), false))
if (x260_damageVulnerability.WeaponHurts(CWeaponMode(EWeaponType::Plasma), false))
x8cc_trooperColor = zeus::CColor(0.996f, 0.f, 0.157f, 1.f);
else if (GetDamageVulnerability()->WeaponHurts(CWeaponMode(EWeaponType::Ice), false))
else if (x260_damageVulnerability.WeaponHurts(CWeaponMode(EWeaponType::Ice), false))
x8cc_trooperColor = zeus::skWhite;
else if (GetDamageVulnerability()->WeaponHurts(CWeaponMode(EWeaponType::Power), false))
else if (x260_damageVulnerability.WeaponHurts(CWeaponMode(EWeaponType::Power), false))
x8cc_trooperColor = zeus::CColor(0.992f, 0.937f, 0.337f, 1.f);
else if (GetDamageVulnerability()->WeaponHurts(CWeaponMode(EWeaponType::Wave), false))
else if (x260_damageVulnerability.WeaponHurts(CWeaponMode(EWeaponType::Wave), false))
x8cc_trooperColor = zeus::CColor(0.776f, 0.054f, 1.f, 1.f);
}
@ -1497,7 +1497,7 @@ void CSpacePirate::TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) {
}
}
if (r28)
x450_bodyController->GetCommandMgr().SetTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
x450_bodyController->GetCommandMgr().DeliverTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
}
x828_patrolDestPos = x2e0_destPos;
break;
@ -1553,7 +1553,7 @@ void CSpacePirate::Generate(CStateManager& mgr, EStateMsg msg, float dt) {
TryCommand(mgr, pas::EAnimationState::Jump, &CPatterned::TryJump, x634_25_ceilingAmbush ? 2 : 0);
if (x32c_animState == EAnimState::Repeat)
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Combat);
x450_bodyController->GetCommandMgr().SetTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
x450_bodyController->GetCommandMgr().DeliverTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
break;
case EStateMsg::Deactivate:
x32c_animState = EAnimState::NotReady;
@ -1609,7 +1609,7 @@ void CSpacePirate::Attack(CStateManager& mgr, EStateMsg msg, float dt) {
case EStateMsg::Update:
if (x636_26_enableMeleeAttack) {
TryCommand(mgr, pas::EAnimationState::MeleeAttack, &CPatterned::TryMeleeAttack, 1);
x450_bodyController->GetCommandMgr().SetTargetVector(x648_targetDelta);
x450_bodyController->GetCommandMgr().DeliverTargetVector(x648_targetDelta);
CheckBlade(mgr);
if (x635_27_shadowPirate) {
if (x32c_animState == EAnimState::Over) {
@ -1668,7 +1668,7 @@ void CSpacePirate::JumpBack(CStateManager& mgr, EStateMsg msg, float dt) {
if (!x639_25_useJumpBackJump) {
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCStepCmd(pas::EStepDirection::Backward, pas::EStepType::Normal));
x450_bodyController->GetCommandMgr().SetTargetVector(GetTargetPos(mgr) - GetTranslation());
x450_bodyController->GetCommandMgr().DeliverTargetVector(GetTargetPos(mgr) - GetTranslation());
} else {
TryCommand(mgr, pas::EAnimationState::Jump, &CPatterned::TryJump, 0);
}
@ -1713,7 +1713,7 @@ void CSpacePirate::DoubleSnap(CStateManager& mgr, EStateMsg msg, float dt) {
}
if (x639_30_closeMelee)
x648_targetDelta = GetTargetPos(mgr) - GetTranslation();
x450_bodyController->GetCommandMgr().SetTargetVector(x648_targetDelta);
x450_bodyController->GetCommandMgr().DeliverTargetVector(x648_targetDelta);
if (x635_27_shadowPirate) {
if (x32c_animState == EAnimState::Over) {
x3e8_alphaDelta = -0.4f;
@ -1829,7 +1829,7 @@ void CSpacePirate::Crouch(CStateManager& mgr, EStateMsg msg, float dt) {
x79c_coverDir = pas::ECoverDirection::Invalid;
break;
case EStateMsg::Update:
x450_bodyController->GetCommandMgr().SetTargetVector(x648_targetDelta);
x450_bodyController->GetCommandMgr().DeliverTargetVector(x648_targetDelta);
UpdateCantSeePlayer(mgr);
break;
default:
@ -2089,7 +2089,7 @@ void CSpacePirate::Cover(CStateManager& mgr, EStateMsg msg, float dt) {
case EStateMsg::Update:
TryCommand(mgr, pas::EAnimationState::Cover, &CPatterned::TryCover, int(x79c_coverDir));
if (CScriptCoverPoint* cp = GetCoverPoint(mgr, x640_coverPoint))
x450_bodyController->GetCommandMgr().SetTargetVector(-cp->GetTransform().basis[1]);
x450_bodyController->GetCommandMgr().DeliverTargetVector(-cp->GetTransform().basis[1]);
UpdateCantSeePlayer(mgr);
break;
case EStateMsg::Deactivate:
@ -2134,7 +2134,7 @@ void CSpacePirate::WallHang(CStateManager& mgr, EStateMsg msg, float dt) {
break;
case EStateMsg::Update:
TryCommand(mgr, pas::EAnimationState::WallHang, &CSpacePirate::TryWallHang, 0);
x450_bodyController->GetCommandMgr().SetTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
x450_bodyController->GetCommandMgr().DeliverTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
x7c4_burstFire.SetBurstType(1);
break;
case EStateMsg::Deactivate:
@ -2173,7 +2173,7 @@ void CSpacePirate::SpecialAttack(CStateManager& mgr, EStateMsg msg, float dt) {
case EStateMsg::Update:
TryCommand(mgr, pas::EAnimationState::ProjectileAttack, &CPatterned::TryProjectileAttack, int(pas::ESeverity::One));
if (x32c_animState == EAnimState::Ready)
x450_bodyController->GetCommandMgr().SetTargetVector(x648_targetDelta);
x450_bodyController->GetCommandMgr().DeliverTargetVector(x648_targetDelta);
break;
case EStateMsg::Deactivate:
x32c_animState = EAnimState::NotReady;

View File

@ -333,5 +333,6 @@ public:
u8 GetModelAlphau8(const CStateManager& mgr) const override;
float GetGravityConstant() const override;
CProjectileInfo* GetProjectileInfo() override;
bool GetEnableAim() const { return x637_25_enableAim; }
};
} // namespace urde::MP1

View File

@ -9,7 +9,7 @@
namespace urde {
class CPlayer;
class CProjectileInfo {
TToken<CWeaponDescription> x0_weaponDescription;
TCachedToken<CWeaponDescription> x0_weaponDescription;
CDamageInfo xc_damageInfo;
public:
@ -24,6 +24,6 @@ public:
const CDamageInfo& GetDamage() const { return xc_damageInfo; }
void SetDamage(const CDamageInfo& damageInfo) { xc_damageInfo = damageInfo; }
TToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
TCachedToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
};
} // namespace urde

View File

@ -55,7 +55,7 @@ public:
virtual void TakeDamage(const zeus::CVector3f& direction, float magnitude) {}
virtual bool CanBeShot(const CStateManager&, int) { return true; }
virtual bool IsListening() const { return false; }
virtual bool Listen(const zeus::CVector3f&, EListenNoiseType) { return 0; }
virtual bool Listen(const zeus::CVector3f&, EListenNoiseType) { return false; }
virtual zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
const zeus::CVector3f& aimPos) const {

View File

@ -130,6 +130,7 @@ public:
void Update(float dt, CStateManager& mgr, CPatterned& parent);
void KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, CPatterned& parent, const CDamageInfo& info,
EKnockBackType type, float magnitude);
void SetSeverity(pas::ESeverity v) { x7c_severity = v; }
void SetEnableFreeze(bool b) { x81_25_enableFreeze = b; }
void SetEnableShock(bool b) { x81_26_enableShock = b; }
void SetEnableBurn(bool b) { x81_27_enableBurn = b; }
@ -146,4 +147,4 @@ public:
bool TestAvailableState(EKnockBackAnimationState s) const { return x80_availableStates.test(size_t(s)); }
};
} // namespace urde
} // namespace urde

View File

@ -379,6 +379,7 @@ public:
bool sendCollideMsg, const zeus::CVector3f& scale);
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
const zeus::CVector3f& GetDestPos() const { return x2e0_destPos; }
void SetDestPos(const zeus::CVector3f& pos) { x2e0_destPos = pos; }
void UpdateAlphaDelta(float dt, CStateManager& mgr);
void SetModelAlpha(float a) { x42c_color.a() = a; }

View File

@ -1365,7 +1365,7 @@ CEntity* ScriptLoader::LoadFlyingPirate(CStateManager& mgr, CInputStream& in, in
SScaledActorHead actHead = LoadScaledActorHead(in, mgr);
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
if (pair.first)
if (!pair.first)
return nullptr;
CPatternedInfo pInfo(in, pair.second);