mirror of https://github.com/AxioDL/metaforce.git
Some CPhysicsActor fields
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75c9980239
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7f5eeb89eb
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@ -175,11 +175,20 @@
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(bf) = b; \
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}
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static bool ImGuiVector3fInput(const char* label, zeus::CVector3f& vec) {
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std::array<float, 3> arr{vec.x(), vec.y(), vec.z()};
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if (ImGui::InputFloat3(label, arr.data())) {
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vec.assign(arr[0], arr[1], arr[2]);
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return true;
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}
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return false;
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}
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namespace metaforce {
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std::string_view CEntity::ImGuiType() { return "Entity"; }
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void CEntity::ImGuiInspect() {
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if (ImGui::CollapsingHeader("Connections")) {
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if (!x20_conns.empty() && ImGui::CollapsingHeader("Connections")) {
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if (ImGui::BeginTable("Connections", 6,
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ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV)) {
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ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_WidthFixed, 0, 'id');
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@ -238,8 +247,9 @@ void CEntity::ImGuiInspect() {
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// <- CEntity
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IMGUI_ENTITY_INSPECT(CActor, CEntity, Actor, {
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const zeus::CVector3f& pos = GetTranslation();
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ImGui::Text("Position: %f, %f, %f", pos.x(), pos.y(), pos.z());
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if (ImGuiVector3fInput("Position", x34_transform.origin)) {
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SetTranslation(x34_transform.origin);
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}
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ImGui::Checkbox("Highlight", &m_debugSelected);
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})
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IMGUI_ENTITY_INSPECT(MP1::CFireFlea::CDeathCameraEffect, CEntity, FireFleaDeathCameraEffect, {})
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@ -273,7 +283,33 @@ IMGUI_ENTITY_INSPECT(CScriptWorldTeleporter, CEntity, ScriptWorldTeleporter, {})
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IMGUI_ENTITY_INSPECT(CTeamAiMgr, CEntity, TeamAiMgr, {})
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// <- CActor
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IMGUI_ENTITY_INSPECT(CPhysicsActor, CActor, PhysicsActor, {})
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IMGUI_ENTITY_INSPECT(CPhysicsActor, CActor, PhysicsActor, {
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float mass = xe8_mass;
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if (ImGui::InputFloat("Mass", &mass)) {
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SetMass(mass);
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}
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float inertiaTensor = xf0_inertiaTensor;
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if (ImGui::InputFloat("Inertia tensor", &inertiaTensor)) {
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SetInertiaTensorScalar(inertiaTensor);
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}
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if (ImGuiVector3fInput("Velocity", x138_velocity)) {
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SetVelocityWR(x138_velocity);
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}
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if (ImGuiVector3fInput("Momentum", x150_momentum)) {
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SetMomentumWR(x150_momentum);
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}
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zeus::CVector3f force = x15c_force;
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if (ImGuiVector3fInput("Force", force)) {
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ApplyForceWR(force - x15c_force, zeus::CAxisAngle());
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}
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zeus::CVector3f impulse = x168_impulse;
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if (ImGuiVector3fInput("Impulse", x168_impulse)) {
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ApplyImpulseWR(impulse - x168_impulse, zeus::CAxisAngle());
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}
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BITFIELD_CHECKBOX("Movable", xf8_24_movable);
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BITFIELD_CHECKBOX("Angular enabled", xf8_25_angularEnabled);
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BITFIELD_CHECKBOX("Standard collider", xf9_standardCollider);
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})
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IMGUI_ENTITY_INSPECT(MP1::CDroneLaser, CActor, DroneLaser, {})
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IMGUI_ENTITY_INSPECT(CEffect, CActor, Effect, {})
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IMGUI_ENTITY_INSPECT(CFire, CActor, Fire, {})
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