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https://github.com/AxioDL/metaforce.git
synced 2025-12-08 15:04:56 +00:00
Added lights and collision to MP3 MREA
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@@ -60,14 +60,13 @@ void MREA::ReadBabeDeadToBlender_3(HECL::BlenderConnection::PyOutStream& os,
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{
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BabeDeadLight light;
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light.read(rs);
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#if 0
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switch (light.lightType)
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{
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case BabeDeadLight::LightLocalAmbient:
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os.format("bg_node.inputs[0].default_value = (%f,%f,%f,1.0)\n"
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"bg_node.inputs[1].default_value = %f\n",
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.q / 8.0);
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light.unk6 / 8.0);
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continue;
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case BabeDeadLight::LightDirectional:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SUN')\n"
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@@ -89,7 +88,7 @@ void MREA::ReadBabeDeadToBlender_3(HECL::BlenderConnection::PyOutStream& os,
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"lamp_obj.rotation_mode = 'QUATERNION'\n"
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"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"\n", s, l,
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light.spotCutoff * M_PI / 180.f,
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light.spotCutoff / 2.f,
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
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break;
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default: continue;
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@@ -97,34 +96,36 @@ void MREA::ReadBabeDeadToBlender_3(HECL::BlenderConnection::PyOutStream& os,
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os.format("lamp.retro_layer = %u\n"
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"lamp.use_nodes = True\n"
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"falloff_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
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"quadratic_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
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"quadratic_node.inputs[0].default_value = %f\n"
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"quadratic_node.location = (-600, 0)\n"
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"linear_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
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"linear_node.inputs[0].default_value = %f\n"
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"linear_node.location = (-400, 0)\n"
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"constant_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
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"constant_node.inputs[0].default_value = %f\n"
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"constant_node.location = (-200, 0)\n"
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"add1 = lamp.node_tree.nodes.new('ShaderNodeMath')\n"
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"add1.operation = 'ADD'\n"
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"add1.location = (-400, -300)\n"
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"add2 = lamp.node_tree.nodes.new('ShaderNodeMath')\n"
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"add2.operation = 'ADD'\n"
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"add2.location = (-200, -300)\n"
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"lamp.node_tree.links.new(quadratic_node.outputs[0], add1.inputs[0])\n"
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"lamp.node_tree.links.new(linear_node.outputs[1], add1.inputs[1])\n"
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"lamp.node_tree.links.new(add1.outputs[0], add2.inputs[0])\n"
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"lamp.node_tree.links.new(constant_node.outputs[2], add2.inputs[1])\n"
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"lamp.node_tree.links.new(add2.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n"
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"lamp.energy = 0.0\n"
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"falloff_node.inputs[0].default_value = %f\n"
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"hue_sat_node = lamp.node_tree.nodes.new('ShaderNodeHueSaturation')\n"
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"hue_sat_node.inputs[1].default_value = 1.25\n"
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"hue_sat_node.inputs[4].default_value = (%f,%f,%f,1.0)\n"
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"lamp.node_tree.links.new(hue_sat_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[0])\n"
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"lamp_obj.location = (%f,%f,%f)\n"
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"bpy.context.scene.objects.link(lamp_obj)\n"
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"\n", s, light.q / 8.0,
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"\n", s, light.unk5, light.unk6, light.unk7,
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.position.vec[0], light.position.vec[1], light.position.vec[2]);
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switch (light.falloff)
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{
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case BabeDeadLight::FalloffConstant:
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os << "falloff_node.inputs[0].default_value *= 75.0\n"
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"lamp.node_tree.links.new(falloff_node.outputs[2], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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break;
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case BabeDeadLight::FalloffLinear:
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os << "lamp.node_tree.links.new(falloff_node.outputs[1], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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break;
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case BabeDeadLight::FalloffQuadratic:
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os << "lamp.node_tree.links.new(falloff_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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break;
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default: break;
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}
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#endif
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}
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}
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}
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@@ -197,31 +198,31 @@ bool MREA::Extract(const SpecBase& dataSpec,
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/* Read mesh info */
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atUint32 curSec = 1;
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auto secIdxIt = drs.beginSecIdxs();
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std::vector<atUint32> surfaceCounts;
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surfaceCounts.reserve(head.meshCount);
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for (int m=0 ; m<head.meshCount ; ++m)
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{
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if (secIdxIt->first == FOURCC('WOBJ'))
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{
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/* Mesh header */
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MeshHeader mHeader;
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secStart = drs.position();
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mHeader.read(drs);
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drs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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/* Mesh header */
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MeshHeader mHeader;
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secStart = drs.position();
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mHeader.read(drs);
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drs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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/* Surface count from here */
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secStart = drs.position();
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surfaceCounts.push_back(drs.readUint32Big());
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drs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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/* Surface count from here */
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secStart = drs.position();
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surfaceCounts.push_back(drs.readUint32Big());
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drs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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/* Seek through AROT-relation sections */
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drs.seek(head.secSizes[curSec++], Athena::Current);
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drs.seek(head.secSizes[curSec++], Athena::Current);
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++secIdxIt;
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}
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/* Seek through AROT-relation sections */
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drs.seek(head.secSizes[curSec++], Athena::Current);
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drs.seek(head.secSizes[curSec++], Athena::Current);
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}
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/* Skip though WOBJs */
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auto secIdxIt = drs.beginSecIdxs();
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while (secIdxIt->first == FOURCC('WOBJ'))
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++secIdxIt;
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/* Skip AROT */
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if (secIdxIt->first == FOURCC('ROCT'))
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{
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@@ -248,41 +249,48 @@ bool MREA::Extract(const SpecBase& dataSpec,
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++secIdxIt;
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}
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#if 0
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/* Skip AROT */
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drs.seek(head.secSizes[curSec++], Athena::Current);
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/* Skip BVH */
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drs.seek(head.secSizes[curSec++], Athena::Current);
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/* Skip Bitmap */
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drs.seek(head.secSizes[curSec++], Athena::Current);
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/* Skip SCLY (for now) */
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for (atUint32 l=0 ; l<head.sclyLayerCount ; ++l)
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/* Skip DEPS */
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if (secIdxIt->first == FOURCC('DEPS'))
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{
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drs.seek(head.secSizes[curSec++], Athena::Current);
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++secIdxIt;
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}
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/* Skip SCGN (for now) */
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drs.seek(head.secSizes[curSec++], Athena::Current);
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/* Skip SOBJ (SCLY) */
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if (secIdxIt->first == FOURCC('SOBJ'))
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{
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for (int l=0 ; l<head.sclyLayerCount ; ++l)
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drs.seek(head.secSizes[curSec++], Athena::Current);
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++secIdxIt;
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}
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/* Read collision meshes */
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DNAMP2::DeafBabe collision;
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secStart = drs.position();
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collision.read(drs);
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DNAMP2::DeafBabe::BlenderInit(os);
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collision.sendToBlender(os);
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drs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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/* Skip SGEN */
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if (secIdxIt->first == FOURCC('SGEN'))
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{
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drs.seek(head.secSizes[curSec++], Athena::Current);
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++secIdxIt;
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}
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/* Skip unknown section */
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drs.seek(head.secSizes[curSec++], Athena::Current);
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/* Read Collision Meshes */
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if (secIdxIt->first == FOURCC('COLI'))
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{
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DNAMP2::DeafBabe collision;
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secStart = drs.position();
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collision.read(drs);
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DNAMP2::DeafBabe::BlenderInit(os);
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collision.sendToBlender(os);
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drs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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++secIdxIt;
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}
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/* Read BABEDEAD Lights as Cycles emissives */
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secStart = drs.position();
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ReadBabeDeadToBlender_3(os, drs);
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drs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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#endif
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if (secIdxIt->first == FOURCC('LITE'))
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{
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secStart = drs.position();
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ReadBabeDeadToBlender_3(os, drs);
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drs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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++secIdxIt;
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}
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/* Origins to center of mass */
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os << "bpy.context.scene.layers[1] = True\n"
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@@ -66,16 +66,15 @@ struct MREA
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Value<LightType> lightType;
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Value<atVec4f> color;
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Value<atVec3f> position;
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Value<atVec4f> unk3;
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Value<float> power;
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Value<float> unk4;
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Value<atVec3f> direction;
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Value<atVec3f> codirection;
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Value<float> unk5;
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Value<float> unk6;
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Value<atUint8> unk7;
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Value<atUint32> unk8;
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Value<float> unk7;
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Value<atUint8> unk8;
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Value<atUint32> unk9;
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Value<float> unk10;
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Value<atUint32> unk11;
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Value<atUint32> unk10;
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Value<float> spotCutoff;
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Value<atVec4f> unk12;
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Value<atUint32> unk13;
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};
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