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Added lights and collision to MP3 MREA
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@@ -66,16 +66,15 @@ struct MREA
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Value<LightType> lightType;
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Value<atVec4f> color;
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Value<atVec3f> position;
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Value<atVec4f> unk3;
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Value<float> power;
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Value<float> unk4;
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Value<atVec3f> direction;
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Value<atVec3f> codirection;
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Value<float> unk5;
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Value<float> unk6;
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Value<atUint8> unk7;
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Value<atUint32> unk8;
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Value<float> unk7;
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Value<atUint8> unk8;
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Value<atUint32> unk9;
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Value<float> unk10;
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Value<atUint32> unk11;
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Value<atUint32> unk10;
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Value<float> spotCutoff;
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Value<atVec4f> unk12;
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Value<atUint32> unk13;
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};
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