Update shader pipeline calls

This commit is contained in:
Jack Andersen 2016-03-23 22:07:22 -10:00
parent bc2fe81a9e
commit 7f8e21a999
7 changed files with 54 additions and 54 deletions

View File

@ -128,16 +128,16 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
m_texAlpha = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_texAdditive = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_noTexAlpha = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 1, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_noTexAdditive = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 1, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
return new struct OGLLineDataBindingFactory;
}

View File

@ -141,19 +141,19 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
m_texAlpha = factory.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_texVtxFmt,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_texAdditive = factory.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_texVtxFmt,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_noTexAlpha = factory.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_noTexVtxFmt,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_noTexAdditive = factory.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_noTexVtxFmt,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
return new struct MetalLineDataBindingFactory;
}

View File

@ -208,7 +208,7 @@ void CMoviePlayer::Initialize()
YUVShaderPipeline = static_cast<boo::GLDataFactory*>(CGraphics::g_BooFactory)->newShaderPipeline
(VS_GLSL_YUV, FS_GLSL_YUV, 3, "texs", 1, BlockNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
break;
#if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11:
@ -216,7 +216,7 @@ void CMoviePlayer::Initialize()
YUVShaderPipeline = static_cast<boo::ID3DDataFactory*>(CGraphics::g_BooFactory)->newShaderPipeline
(VS_HLSL_YUV, FS_HLSL_YUV, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), YUVVTXFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
break;
#endif
#if BOO_HAS_METAL
@ -224,7 +224,7 @@ void CMoviePlayer::Initialize()
YUVShaderPipeline = static_cast<boo::MetalDataFactory*>(CGraphics::g_BooFactory)->newShaderPipeline
(VS_METAL_YUV, FS_METAL_YUV, YUVVTXFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
break;
#endif
#if BOO_HAS_VULKAN
@ -232,7 +232,7 @@ void CMoviePlayer::Initialize()
YUVShaderPipeline = static_cast<boo::VulkanDataFactory*>(CGraphics::g_BooFactory)->newShaderPipeline
(VS_GLSL_YUV, FS_GLSL_YUV, YUVVTXFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
break;
#endif
default: break;

View File

@ -272,70 +272,70 @@ CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::GLD
m_texZTestZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
boo::Primitive::TriStrips, true, true, false);
m_texNoZTestZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_texZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_texNoZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_texAdditiveZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_texAdditiveNoZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_texRedToAlphaZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, 1, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_texRedToAlphaNoZTest = factory.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, 1, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_indTexZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, 3, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_indTexNoZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, 3, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_indTexAdditive = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, 3, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_cindTexZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, 3, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_cindTexNoZWrite = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, 3, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_cindTexAdditive = factory.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, 3, "texs", 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_noTexZTestZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
boo::Primitive::TriStrips, true, true, false);
m_noTexNoZTestZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_noTexZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_noTexNoZTestNoZWrite = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_noTexAdditiveZTest = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_noTexAdditiveNoZTest = factory.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
return new struct OGLElementDataBindingFactory;
}

View File

@ -291,89 +291,89 @@ CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::Met
m_texZTestZWrite = factory.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
boo::Primitive::TriStrips, true, true, false);
m_texNoZTestZWrite = factory.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_texZTestNoZWrite = factory.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_texNoZTestNoZWrite = factory.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_texAdditiveZTest = factory.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_texAdditiveNoZTest = factory.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_texRedToAlphaZTest = factory.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_texRedToAlphaNoZTest = factory.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_indTexZWrite = factory.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_indTexNoZWrite = factory.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_indTexAdditive = factory.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_cindTexZWrite = factory.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_cindTexNoZWrite = factory.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_cindTexAdditive = factory.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_noTexZTestZWrite = factory.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
boo::Primitive::TriStrips, true, true, false);
m_noTexNoZTestZWrite = factory.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_noTexZTestNoZWrite = factory.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_noTexNoZTestNoZWrite = factory.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_noTexAdditiveZTest = factory.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_noTexAdditiveNoZTest = factory.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
return new struct MetalElementDataBindingFactory;
}

2
hecl

@ -1 +1 @@
Subproject commit 83eae36cdc3193e941957c210c274f5f425eff57
Subproject commit b413680ace23e0f51bffbaf6eb572df7912a6e6a

@ -1 +1 @@
Subproject commit 8a6317a45035035a9fe911232edb4adf4b7260d9
Subproject commit d3e4c1a63bd24ae946bab4560aaaeee288a3018e