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CCubeRenderer: Add Drawable logic implemented
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@@ -708,7 +708,7 @@ static std::string_view TextureFormatString(ETexelFormat format) {
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}
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u32 CTexture::TexelFormatBitsPerPixel(ETexelFormat fmt) {
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switch(fmt) {
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switch (fmt) {
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case ETexelFormat::I4:
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case ETexelFormat::C4:
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case ETexelFormat::CMPR:
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@@ -729,18 +729,24 @@ u32 CTexture::TexelFormatBitsPerPixel(ETexelFormat fmt) {
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}
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}
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u32 CTexture::sCurrentFrameCount = 0;
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void CTexture::InitBitmapBuffers(ETexelFormat fmt, s16 width, s16 height, s32 mips) {}
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void CTexture::InitTextureObjs() {}
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CTexture::CTexture(ETexelFormat fmt, s16 w, s16 h, s32 mips)
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: x0_fmt(fmt), x4_w(w), x6_h(h), x8_mips(mips), x9_bitsPerPixel(TexelFormatBitsPerPixel(fmt)) {
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#if 0
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x64_ = sCurrentFrameCount;
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: x0_fmt(fmt)
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, x4_w(w)
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, x6_h(h)
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, x8_mips(mips)
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, x9_bitsPerPixel(TexelFormatBitsPerPixel(fmt))
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, x64_frameAllocated(sCurrentFrameCount) {
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InitBitmapBuffers(fmt, w, h, mips);
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InitTextureObjs();
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#endif
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}
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CTexture::CTexture(std::unique_ptr<u8[]>&& in, u32 length, bool otex, const CTextureInfo* inf, CAssetId id)
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: m_textureInfo(inf) {
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CTexture::CTexture(std::unique_ptr<u8[]>&& in, u32 length, bool otex, const CTextureInfo* inf, CAssetId id) {
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std::unique_ptr<u8[]> owned = std::move(in);
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CMemoryInStream r(owned.get(), length, CMemoryInStream::EOwnerShip::NotOwned);
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x0_fmt = ETexelFormat(r.ReadLong());
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@@ -748,6 +754,7 @@ CTexture::CTexture(std::unique_ptr<u8[]>&& in, u32 length, bool otex, const CTex
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x6_h = r.ReadShort();
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x8_mips = r.ReadLong();
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x9_bitsPerPixel = TexelFormatBitsPerPixel(x0_fmt);
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m_textureInfo = inf;
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auto label = fmt::format(FMT_STRING("TXTR {:08X} ({})"), id.Value(), TextureFormatString(x0_fmt));
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switch (x0_fmt) {
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