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Update submodules
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@@ -378,7 +378,7 @@ void CScriptPlayerActor::Render(const CStateManager& mgr) const {
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CBooModel::SetReflectionCube(m_reflectionCube);
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bool phazonSuit = x2e8_suitRes.GetCharacterNodeId() == 3;
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if (phazonSuit && false) {
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if (phazonSuit) {
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// Draw into alpha buffer
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CModelFlags flags = xb4_drawFlags;
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flags.x4_color = zeus::skWhite;
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@@ -399,7 +399,7 @@ void CScriptPlayerActor::Render(const CStateManager& mgr) const {
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x314_beamModelData->Render(mgr, modelXf, x90_actorLights.get(), flags);
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}
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if (phazonSuit && false) {
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if (phazonSuit) {
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zeus::CVector3f vecFromCam =
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GetBoundingBox().center() - mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation();
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float radius = zeus::clamp(0.25f, (6.f - vecFromCam.magnitude()) / 6.f, 2.f);
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