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CObjectList: Make IsQualified() a const member function

None of the implementations modify object instance state, so this can be
made const qualified.
This commit is contained in:
Lioncash
2020-03-06 04:36:24 -05:00
parent 2f9dd38bbe
commit 80e2e97dc4
4 changed files with 21 additions and 21 deletions

View File

@@ -8,47 +8,47 @@ class CActorList : public CObjectList {
public:
CActorList();
bool IsQualified(const CEntity&) override;
bool IsQualified(const CEntity&) const override;
};
class CPhysicsActorList : public CObjectList {
public:
CPhysicsActorList();
bool IsQualified(const CEntity&) override;
bool IsQualified(const CEntity&) const override;
};
class CGameCameraList : public CObjectList {
public:
CGameCameraList();
bool IsQualified(const CEntity&) override;
bool IsQualified(const CEntity&) const override;
};
class CListeningAiList : public CObjectList {
public:
CListeningAiList();
bool IsQualified(const CEntity&) override;
bool IsQualified(const CEntity&) const override;
};
class CAiWaypointList : public CObjectList {
public:
CAiWaypointList();
bool IsQualified(const CEntity&) override;
bool IsQualified(const CEntity&) const override;
};
class CPlatformAndDoorList : public CObjectList {
public:
CPlatformAndDoorList();
bool IsQualified(const CEntity&) override;
bool IsDoor(const CEntity&);
bool IsPlatform(const CEntity&);
bool IsQualified(const CEntity&) const override;
bool IsDoor(const CEntity&) const;
bool IsPlatform(const CEntity&) const;
};
class CGameLightList : public CObjectList {
public:
CGameLightList();
bool IsQualified(const CEntity&) override;
bool IsQualified(const CEntity&) const override;
};
} // namespace urde