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Huge compile performance refactor
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@@ -6,7 +6,7 @@
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#include "zeus/CAABox.hpp"
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#include "specter/genie.hpp"
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#include <stdio.h>
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#include <cstdio>
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#define SO_NAME_SPECPROP() SPECTER_PROPERTY("Name", "Instance name; Used to debug scripting events")
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#define SO_LOCATION_SPECPROP() SPECTER_PROPERTY("Location", "World relative location of the Actor instance")
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@@ -16,9 +16,7 @@
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#define SO_COLLISION_OFFSET_SPECPROP() SPECTER_PROPERTY("Collision Offset", "")
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#define SO_ACTIVE_SPECPROP() SPECTER_PROPERTY("Active", "If enabled, object instance is drawn and updated")
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namespace DataSpec
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{
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namespace DNAMP1
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namespace DataSpec::DNAMP1
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{
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zeus::CTransform ConvertEditorEulerToTransform4f(const zeus::CVector3f& scale,
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@@ -48,9 +46,8 @@ struct IScriptObject : BigYAML
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virtual void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {}
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virtual void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut) const {}
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virtual void gatherScans(std::vector<Scan>& scansOut) const {}
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virtual zeus::CAABox getVISIAABB(hecl::BlenderToken& btok) const { return {}; }
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virtual zeus::CAABox getVISIAABB(hecl::blender::Token& btok) const { return {}; }
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};
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}
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}
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#endif
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