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Huge compile performance refactor
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@@ -8,9 +8,7 @@
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#include "Audio/CMidiManager.hpp"
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#include "Camera/CCinematicCamera.hpp"
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namespace urde
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{
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namespace MP1
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namespace urde::MP1
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{
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CMFGame::CMFGame(const std::weak_ptr<CStateManager>& stateMgr, const std::weak_ptr<CInGameGuiManager>& guiMgr,
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@@ -417,4 +415,3 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
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void CMFGameLoader::Draw() const { g_GameState->GetWorldTransitionManager()->Draw(); }
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}
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}
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