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Huge compile performance refactor
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@@ -4,9 +4,7 @@
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#include "Character/CModelData.hpp"
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#include "Character/CActorLights.hpp"
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namespace urde
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{
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namespace MP1
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namespace urde::MP1
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{
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class CSamusFaceReflection
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@@ -24,7 +22,6 @@ public:
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void Update(float dt, const CStateManager& stateMgr, CRandom16& rand);
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};
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}
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}
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#endif // __URDE_CSAMUSFACEREFLECTION_HPP__
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