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Huge compile performance refactor
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@@ -6,9 +6,7 @@
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#include "Audio/CSfxManager.hpp"
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#include "CStateManager.hpp"
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namespace urde
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{
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namespace NWeaponTypes
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namespace urde::NWeaponTypes
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{
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void primitive_set_to_token_vector(const CAnimData& animData, const std::set<CPrimitive>& primSet,
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@@ -186,4 +184,3 @@ CSfxHandle play_sfx(u16 sfx, bool underwater, bool looped, float pan)
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}
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}
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}
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