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Huge compile performance refactor

This commit is contained in:
Jack Andersen
2017-12-28 22:08:12 -10:00
parent 3f2c480891
commit 8301adc3d6
418 changed files with 1645 additions and 2402 deletions

View File

@@ -6,9 +6,7 @@
#include "Audio/CSfxManager.hpp"
#include "CStateManager.hpp"
namespace urde
{
namespace NWeaponTypes
namespace urde::NWeaponTypes
{
void primitive_set_to_token_vector(const CAnimData& animData, const std::set<CPrimitive>& primSet,
@@ -186,4 +184,3 @@ CSfxHandle play_sfx(u16 sfx, bool underwater, bool looped, float pan)
}
}
}