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FRME bug fixes and shader adjustments
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@@ -119,6 +119,7 @@ bool CSaveUI::PumpLoad()
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return false;
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x50_loadedFrame = x44_frmeGenericMenu.GetObj();
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x50_loadedFrame->SetAspectConstraint(1.78f);
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x54_textpane_message = static_cast<CGuiTextPane*>(x50_loadedFrame->FindWidget("textpane_message"));
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x58_tablegroup_choices = static_cast<CGuiTableGroup*>(x50_loadedFrame->FindWidget("tablegroup_choices"));
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x5c_textpane_choice0 = static_cast<CGuiTextPane*>(x50_loadedFrame->FindWidget("textpane_choice0"));
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