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Begin transitioning to new CModel/CCubeModel & friends
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@@ -63,7 +63,7 @@ public:
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bool BuildAreaLightList(const CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb);
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void BuildDynamicLightList(const CStateManager& mgr, const zeus::CAABox& aabb);
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std::vector<CLight> BuildLightVector() const;
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void ActivateLights(CBooModel& model) const;
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void ActivateLights() const;
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void SetCastShadows(bool v) { x298_25_castShadows = v; }
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void SetHasAreaLights(bool v) { x298_26_hasAreaLights = v; }
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void SetFindShadowLight(bool v) { x298_27_findShadowLight = v; }
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