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Begin transitioning to new CModel/CCubeModel & friends
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@@ -170,7 +170,7 @@ public:
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const CCharacterInfo& GetCharacterInfo() const { return xc_charInfo; }
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const CCharLayoutInfo& GetCharLayoutInfo() const { return *xcc_layoutData.GetObj(); }
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void SetPhase(float ph);
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void Touch(const CSkinnedModel& model, int shaderIdx) const;
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void Touch(CSkinnedModel& model, int shaderIdx) const;
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SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
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CCharAnimTime GetTimeOfUserEvent(EUserEventType type, const CCharAnimTime& time) const;
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void MultiplyPlaybackRate(float mul);
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