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https://github.com/AxioDL/metaforce.git
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Begin transitioning to new CModel/CCubeModel & friends
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@@ -8,8 +8,8 @@
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namespace metaforce {
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static logvisor::Module Log("metaforce::CSkinnedModel");
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CSkinnedModel::CSkinnedModel(TLockedToken<CModel> model, TLockedToken<CSkinRules> skinRules,
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TLockedToken<CCharLayoutInfo> layoutInfo, int shaderIdx)
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CSkinnedModel::CSkinnedModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules,
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const TLockedToken<CCharLayoutInfo>& layoutInfo)
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: x4_model(std::move(model)), x10_skinRules(std::move(skinRules)), x1c_layoutInfo(std::move(layoutInfo)) {
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if (!x4_model) {
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Log.report(logvisor::Fatal, FMT_STRING("bad model token provided to CSkinnedModel"));
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@@ -20,47 +20,74 @@ CSkinnedModel::CSkinnedModel(TLockedToken<CModel> model, TLockedToken<CSkinRules
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if (!x1c_layoutInfo) {
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Log.report(logvisor::Fatal, FMT_STRING("bad character layout token provided to CSkinnedModel"));
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}
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m_modelInst = x4_model->MakeNewInstance(shaderIdx);
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}
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CSkinnedModel::CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo,
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int shaderIdx)
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CSkinnedModel::CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo)
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: CSkinnedModel(store.GetObj(SObjectTag{FOURCC('CMDL'), model}), store.GetObj(SObjectTag{FOURCC('CSKR'), skinRules}),
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store.GetObj(SObjectTag{FOURCC('CINF'), layoutInfo}), shaderIdx) {}
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store.GetObj(SObjectTag{FOURCC('CINF'), layoutInfo})) {}
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void CSkinnedModel::Calculate(const CPoseAsTransforms& pose, const CModelFlags& drawFlags,
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const std::optional<CVertexMorphEffect>& morphEffect, const float* morphMagnitudes) {
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// TODO
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// if (morphEffect || g_PointGenFunc) {
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// if (boo::ObjToken<boo::IGraphicsBufferD> vertBuf = m_modelInst->UpdateUniformData(drawFlags, nullptr, nullptr)) {
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// x10_skinRules->TransformVerticesCPU(m_vertWorkspace, pose, *x4_model);
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// if (morphEffect)
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// morphEffect->MorphVertices(m_vertWorkspace, morphMagnitudes, x10_skinRules, pose);
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// if (g_PointGenFunc)
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// g_PointGenFunc(g_PointGenCtx, m_vertWorkspace);
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// x4_model->ApplyVerticesCPU(vertBuf, m_vertWorkspace);
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// m_modifiedVBO = true;
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// }
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// } else {
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// if (boo::ObjToken<boo::IGraphicsBufferD> vertBuf =
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// m_modelInst->UpdateUniformData(drawFlags, x10_skinRules.GetObj(), &pose)) {
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// if (m_modifiedVBO) {
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// x4_model->RestoreVerticesCPU(vertBuf);
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// m_modifiedVBO = false;
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// }
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// }
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// }
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// if (morphEffect || g_PointGenFunc) {
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// if (boo::ObjToken<boo::IGraphicsBufferD> vertBuf = m_modelInst->UpdateUniformData(drawFlags, nullptr, nullptr))
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// {
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// x10_skinRules->TransformVerticesCPU(m_vertWorkspace, pose, *x4_model);
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// if (morphEffect)
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// morphEffect->MorphVertices(m_vertWorkspace, morphMagnitudes, x10_skinRules, pose);
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// if (g_PointGenFunc)
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// g_PointGenFunc(g_PointGenCtx, m_vertWorkspace);
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// x4_model->ApplyVerticesCPU(vertBuf, m_vertWorkspace);
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// m_modifiedVBO = true;
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// }
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// } else {
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// if (boo::ObjToken<boo::IGraphicsBufferD> vertBuf =
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// m_modelInst->UpdateUniformData(drawFlags, x10_skinRules.GetObj(), &pose)) {
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// if (m_modifiedVBO) {
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// x4_model->RestoreVerticesCPU(vertBuf);
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// m_modifiedVBO = false;
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// }
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// }
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// }
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}
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void CSkinnedModel::Draw(const CModelFlags& drawFlags) const {
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void CSkinnedModel::Draw(TVectorRef verts, TVectorRef norms, const CModelFlags& drawFlags) {
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OPTICK_EVENT();
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if (m_modelInst->TryLockTextures())
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m_modelInst->DrawSurfaces(drawFlags);
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x4_model->Draw(verts, norms, drawFlags);
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// PostDrawFunc();
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}
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void CSkinnedModel::Draw(const CModelFlags& drawFlags) {
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if (x35_disableWorkspaces) {
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const auto mtx = CGraphics::g_GXModelMatrix;
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CGraphics::SetModelMatrix(mtx * x10_skinRules->x0_bones.front().x20_xf);
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x4_model->Draw(drawFlags);
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CGraphics::SetModelMatrix(mtx);
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} else if (x24_vertWorkspace.empty()) {
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x4_model->Draw(drawFlags);
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} else {
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x4_model->Draw(&x24_vertWorkspace, &x2c_normalWorkspace, drawFlags);
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// PostDrawFunc();
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}
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}
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void CSkinnedModel::DoDrawCallback(const FCustomDraw& func) const {
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if (x35_disableWorkspaces) {
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const auto mtx = CGraphics::g_GXModelMatrix;
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CGraphics::SetModelMatrix(mtx * x10_skinRules->x0_bones.front().x20_xf);
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func(x4_model->GetPositions(), x4_model->GetNormals());
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CGraphics::SetModelMatrix(mtx);
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} else if (x24_vertWorkspace.empty()) {
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func(x4_model->GetPositions(), x4_model->GetNormals());
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} else {
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func(&x24_vertWorkspace, &x2c_normalWorkspace);
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// PostDrawFunc();
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}
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}
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CMorphableSkinnedModel::CMorphableSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules,
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CAssetId layoutInfo, int shaderIdx)
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: CSkinnedModel(store, model, skinRules, layoutInfo, shaderIdx) {}
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CAssetId layoutInfo)
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: CSkinnedModel(store, model, skinRules, layoutInfo) {}
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CSkinnedModel::FPointGenerator CSkinnedModel::g_PointGenFunc = nullptr;
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void* CSkinnedModel::g_PointGenCtx = nullptr;
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