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Begin transitioning to new CModel/CCubeModel & friends
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@@ -18,33 +18,35 @@ class CPoseAsTransforms;
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class CVertexMorphEffect;
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class IObjectStore;
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// Lambda instead of userdata pointer
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using FCustomDraw = std::function<void(TVectorRef positions, TVectorRef normals)>;
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class CSkinnedModel {
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friend class CBooModel;
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std::unique_ptr<CBooModel> m_modelInst;
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TLockedToken<CModel> x4_model;
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TLockedToken<CSkinRules> x10_skinRules;
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TLockedToken<CCharLayoutInfo> x1c_layoutInfo;
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std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>> m_vertWorkspace;
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bool m_modifiedVBO = false;
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std::vector<zeus::CVector3f> x24_vertWorkspace; // was rstl::auto_ptr<float[]>
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std::vector<zeus::CVector3f> x2c_normalWorkspace; // was rstl::auto_ptr<float[]>
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bool x34_owned = true;
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bool x35_disableWorkspaces = false;
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public:
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enum class EDataOwnership { Zero, One };
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CSkinnedModel(TLockedToken<CModel> model, TLockedToken<CSkinRules> skinRules,
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TLockedToken<CCharLayoutInfo> layoutInfo, int shaderIdx);
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CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo, int shaderIdx);
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std::unique_ptr<CSkinnedModel> Clone(int shaderIdx = 0) const {
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return std::make_unique<CSkinnedModel>(x4_model, x10_skinRules, x1c_layoutInfo, shaderIdx);
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}
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enum class EDataOwnership { Unowned, Owned };
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CSkinnedModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules,
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const TLockedToken<CCharLayoutInfo>& layoutInfo /*, EDataOwnership ownership*/);
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CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo);
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TLockedToken<CModel>& GetModel() { return x4_model; }
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const TLockedToken<CModel>& GetModel() const { return x4_model; }
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const std::unique_ptr<CBooModel>& GetModelInst() const { return m_modelInst; }
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const TLockedToken<CSkinRules>& GetSkinRules() const { return x10_skinRules; }
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void SetLayoutInfo(const TLockedToken<CCharLayoutInfo>& inf) { x1c_layoutInfo = inf; }
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const TLockedToken<CCharLayoutInfo>& GetLayoutInfo() const { return x1c_layoutInfo; }
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void Calculate(const CPoseAsTransforms& pose, const CModelFlags& drawFlags,
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const std::optional<CVertexMorphEffect>& morphEffect, const float* morphMagnitudes);
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void Draw(const CModelFlags& drawFlags) const;
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void Draw(TVectorRef verts, TVectorRef normals, const CModelFlags& drawFlags);
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void Draw(const CModelFlags& drawFlags);
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void DoDrawCallback(const FCustomDraw& func) const;
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using FPointGenerator = void (*)(void* item, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn);
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static void SetPointGeneratorFunc(void* ctx, FPointGenerator func) {
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@@ -60,7 +62,7 @@ class CMorphableSkinnedModel : public CSkinnedModel {
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std::unique_ptr<float[]> x40_morphMagnitudes;
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public:
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CMorphableSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo, int shaderIdx);
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CMorphableSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo);
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const float* GetMorphMagnitudes() const { return x40_morphMagnitudes.get(); }
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};
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