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Begin transitioning to new CModel/CCubeModel & friends
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@@ -6,7 +6,7 @@
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#include "Runtime/Collision/CGameCollision.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Graphics/CCubeRenderer.hpp"
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#include "Runtime/Weapon/CGameProjectile.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CScriptEffect.hpp"
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@@ -124,7 +124,7 @@ COmegaPirate::COmegaPirate(TUniqueId uid, std::string_view name, const CEntityIn
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CAssetId skeletonLayoutInfoId)
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: CElitePirate(uid, name, info, xf, std::move(mData), pInfo, actParms, data)
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, x9d0_initialScale(GetModelData()->GetScale())
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, x9f0_skeletonModel(*g_SimplePool, skeletonModelId, skeletonSkinRulesId, skeletonLayoutInfoId, 0)
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, x9f0_skeletonModel(*g_SimplePool, skeletonModelId, skeletonSkinRulesId, skeletonLayoutInfoId)
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, xb70_thermalSpot(g_SimplePool->GetObj("Thermal_Spot_2"sv)) {
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x9a4_scriptWaypointPlatforms.reserve(3);
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x9b8_scriptEffects.reserve(24);
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