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Begin transitioning to new CModel/CCubeModel & friends
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@@ -4,7 +4,7 @@
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Graphics/CCubeRenderer.hpp"
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#include "Runtime/Weapon/CProjectileWeapon.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CWorld.hpp"
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@@ -186,7 +186,7 @@ void CPhazonBeam::Draw(bool drawSuitArm, const CStateManager& mgr, const zeus::C
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if (drawIndirect) {
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CGraphics::ResolveSpareTexture(g_Viewport);
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CModelFlags tmpFlags = flags;
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tmpFlags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
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// TODO tmpFlags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
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CGunWeapon::Draw(drawSuitArm, mgr, xf, tmpFlags, lights);
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}
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@@ -222,4 +222,4 @@ void CPhazonBeam::DrawMuzzleFx(const CStateManager& mgr) const {
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CGunWeapon::DrawMuzzleFx(mgr);
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}
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} // namespace metaforce
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} // namespace metaforce
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