Begin transitioning to new CModel/CCubeModel & friends

This commit is contained in:
Luke Street 2022-02-25 02:45:25 -05:00
parent c3c9f9d601
commit 832eb180bd
146 changed files with 2221 additions and 1582 deletions

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@ -1444,7 +1444,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
zeus::CColor modColor = g_tweakAutoMapper->GetMiniMapSamusModColor();
modColor.a() *= colorAlpha;
CModelFlags flags(5, 0, 8 | 1, modColor); /* Depth GEqual */
flags.m_extendedShader = EExtendedShader::DepthGEqualNoZWrite;
// flags.m_extendedShader = EExtendedShader::DepthGEqualNoZWrite;
x30_miniMapSamus->Draw(flags);
}
if (IsInMapperState(EAutoMapperState::MapScreen)) {

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@ -55,6 +55,9 @@ public:
static u16 SwapBytes(u16 v);
static u32 SwapBytes(u32 v);
static u64 SwapBytes(u64 v);
static s16 SwapBytes(s16 v);
static s32 SwapBytes(s32 v);
static s64 SwapBytes(s64 v);
static float SwapBytes(float v);
static double SwapBytes(double s);
static void Swap2Bytes(u8* v);

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@ -155,6 +155,7 @@ u16 CBasics::SwapBytes(u16 v) {
Swap2Bytes(reinterpret_cast<u8*>(&v));
return v;
}
u32 CBasics::SwapBytes(u32 v) {
Swap4Bytes(reinterpret_cast<u8*>(&v));
return v;
@ -164,10 +165,27 @@ u64 CBasics::SwapBytes(u64 v) {
Swap8Bytes(reinterpret_cast<u8*>(&v));
return v;
}
s16 CBasics::SwapBytes(s16 v) {
Swap2Bytes(reinterpret_cast<u8*>(&v));
return v;
}
s32 CBasics::SwapBytes(s32 v) {
Swap4Bytes(reinterpret_cast<u8*>(&v));
return v;
}
s64 CBasics::SwapBytes(s64 v) {
Swap8Bytes(reinterpret_cast<u8*>(&v));
return v;
}
float CBasics::SwapBytes(float v) {
Swap4Bytes(reinterpret_cast<u8*>(&v));
return v;
}
double CBasics::SwapBytes(double v) {
Swap8Bytes(reinterpret_cast<u8*>(&v));
return v;

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@ -411,7 +411,6 @@ public:
if (m_voiceEngine) {
m_voiceEngine->pumpAndMixVoices();
}
CBooModel::ClearModelUniformCounters();
CGraphics::TickRenderTimings();
++logvisor::FrameIndex;
}

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@ -17,7 +17,7 @@
#include "Runtime/CSortedLists.hpp"
#include "Runtime/CTimeProvider.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CLight.hpp"
#include "Runtime/Input/ControlMapper.hpp"
#include "Runtime/Input/CRumbleManager.hpp"
@ -658,7 +658,7 @@ zeus::CFrustum CStateManager::SetupViewForDraw(const SViewport& vp) const {
const CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this);
const zeus::CTransform camXf = x870_cameraManager->GetCurrentCameraTransform(*this);
g_Renderer->SetWorldViewpoint(camXf);
CBooModel::SetNewPlayerPositionAndTime(x84c_player->GetTranslation());
CCubeModel::SetNewPlayerPositionAndTime(x84c_player->GetTranslation(), CStopwatch::GetGlobalTimerObj());
const int vpWidth = static_cast<int>(xf2c_viewportScale.x() * vp.x8_width);
const int vpHeight = static_cast<int>(xf2c_viewportScale.y() * vp.xc_height);
const int vpLeft = static_cast<int>((vp.x8_width - vpWidth) / 2 + vp.x0_left);
@ -677,7 +677,7 @@ zeus::CFrustum CStateManager::SetupViewForDraw(const SViewport& vp) const {
// g_Renderer->PrimColor(zeus::skWhite);
CGraphics::SetModelMatrix(zeus::CTransform());
x87c_fluidPlaneManager->StartFrame(false);
g_Renderer->SetDebugOption(IRenderer::EDebugOption::One, 1);
g_Renderer->SetDebugOption(IRenderer::EDebugOption::PVSState, int(EPVSVisSetState::NodeFound));
return frustum;
}
@ -685,7 +685,7 @@ zeus::CFrustum CStateManager::SetupViewForCubeFaceDraw(const zeus::CVector3f& po
const zeus::CTransform mainCamXf = x870_cameraManager->GetCurrentCameraTransform(*this);
const zeus::CTransform camXf = zeus::CTransform(mainCamXf.basis * CGraphics::skCubeBasisMats[face], pos);
g_Renderer->SetWorldViewpoint(camXf);
CBooModel::SetNewPlayerPositionAndTime(x84c_player->GetTranslation());
CCubeModel::SetNewPlayerPositionAndTime(x84c_player->GetTranslation(), CStopwatch::GetGlobalTimerObj());
constexpr float width = CUBEMAP_RES;
g_Renderer->SetViewport(0, 0, width, width);
CGraphics::SetDepthRange(DEPTH_WORLD, DEPTH_FAR);
@ -790,7 +790,6 @@ void CStateManager::DrawWorld() {
SetupFogForArea(area);
g_Renderer->EnablePVS(pvsArr[i], area.x4_selfIdx);
g_Renderer->SetWorldLightFadeLevel(area.GetPostConstructed()->x1128_worldLightingLevel);
g_Renderer->UpdateAreaUniforms(area.x4_selfIdx);
g_Renderer->DrawUnsortedGeometry(area.x4_selfIdx, mask, targetMask);
}

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@ -7,6 +7,8 @@ namespace metaforce {
class CStopwatch {
std::chrono::steady_clock::time_point m_start;
static CStopwatch g_globalTimer;
public:
CStopwatch() : m_start(std::chrono::steady_clock::now()) {}
double report(const char* name) const {
@ -27,5 +29,7 @@ public:
m_start = now;
return t;
}
static CStopwatch& GetGlobalTimerObj() { return g_globalTimer; }
};
} // namespace metaforce

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@ -159,7 +159,7 @@ public:
return *this;
}
bool IsNull() { return m_obj == nullptr; }
bool IsNull() const { return m_obj == nullptr; }
};
template <class T>

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@ -2,7 +2,7 @@
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Runtime/Graphics/Shaders/CRandomStaticFilter.hpp"

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@ -4,7 +4,7 @@
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CFirstPersonCamera.hpp"
#include "Runtime/Collision/CGameCollision.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/World/CExplosion.hpp"
#include "Runtime/World/CGameArea.hpp"
@ -435,52 +435,55 @@ void CActorLights::BuildDynamicLightList(const CStateManager& mgr, const zeus::C
std::vector<CLight> CActorLights::BuildLightVector() const {
std::vector<CLight> lights;
if (x0_areaLights.size()) {
if (x2dc_brightLightLag && x299_25_useBrightLightLag) {
if (!x0_areaLights.empty()) {
if (x2dc_brightLightLag != 0 && x299_25_useBrightLightLag) {
CLight overrideLight = x0_areaLights[0];
overrideLight.SetColor(overrideLight.GetColor() * (1.f - x2dc_brightLightLag / 15.f));
lights.push_back(overrideLight);
} else
} else {
lights.push_back(x0_areaLights[0]);
}
for (auto it = x0_areaLights.begin() + 1; it != x0_areaLights.end(); ++it) {
lights.push_back(*it);
}
if (x29c_shadowLightArrIdx > 0) {
/* Ensure shadow light comes first for shader extension */
std::swap(lights[0], lights[x29c_shadowLightArrIdx]);
}
}
for (const CLight& light : x144_dynamicLights)
for (const CLight& light : x144_dynamicLights) {
lights.push_back(light);
zeus::CColor ambColor = x288_ambientColor;
ambColor.a() = 1.f;
lights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, ambColor));
}
return lights;
}
void CActorLights::ActivateLights(CBooModel& model) const {
std::vector<CLight> lights;
void CActorLights::ActivateLights() const {
if (x298_28_inArea) {
if (!x298_26_hasAreaLights || x299_26_ambientOnly) {
// g_Renderer->SetAmbientColor(zeus::skWhite);
lights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, zeus::skWhite));
model.ActivateLights(lights);
g_Renderer->SetAmbientColor(zeus::skWhite);
CGraphics::DisableAllLights();
return;
}
}
auto ambient = x288_ambientColor;
ambient.a() = 1.f;
g_Renderer->SetAmbientColor(ambient);
lights = BuildLightVector();
model.ActivateLights(lights);
const auto lights = BuildLightVector();
if (lights.empty()) {
CGraphics::DisableAllLights();
} else {
for (int idx = 0; const auto& item : lights) {
CGraphics::LoadLight(static_cast<ERglLight>(idx), item);
idx++;
}
// Sets n LSB to 1
auto bits = static_cast<u8>((1 << lights.size()) + 255);
CGraphics::SetLightState(static_cast<ERglLightBits>(bits));
}
if (x298_31_disableWorldLights) {
zeus::CColor color(x2d4_worldLightingLevel);
g_Renderer->SetGXRegister1Color(color);
g_Renderer->SetAmbientColor(zeus::skBlack);
g_Renderer->SetGXRegister1Color({x2d4_worldLightingLevel});
}
}

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@ -63,7 +63,7 @@ public:
bool BuildAreaLightList(const CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb);
void BuildDynamicLightList(const CStateManager& mgr, const zeus::CAABox& aabb);
std::vector<CLight> BuildLightVector() const;
void ActivateLights(CBooModel& model) const;
void ActivateLights() const;
void SetCastShadows(bool v) { x298_25_castShadows = v; }
void SetHasAreaLights(bool v) { x298_26_hasAreaLights = v; }
void SetFindShadowLight(bool v) { x298_27_findShadowLight = v; }

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@ -258,7 +258,7 @@ std::shared_ptr<CAnimationManager> CAnimData::GetAnimationManager() { return x10
void CAnimData::SetPhase(float ph) { x1f8_animRoot->VSetPhase(ph); }
void CAnimData::Touch(const CSkinnedModel& model, int shadIdx) const { model.GetModelInst()->Touch(shadIdx); }
void CAnimData::Touch(CSkinnedModel& model, int shadIdx) const { model.GetModel()->Touch(shadIdx); }
SAdvancementDeltas CAnimData::GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const {
return x1f8_animRoot->VGetAdvancementResults(a, b).x8_deltas;
@ -559,7 +559,10 @@ void CAnimData::SetupRender(CSkinnedModel& model, const CModelFlags& drawFlags,
PoseSkinnedModel(model, x224_pose, drawFlags, morphEffect, morphMagnitudes);
}
void CAnimData::DrawSkinnedModel(CSkinnedModel& model, const CModelFlags& flags) { model.Draw(flags); }
void CAnimData::DrawSkinnedModel(CSkinnedModel& model, const CModelFlags& flags) {
// TODO: some GX light stuff?
model.Draw(flags);
}
void CAnimData::PreRender() {
if (!x220_31_poseCached) {
@ -795,11 +798,11 @@ void CAnimData::AdvanceAnim(CCharAnimTime& time, zeus::CVector3f& offset, zeus::
}
void CAnimData::SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules) {
xf4_xrayModel = std::make_shared<CSkinnedModel>(model, skinRules, xd8_modelData->GetLayoutInfo(), 0);
xf4_xrayModel = std::make_shared<CSkinnedModel>(model, skinRules, xd8_modelData->GetLayoutInfo());
}
void CAnimData::SetInfraModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules) {
xf8_infraModel = std::make_shared<CSkinnedModel>(model, skinRules, xd8_modelData->GetLayoutInfo(), 0);
xf8_infraModel = std::make_shared<CSkinnedModel>(model, skinRules, xd8_modelData->GetLayoutInfo());
}
void CAnimData::PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose, const CModelFlags& drawFlags,
@ -882,7 +885,9 @@ zeus::CAABox CAnimData::GetBoundingBox() const {
void CAnimData::SubstituteModelData(const TCachedToken<CSkinnedModel>& model) {
xd8_modelData = model;
x108_aabb = xd8_modelData->GetModel()->GetAABB();
// TODO
// xd8_modelData.CalculateDefault();
// x108_aabb = xd8_modelData->GetBounds();
}
void CAnimData::SetParticleCEXTValue(std::string_view name, int idx, float value) {

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@ -170,7 +170,7 @@ public:
const CCharacterInfo& GetCharacterInfo() const { return xc_charInfo; }
const CCharLayoutInfo& GetCharLayoutInfo() const { return *xcc_layoutData.GetObj(); }
void SetPhase(float ph);
void Touch(const CSkinnedModel& model, int shaderIdx) const;
void Touch(CSkinnedModel& model, int shaderIdx) const;
SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
CCharAnimTime GetTimeOfUserEvent(EUserEventType type, const CCharAnimTime& time) const;
void MultiplyPlaybackRate(float mul);

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@ -25,10 +25,10 @@ CFactoryFnReturn CCharacterFactory::CDummyFactory::Build(const SObjectTag& tag,
switch (tag.type.toUint32() & 0x1) {
case 0:
return TToken<CSkinnedModel>::GetIObjObjectFor(std::make_unique<CSkinnedModel>(
*g_SimplePool, charInfo.GetModelId(), charInfo.GetSkinRulesId(), charInfo.GetCharLayoutInfoId(), 0));
*g_SimplePool, charInfo.GetModelId(), charInfo.GetSkinRulesId(), charInfo.GetCharLayoutInfoId()));
case 1:
return TToken<CSkinnedModel>::GetIObjObjectFor(std::make_unique<CMorphableSkinnedModel>(
*g_SimplePool, charInfo.GetIceModelId(), charInfo.GetIceSkinRulesId(), charInfo.GetCharLayoutInfoId(), 0));
*g_SimplePool, charInfo.GetIceModelId(), charInfo.GetIceSkinRulesId(), charInfo.GetCharLayoutInfoId()));
default:
break;
}

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@ -12,6 +12,7 @@
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CSkinnedModel.hpp"
#include "Runtime/Graphics/CVertexMorphEffect.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include <logvisor/logvisor.hpp>
@ -27,13 +28,11 @@ CModelData::CModelData(const CStaticRes& res) : x0_scale(res.GetScale()) {
x1c_normalModel = g_SimplePool->GetObj({SBIG('CMDL'), res.GetId()});
if (!x1c_normalModel)
Log.report(logvisor::Fatal, FMT_STRING("unable to find CMDL {}"), res.GetId());
m_normalModelInst = x1c_normalModel->MakeNewInstance(0);
}
CModelData::CModelData(const CAnimRes& res) : x0_scale(res.GetScale()) {
TToken<CCharacterFactory> factory = g_CharFactoryBuilder->GetFactory(res);
x10_animData =
factory->CreateCharacter(res.GetCharacterNodeId(), res.CanLoop(), factory, res.GetDefaultAnim());
x10_animData = factory->CreateCharacter(res.GetCharacterNodeId(), res.CanLoop(), factory, res.GetDefaultAnim());
}
SAdvancementDeltas CModelData::GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const {
@ -48,25 +47,25 @@ void CModelData::Render(const CStateManager& stateMgr, const zeus::CTransform& x
Render(GetRenderingModel(stateMgr), xf, lights, drawFlags);
}
bool CModelData::IsLoaded(int shaderIdx) const {
bool CModelData::IsLoaded(int shaderIdx) {
if (x10_animData) {
if (!x10_animData->xd8_modelData->GetModel()->IsLoaded(shaderIdx))
return false;
if (const CSkinnedModel* model = x10_animData->xf4_xrayModel.get())
if (auto* model = x10_animData->xf4_xrayModel.get())
if (!model->GetModel()->IsLoaded(shaderIdx))
return false;
if (const CSkinnedModel* model = x10_animData->xf8_infraModel.get())
if (auto* model = x10_animData->xf8_infraModel.get())
if (!model->GetModel()->IsLoaded(shaderIdx))
return false;
}
if (const CModel* model = x1c_normalModel.GetObj())
if (auto* model = x1c_normalModel.GetObj())
if (!model->IsLoaded(shaderIdx))
return false;
if (const CModel* model = x2c_xrayModel.GetObj())
if (auto* model = x2c_xrayModel.GetObj())
if (!model->IsLoaded(shaderIdx))
return false;
if (const CModel* model = x3c_infraModel.GetObj())
if (auto* model = x3c_infraModel.GetObj())
if (!model->IsLoaded(shaderIdx))
return false;
@ -114,22 +113,23 @@ CSkinnedModel& CModelData::PickAnimatedModel(EWhichModel which) const {
return *x10_animData->xd8_modelData.GetObj();
}
const std::unique_ptr<CBooModel>& CModelData::PickStaticModel(EWhichModel which) const {
const std::unique_ptr<CBooModel>* ret = nullptr;
TLockedToken<CModel>& CModelData::PickStaticModel(EWhichModel which) {
switch (which) {
case EWhichModel::XRay:
ret = &m_xrayModelInst;
if (x2c_xrayModel) {
return x2c_xrayModel;
}
break;
case EWhichModel::Thermal:
case EWhichModel::ThermalHot:
ret = &m_infraModelInst;
if (x3c_infraModel) {
return x3c_infraModel;
}
break;
default:
break;
}
if (ret && *ret)
return *ret;
return m_normalModelInst;
return x1c_normalModel;
}
void CModelData::SetXRayModel(const std::pair<CAssetId, CAssetId>& modelSkin) {
@ -143,7 +143,6 @@ void CModelData::SetXRayModel(const std::pair<CAssetId, CAssetId>& modelSkin) {
x2c_xrayModel = g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first});
if (!x2c_xrayModel)
Log.report(logvisor::Fatal, FMT_STRING("unable to find CMDL {}"), modelSkin.first);
m_xrayModelInst = x2c_xrayModel->MakeNewInstance(0);
}
}
}
@ -160,7 +159,6 @@ void CModelData::SetInfraModel(const std::pair<CAssetId, CAssetId>& modelSkin) {
x3c_infraModel = g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first});
if (!x3c_infraModel)
Log.report(logvisor::Fatal, FMT_STRING("unable to find CMDL {}"), modelSkin.first);
m_infraModelInst = x3c_infraModel->MakeNewInstance(0);
}
}
}
@ -169,7 +167,7 @@ void CModelData::SetInfraModel(const std::pair<CAssetId, CAssetId>& modelSkin) {
bool CModelData::IsDefinitelyOpaque(EWhichModel which) const {
if (x10_animData) {
CSkinnedModel& model = PickAnimatedModel(which);
return model.GetModelInst()->IsOpaque();
return model.GetModel()->IsOpaque();
} else {
const auto& model = PickStaticModel(which);
return model->IsOpaque();
@ -274,39 +272,33 @@ void CModelData::RenderParticles(const zeus::CFrustum& frustum) const {
x10_animData->RenderAuxiliary(frustum);
}
void CModelData::Touch(EWhichModel which, int shaderIdx) const {
void CModelData::Touch(EWhichModel which, int shaderIdx) {
if (x10_animData)
x10_animData->Touch(PickAnimatedModel(which), shaderIdx);
else
PickStaticModel(which)->Touch(shaderIdx);
}
void CModelData::Touch(const CStateManager& stateMgr, int shaderIdx) const {
Touch(GetRenderingModel(stateMgr), shaderIdx);
}
void CModelData::Touch(const CStateManager& stateMgr, int shaderIdx) { Touch(GetRenderingModel(stateMgr), shaderIdx); }
void CModelData::RenderThermal(const zeus::CColor& mulColor, const zeus::CColor& addColor,
const CModelFlags& flags) const {
CModelFlags drawFlags = flags;
drawFlags.x4_color *= mulColor;
drawFlags.addColor = addColor;
drawFlags.m_extendedShader = EExtendedShader::ThermalModel;
if (x10_animData) {
CSkinnedModel& model = PickAnimatedModel(EWhichModel::ThermalHot);
x10_animData->SetupRender(model, drawFlags, {}, nullptr);
model.Draw(drawFlags);
} else {
const auto& model = PickStaticModel(EWhichModel::ThermalHot);
model->Draw(drawFlags, nullptr, nullptr);
}
void CModelData::RenderThermal(const zeus::CColor& mulColor, const zeus::CColor& addColor, const CModelFlags& flags) {
// TODO float* params and xc_
// g_Renderer->DrawThermalModel(xc_, mulColor, addColor, nullptr, nullptr, flags);
}
void CModelData::RenderThermal(const zeus::CTransform& xf, const zeus::CColor& mulColor, const zeus::CColor& addColor,
const CModelFlags& flags) const {
const CModelFlags& flags) {
CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale));
CGraphics::DisableAllLights();
RenderThermal(mulColor, addColor, flags);
if (x10_animData) {
CSkinnedModel& model = PickAnimatedModel(EWhichModel::ThermalHot);
x10_animData->SetupRender(model, flags, {}, nullptr);
ThermalDraw(mulColor, addColor, flags);
} else {
auto& model = PickStaticModel(EWhichModel::ThermalHot);
g_Renderer->DrawThermalModel(*model, mulColor, addColor, {}, {}, flags);
}
}
void CModelData::RenderUnsortedParts(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
@ -319,17 +311,15 @@ void CModelData::RenderUnsortedParts(EWhichModel which, const zeus::CTransform&
CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale));
const auto& model = PickStaticModel(which);
if (lights) {
lights->ActivateLights(*model);
if (lights != nullptr) {
lights->ActivateLights();
} else {
std::vector<CLight> useLights;
useLights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, x18_ambientColor));
model->ActivateLights(useLights);
CGraphics::DisableAllLights();
g_Renderer->SetAmbientColor(x18_ambientColor);
}
model->DrawNormal(drawFlags, nullptr, nullptr);
// Set ambient to white
PickStaticModel(which)->DrawUnsortedParts(drawFlags);
g_Renderer->SetAmbientColor(zeus::skWhite);
CGraphics::DisableAllLights();
x14_24_renderSorted = true;
}
@ -339,86 +329,82 @@ void CModelData::Render(EWhichModel which, const zeus::CTransform& xf, const CAc
if (x14_25_sortThermal && which == EWhichModel::ThermalHot) {
zeus::CColor mul(drawFlags.x4_color.a(), drawFlags.x4_color.a());
RenderThermal(xf, mul, {0.f, 0.f, 0.f, 0.25f}, drawFlags);
} else {
return;
}
CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale));
if (lights != nullptr) {
lights->ActivateLights();
} else {
CGraphics::DisableAllLights();
g_Renderer->SetAmbientColor(x18_ambientColor);
}
if (x10_animData) {
CSkinnedModel& model = PickAnimatedModel(which);
if (lights) {
lights->ActivateLights(*model.GetModelInst());
x10_animData->Render(PickAnimatedModel(which), drawFlags, {}, nullptr);
} else {
std::vector<CLight> useLights;
useLights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, x18_ambientColor));
model.GetModelInst()->ActivateLights(useLights);
// TODO supposed to be optional_object?
if (x1c_normalModel) {
auto& model = PickStaticModel(which);
if (x14_24_renderSorted) {
model->DrawSortedParts(drawFlags);
} else {
model->Draw(drawFlags);
}
}
}
x10_animData->Render(model, drawFlags, std::nullopt, nullptr);
} else {
const auto& model = PickStaticModel(which);
if (lights) {
lights->ActivateLights(*model);
} else {
std::vector<CLight> useLights;
useLights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, x18_ambientColor));
model->ActivateLights(useLights);
}
if (x14_24_renderSorted)
model->DrawAlpha(drawFlags, nullptr, nullptr);
else
model->Draw(drawFlags, nullptr, nullptr);
}
// Set ambient to white
g_Renderer->SetAmbientColor(zeus::skWhite);
CGraphics::DisableAllLights();
x14_24_renderSorted = false;
}
}
void CModelData::InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
const zeus::CColor& alphaColor, const zeus::CColor& additiveColor) {
CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale));
if (x10_animData) {
CSkinnedModel& model = PickAnimatedModel(which);
model.GetModelInst()->DisableAllLights();
CModelFlags flags = {};
/* Z-prime */
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
flags.x4_color = zeus::skWhite;
x10_animData->Render(model, flags, std::nullopt, nullptr);
/* Normal Blended */
lights->ActivateLights(*model.GetModelInst());
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
flags.x4_color = alphaColor;
x10_animData->Render(model, flags, std::nullopt, nullptr);
/* Selection Additive */
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
flags.x4_color = additiveColor;
x10_animData->Render(model, flags, std::nullopt, nullptr);
} else {
CBooModel& model = *PickStaticModel(which);
model.DisableAllLights();
CModelFlags flags = {};
/* Z-prime */
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
flags.x4_color = zeus::skWhite;
model.Draw(flags, nullptr, nullptr);
/* Normal Blended */
lights->ActivateLights(model);
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
flags.x4_color = alphaColor;
model.Draw(flags, nullptr, nullptr);
/* Selection Additive */
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
flags.x4_color = additiveColor;
model.Draw(flags, nullptr, nullptr);
}
// TODO where is this method?
// if (x10_animData) {
// CSkinnedModel& model = PickAnimatedModel(which);
// model.GetModelInst()->DisableAllLights();
// CModelFlags flags = {};
//
// /* Z-prime */
// flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
// flags.x4_color = zeus::skWhite;
// x10_animData->Render(model, flags, std::nullopt, nullptr);
//
// /* Normal Blended */
// lights->ActivateLights(*model.GetModelInst());
// flags.m_extendedShader = EExtendedShader::ForcedAlpha;
// flags.x4_color = alphaColor;
// x10_animData->Render(model, flags, std::nullopt, nullptr);
//
// /* Selection Additive */
// flags.m_extendedShader = EExtendedShader::ForcedAdditive;
// flags.x4_color = additiveColor;
// x10_animData->Render(model, flags, std::nullopt, nullptr);
// } else {
// CBooModel& model = *PickStaticModel(which);
// model.DisableAllLights();
// CModelFlags flags = {};
//
// /* Z-prime */
// flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
// flags.x4_color = zeus::skWhite;
// model.Draw(flags, nullptr, nullptr);
//
// /* Normal Blended */
// lights->ActivateLights(model);
// flags.m_extendedShader = EExtendedShader::ForcedAlpha;
// flags.x4_color = alphaColor;
// model.Draw(flags, nullptr, nullptr);
//
// /* Selection Additive */
// flags.m_extendedShader = EExtendedShader::ForcedAdditive;
// flags.x4_color = additiveColor;
// model.Draw(flags, nullptr, nullptr);
// }
}
void CModelData::DisintegrateDraw(const CStateManager& mgr, const zeus::CTransform& xf, const CTexture& tex,
@ -430,20 +416,31 @@ void CModelData::DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf,
const zeus::CColor& addColor, float t) {
zeus::CTransform scaledXf = xf * zeus::CTransform::Scale(x0_scale);
CGraphics::SetModelMatrix(scaledXf);
CBooModel::SetDisintegrateTexture(tex.GetTexture());
CModelFlags flags(5, 0, 3, zeus::skWhite);
flags.m_extendedShader = EExtendedShader::Disintegrate;
flags.addColor = addColor;
flags.addColor.a() = t; // Stash T value in here (shader does not care)
CGraphics::DisableAllLights();
const auto aabb = GetBounds(scaledXf);
if (x10_animData) {
CSkinnedModel& sModel = PickAnimatedModel(which);
x10_animData->Render(sModel, flags, std::nullopt, nullptr);
auto& model = PickAnimatedModel(which);
// x10_animData->SetupRender(model, CModelFlags{}, {}, ?)
model.DoDrawCallback([](auto positions, auto normals) {
// TODO
});
} else {
CBooModel& model = *PickStaticModel(which);
model.Draw(flags, nullptr, nullptr);
g_Renderer->DrawModelDisintegrate(*PickStaticModel(which), tex, addColor, {}, {});
}
// CBooModel::SetDisintegrateTexture(tex.GetTexture());
// CModelFlags flags(5, 0, 3, zeus::skWhite);
// flags.m_extendedShader = EExtendedShader::Disintegrate;
// flags.addColor = addColor;
// flags.addColor.a() = t; // Stash T value in here (shader does not care)
//
// if (x10_animData) {
// CSkinnedModel& sModel = PickAnimatedModel(which);
// x10_animData->Render(sModel, flags, std::nullopt, nullptr);
// } else {
// CBooModel& model = *PickStaticModel(which);
// model.Draw(flags, nullptr, nullptr);
// }
}
} // namespace metaforce

View File

@ -71,10 +71,6 @@ class CModelData {
TLockedToken<CModel> x2c_xrayModel;
TLockedToken<CModel> x3c_infraModel;
std::unique_ptr<CBooModel> m_normalModelInst;
std::unique_ptr<CBooModel> m_xrayModelInst;
std::unique_ptr<CBooModel> m_infraModelInst;
public:
enum class EWhichModel { Normal, XRay, Thermal, ThermalHot };
@ -90,12 +86,13 @@ public:
static CModelData CModelDataNull();
SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
void Render(const CStateManager& stateMgr, const zeus::CTransform& xf, const CActorLights* lights,
const CModelFlags& drawFlags);
bool IsLoaded(int shaderIdx) const;
bool IsLoaded(int shaderIdx);
static EWhichModel GetRenderingModel(const CStateManager& stateMgr);
CSkinnedModel& PickAnimatedModel(EWhichModel which) const;
const std::unique_ptr<CBooModel>& PickStaticModel(EWhichModel which) const;
TLockedToken<CModel>& PickStaticModel(EWhichModel which);
const TLockedToken<CModel>& PickStaticModel(EWhichModel which) const {
return const_cast<CModelData*>(this)->PickStaticModel(which);
}
void SetXRayModel(const std::pair<CAssetId, CAssetId>& modelSkin);
void SetInfraModel(const std::pair<CAssetId, CAssetId>& modelSkin);
bool IsDefinitelyOpaque(EWhichModel) const;
@ -114,13 +111,15 @@ public:
bool IsAnimating() const;
bool IsInFrustum(const zeus::CTransform& xf, const zeus::CFrustum& frustum) const;
void RenderParticles(const zeus::CFrustum& frustum) const;
void Touch(EWhichModel, int shaderIdx) const;
void Touch(const CStateManager& stateMgr, int shaderIdx) const;
void RenderThermal(const zeus::CColor& mulColor, const zeus::CColor& addColor, const CModelFlags& flags) const;
void Touch(EWhichModel, int shaderIdx);
void Touch(const CStateManager& stateMgr, int shaderIdx);
void RenderThermal(const zeus::CColor& mulColor, const zeus::CColor& addColor, const CModelFlags& flags);
void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& mulColor, const zeus::CColor& addColor,
const CModelFlags& flags) const;
const CModelFlags& flags);
void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf, const CActorLights* lights,
const CModelFlags& drawFlags);
void Render(const CStateManager& stateMgr, const zeus::CTransform& xf, const CActorLights* lights,
const CModelFlags& drawFlags);
void Render(EWhichModel, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags);
void InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
@ -129,6 +128,7 @@ public:
const zeus::CColor& addColor, float t);
void DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf, const CTexture& tex,
const zeus::CColor& addColor, float t);
void ThermalDraw(const zeus::CColor& mulColor, const zeus::CColor& addColor, const CModelFlags& flags);
CAnimData* GetAnimationData() { return x10_animData.get(); }
const CAnimData* GetAnimationData() const { return x10_animData.get(); }

View File

@ -2,7 +2,7 @@
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/IRenderer.hpp"
#include "Runtime/Particle/CParticleGen.hpp"
#include "Runtime/World/CGameLight.hpp"

View File

@ -19,6 +19,8 @@ struct SSkinWeighting {
};
class CVirtualBone {
friend class CSkinnedModel;
rstl::reserved_vector<SSkinWeighting, 3> x0_weights;
u32 x1c_vertexCount;
zeus::CTransform x20_xf;
@ -31,6 +33,8 @@ public:
};
class CSkinRules {
friend class CSkinnedModel;
std::vector<CVirtualBone> x0_bones;
u32 x10_vertexCount = 0;
u32 x14_normalCount = 0;
@ -38,17 +42,17 @@ class CSkinRules {
public:
explicit CSkinRules(CInputStream& in);
// void GetBankTransforms(std::vector<const zeus::CTransform*>& out, const CPoseAsTransforms& pose,
// int skinBankIdx) const {
// // FIXME: This is definitely not proper behavior, this is here to fix the phazon suit crashing
// if (x0_skinBanks.size() <= skinBankIdx) {
// return;
// }
// x0_skinBanks[skinBankIdx].GetBankTransforms(out, pose);
// }
// void GetBankTransforms(std::vector<const zeus::CTransform*>& out, const CPoseAsTransforms& pose,
// int skinBankIdx) const {
// // FIXME: This is definitely not proper behavior, this is here to fix the phazon suit crashing
// if (x0_skinBanks.size() <= skinBankIdx) {
// return;
// }
// x0_skinBanks[skinBankIdx].GetBankTransforms(out, pose);
// }
// void TransformVerticesCPU(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vnOut,
// const CPoseAsTransforms& pose, const CModel& model) const;
// void TransformVerticesCPU(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vnOut,
// const CPoseAsTransforms& pose, const CModel& model) const;
};
CFactoryFnReturn FSkinRulesFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& params,

View File

@ -13,7 +13,7 @@ class CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr;
class CAiFuncMap* g_AiFuncMap = nullptr;
class CGameState* g_GameState = nullptr;
class CInGameTweakManagerBase* g_TweakManager = nullptr;
class CBooRenderer* g_Renderer = nullptr;
class CCubeRenderer* g_Renderer = nullptr;
class CStringTable* g_MainStringTable = nullptr;
class CTextureCache* g_TextureCache = nullptr;
class CInputGenerator* g_InputGenerator = nullptr;

View File

@ -50,7 +50,7 @@ extern class CCharacterFactoryBuilder* g_CharFactoryBuilder;
extern class CAiFuncMap* g_AiFuncMap;
extern class CGameState* g_GameState;
extern class CInGameTweakManagerBase* g_TweakManager;
extern class CBooRenderer* g_Renderer;
extern class CCubeRenderer* g_Renderer;
extern class CStringTable* g_MainStringTable;
extern class CTextureCache* g_TextureCache;
extern class CInputGenerator* g_InputGenerator;

View File

@ -21,6 +21,7 @@
#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp"
#include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp"
#include "Runtime/World/CGameArea.hpp"
#include "CMetroidModelInstance.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>

View File

View File

@ -0,0 +1,56 @@
#pragma once
#include <memory>
#include <vector>
#include "CToken.hpp"
#include "GCNTypes.hpp"
#include "Graphics/CTexture.hpp"
#include "IObjectStore.hpp"
namespace metaforce {
enum class EStateFlags {
Unused1 = 1 << 0,
Unused2 = 1 << 1,
Unused3 = 1 << 2,
KonstEnabled = 1 << 3,
DepthSorting = 1 << 4,
AlphaTest = 1 << 5,
Reflection = 1 << 6,
DepthWrite = 1 << 7,
ReflectionSurfaceEye = 1 << 8,
OccluderMesh = 1 << 9,
ReflectionIndirectTexture = 1 << 10,
LightMap = 1 << 11,
Unused4 = 1 << 12,
LightmapUVArray = 1 << 13,
};
ENABLE_BITWISE_ENUM(EStateFlags);
class CCubeMaterial {
const u8* x0_data;
public:
explicit CCubeMaterial(const u8* data) : x0_data(data) {}
void SetCurrent(CModelFlags flags, const CCubeSurface& surface, const CCubeModel& model);
[[nodiscard]] u32 GetCompressedBlend() {
const u32* ptr = reinterpret_cast<const u32*>(x0_data[(GetTextureCount() * 4) + 16]);
if (IsFlagSet(EStateFlags::KonstEnabled)) {
ptr += SBig(*ptr) + 1;
}
return SBig(*ptr);
}
[[nodiscard]] EStateFlags GetFlags() const { return EStateFlags(SBig(*reinterpret_cast<const u32*>(x0_data))); }
[[nodiscard]] bool IsFlagSet(EStateFlags flag) const { return True(GetFlags() & flag); }
[[nodiscard]] u32 GetUsedTextureSlots() const { return static_cast<u32>(GetFlags()) >> 16; }
[[nodiscard]] u32 GetTextureCount() const { return SBig(*reinterpret_cast<const u32*>(&x0_data[4])); }
[[nodiscard]] u32 GetVertexDesc() const {
return SBig(*reinterpret_cast<const u32*>(&x0_data[(GetTextureCount() * 4) + 8]));
}
static void ResetCachedMaterials();
};
} // namespace metaforce

View File

@ -1,218 +1,35 @@
#include "Runtime/Graphics/CCubeModel.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/CSimplePool.hpp"
#include "CCubeModel.hpp"
// TODO Remove WIP once we've transitioned to this
namespace metaforce::WIP {
#pragma region CModel
u32 CModel::sTotalMemory = 0;
u32 CModel::sFrameCounter = 0;
bool CModel::sIsTextureTimeoutEnabled = true;
CModel* CModel::sThisFrameList = nullptr;
CModel* CModel::sOneFrameList = nullptr;
CModel* CModel::sTwoFrameList = nullptr;
#include "CSimplePool.hpp"
#include "Graphics/CCubeMaterial.hpp"
#include "Graphics/CCubeSurface.hpp"
#include "Graphics/CGraphics.hpp"
static u8* MemoryFromPartData(u8*& dataCur, const u32*& secSizeCur) {
u8* ret = nullptr;
if (*secSizeCur != 0) {
ret = dataCur;
}
dataCur += SBig(*secSizeCur);
++secSizeCur;
return ret;
}
namespace metaforce {
CModel::CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store)
: x0_data(std::move(in))
, x4_dataLen(dataLen)
, x34_next(sThisFrameList)
, x38_lastFrame(CGraphics::GetFrameCounter() - 2) {
u8* data = x0_data.get();
u32 flags = SBig(*reinterpret_cast<u32*>(data + 8));
u32 sectionSizeStart = 0x2c;
if (SBig(*reinterpret_cast<u32*>(data + 4)) == 1) {
sectionSizeStart = 0x28;
}
const u32* secSizeCur = reinterpret_cast<u32*>(data + sectionSizeStart);
s32 numMatSets = 1;
if (SBig(*reinterpret_cast<u32*>(data + 4)) > 1) {
numMatSets = SBig(*reinterpret_cast<s32*>(data + 0x28));
}
u8* dataCur = data + ROUND_UP_32(sectionSizeStart + SBig(*reinterpret_cast<s32*>(data + 0x24)) * 4);
x18_matSets.reserve(numMatSets);
for (s32 i = 0; i < numMatSets; ++i) {
x18_matSets.emplace_back(static_cast<u8*>(MemoryFromPartData(dataCur, secSizeCur)));
auto& shader = x18_matSets.back();
CCubeModel::MakeTexturesFromMats(shader.x10_data, shader.x0_textures, store, true);
x4_dataLen += shader.x0_textures.size() * sizeof(TCachedToken<CTexture>);
}
/* Metaforce note: Due to padding in zeus types we need to convert these and store locally */
u32 numVertices = SBig(*secSizeCur) / (sizeof(float) * 3);
const u8* positions = MemoryFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numVertices; ++i) {
const auto* pos = reinterpret_cast<const float*>(positions + (i * (sizeof(float) * 3)));
m_positions.emplace_back(SBig(pos[0]), SBig(pos[1]), SBig(pos[2]));
}
u32 numNormals = SBig(*secSizeCur);
numNormals /= ((flags & 2) == 0 ? sizeof(float) : sizeof(s16)) * 3;
const u8* normals = MemoryFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numNormals; ++i) {
if ((flags & 2) == 0) {
const auto* norm = reinterpret_cast<const float*>(normals + (i * (sizeof(float) * 3)));
m_normals.emplace_back(SBig(norm[0]), SBig(norm[1]), SBig(norm[2]));
} else {
const auto* norm = reinterpret_cast<const s16*>(normals + (i * (sizeof(s16) * 3)));
m_normals.emplace_back(SBig(norm[0]) / 32767.f, SBig(norm[1]) / 32767.f,
SBig(norm[2]) / 32767.f);
}
}
u32 numColors = SBig(*secSizeCur) / (sizeof(int));
const u8* vtxColors = MemoryFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numColors; ++i) {
const u32 col = SBig(*reinterpret_cast<const u32*>(vtxColors + (i * (sizeof(u32)))));
m_colors.emplace_back(zeus::CColor(zeus::Comp32(col)));
}
u32 numFloatUVs = SBig(*reinterpret_cast<const u32*>(secSizeCur)) / (sizeof(float) * 2);
const u8* floatUVs = MemoryFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numFloatUVs; ++i) {
const auto* norm = reinterpret_cast<const float*>(floatUVs + (i * (sizeof(float) * 2)));
m_floatUVs.emplace_back(SBig(norm[0]), SBig(norm[1]));
}
if ((flags & 4) != 0) {
u32 numShortUVs = SBig(*reinterpret_cast<const u32*>(secSizeCur)) / (sizeof(s16) * 2);
const u8* shortUVs = MemoryFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numShortUVs; ++i) {
const auto* norm = reinterpret_cast<const s16*>(shortUVs + (i * (sizeof(s16) * 2)));
m_shortUVs.emplace_back(std::array{SBig(norm[0]), SBig(norm[1])});
}
}
const u8* surfaceInfo = MemoryFromPartData(dataCur, secSizeCur);
u32 surfaceCount = SBig(*reinterpret_cast<const u32*>(surfaceInfo));
x8_surfaces.reserve(surfaceCount);
for (u32 i = 0; i < surfaceCount; ++i) {
if (x8_surfaces.capacity() <= x8_surfaces.size()) {
x8_surfaces.reserve(x8_surfaces.capacity() * 2);
}
x8_surfaces.emplace_back(std::make_unique<CCubeSurface>(MemoryFromPartData(dataCur, secSizeCur)));
}
const float* bounds = reinterpret_cast<float*>(data + 12);
zeus::CAABox aabox = zeus::skNullBox;
aabox.min = {SBig(bounds[0]), SBig(bounds[1]), SBig(bounds[2])};
aabox.max = {SBig(bounds[3]), SBig(bounds[4]), SBig(bounds[5])};
/* This constructor has been changed from the original to take into account platform differences */
x28_modelInst =
std::make_unique<CCubeModel>(&x8_surfaces, &x18_matSets[0].x0_textures, x18_matSets[0].x10_data, &m_positions,
&m_colors, &m_normals, &m_floatUVs, &m_shortUVs, aabox, flags, true, -1);
sThisFrameList = this;
if (x34_next != nullptr) {
x34_next->x30_prev = this;
}
x4_dataLen += x8_surfaces.size() * 4;
sTotalMemory += x4_dataLen;
// DCFlushRange(x0_data, dataLen);
}
void CModel::UpdateLastFrame() { x38_lastFrame = CGraphics::GetFrameCounter(); }
void CModel::MoveToThisFrameList() {
UpdateLastFrame();
if (sThisFrameList == this) {
return;
}
RemoveFromList();
if (sThisFrameList != nullptr) {
x34_next = sThisFrameList;
x34_next->x30_prev = this;
}
sThisFrameList = this;
}
void CModel::RemoveFromList() {
if (x30_prev == nullptr) {
if (sThisFrameList == this) {
sThisFrameList = x34_next;
} else if (sOneFrameList == this) {
sOneFrameList = x34_next;
} else if (sTwoFrameList == this) {
sTwoFrameList = x34_next;
}
} else {
x30_prev->x34_next = x34_next;
}
if (x34_next != nullptr) {
x34_next->x30_prev = x30_prev;
}
x30_prev = nullptr;
x34_next = nullptr;
}
void CModel::FrameDone() {
++sFrameCounter;
if (sIsTextureTimeoutEnabled) {
auto* iter = sTwoFrameList;
while (iter != nullptr) {
auto* next = iter->x34_next;
iter->VerifyCurrentShader(0);
for (auto& shader : iter->x18_matSets) {
shader.UnlockTextures();
}
iter->x28_modelInst->UnlockTextures();
iter->x34_next = nullptr;
iter->x30_prev = nullptr;
iter = next;
}
sTwoFrameList = sOneFrameList;
sOneFrameList = sThisFrameList;
sThisFrameList = nullptr;
}
}
void CModel::EnableTextureTimeout() { sIsTextureTimeoutEnabled = true; }
void CModel::DisableTextureTimeout() { sIsTextureTimeoutEnabled = false; }
#pragma endregion
#pragma region CCubeModel
CCubeModel::CCubeModel(std::vector<std::unique_ptr<CCubeSurface>>* surfaces,
std::vector<TCachedToken<CTexture>>* textures, const u8* materialData,
const std::vector<zeus::CVector3f>* positions, const std::vector<zeus::CColor>* colors,
const std::vector<zeus::CVector3f>* normals, const std::vector<zeus::CVector2f>* texCoords,
const std::vector<std::array<s16, 2>>* packedTexCoords, const zeus::CAABox& aabox, u8 flags,
bool b1, u32 idx)
CCubeModel::CCubeModel(std::vector<CCubeSurface>* surfaces, std::vector<TCachedToken<CTexture>>* textures,
u8* materialData, std::vector<zeus::CVector3f>* positions, std::vector<zeus::CColor>* colors,
std::vector<zeus::CVector3f>* normals, std::vector<zeus::CVector2f>* texCoords,
std::vector<zeus::CVector2f>* packedTexCoords, const zeus::CAABox& aabb, u8 flags, bool b1,
u32 idx)
: x0_modelInstance(surfaces, materialData, positions, colors, normals, texCoords, packedTexCoords)
, x1c_textures(textures)
, x20_worldAABB(aabox)
, x40_24_(!b1)
, x20_worldAABB(aabb)
, x40_24_texturesLoaded(!b1)
, x41_visorFlags(flags)
, x44_idx(idx) {
for (const auto& surf : x0_modelInstance.Surfaces()) {
surf->SetParent(this);
for (auto& surf : *x0_modelInstance.Surfaces()) {
surf.SetParent(this);
}
for (u32 i = x0_modelInstance.Surfaces().size(); i > 0; --i) {
const auto& surf = x0_modelInstance.Surfaces()[i - 1];
if (!GetMaterialByIndex(surf->GetMaterialIndex()).IsFlagSet(EStateFlags::DepthSorting)) {
surf->SetNextSurface(x38_firstUnsortedSurf);
x38_firstUnsortedSurf = surf.get();
for (u32 i = x0_modelInstance.Surfaces()->size(); i > 0; --i) {
auto& surf = (*x0_modelInstance.Surfaces())[i - 1];
if (!GetMaterialByIndex(surf.GetMaterialIndex()).IsFlagSet(EStateFlags::DepthSorting)) {
surf.SetNextSurface(x38_firstUnsortedSurf);
x38_firstUnsortedSurf = &surf;
} else {
surf->SetNextSurface(x3c_firstSortedSurf);
x3c_firstSortedSurf = surf.get();
surf.SetNextSurface(x3c_firstSortedSurf);
x3c_firstSortedSurf = &surf;
}
}
}
@ -229,10 +46,41 @@ CCubeMaterial CCubeModel::GetMaterialByIndex(u32 idx) {
return CCubeMaterial(matData + materialOffset + (materialCount * 4) + 4);
}
void CCubeModel::UnlockTextures() {
for (TCachedToken<CTexture>& tex : *x1c_textures) {
tex.Unlock();
bool CCubeModel::TryLockTextures() {
if (!x40_24_texturesLoaded) {
bool texturesPumped = false;
for (auto& texture : *x1c_textures) {
texture.Lock();
bool loadTexture = true;
if (!texture.HasReference()) {
if (!texture.IsLocked() || texture.IsNull()) {
loadTexture = false;
} else {
texture.GetObj();
}
}
if (loadTexture) {
// texture->LoadToMRAM();
texturesPumped = true;
}
}
if (!texturesPumped) {
x40_24_texturesLoaded = true;
}
}
return x40_24_texturesLoaded;
}
void CCubeModel::UnlockTextures() {
for (auto& token : *x1c_textures) {
token.Unlock();
}
}
void CCubeModel::RemapMaterialData(u8* data, std::vector<TCachedToken<CTexture>>& textures) {
x0_modelInstance.SetMaterialPointer(data);
x1c_textures = &textures;
x40_24_texturesLoaded = false;
}
void CCubeModel::MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& textures, IObjectStore* store,
@ -249,30 +97,4 @@ void CCubeModel::MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CT
}
}
#pragma endregion
#pragma region CCubeSurface
CCubeSurface::CCubeSurface(u8* ptr) : x0_data(ptr) {
CMemoryInStream mem(ptr, 10000, CMemoryInStream::EOwnerShip::NotOwned); // Oversized so we can read everything in
x0_center = mem.Get<zeus::CVector3f>();
xc_materialIndex = mem.ReadLong();
x10_displayListSize = mem.ReadLong();
x14_parent = reinterpret_cast<CCubeModel*>(mem.ReadLong());
x18_nextSurface = reinterpret_cast<CCubeSurface*>(mem.ReadLong());
x1c_extraSize = mem.ReadLong();
x20_normal = mem.Get<zeus::CVector3f>();
if (x1c_extraSize > 0) {
x2c_bounds = mem.Get<zeus::CAABox>();
}
}
#pragma endregion
CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef) {
CSimplePool* sp = vparms.GetOwnedObj<CSimplePool*>();
CFactoryFnReturn ret = TToken<CModel>::GetIObjObjectFor(std::make_unique<CModel>(std::move(in), len, sp));
return ret;
}
} // namespace metaforce::WIP
} // namespace metaforce

View File

@ -3,84 +3,42 @@
#include <memory>
#include <vector>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/IObjectStore.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/CToken.hpp"
#include "CStopwatch.hpp"
#include "CToken.hpp"
#include "GCNTypes.hpp"
#include "Graphics/CTexture.hpp"
#include "IObjectStore.hpp"
namespace metaforce::WIP {
namespace metaforce {
class CCubeSurface;
class CCubeModel;
class CCubeMaterial;
struct CModelFlags;
#pragma region CModel
class CModel {
public:
struct SShader {
std::vector<TCachedToken<CTexture>> x0_textures;
const u8* x10_data;
explicit SShader(const u8* data) : x10_data(data) {}
void UnlockTextures(){};
};
private:
static u32 sTotalMemory;
static u32 sFrameCounter;
static bool sIsTextureTimeoutEnabled;
static CModel* sThisFrameList;
static CModel* sOneFrameList;
static CModel* sTwoFrameList;
std::unique_ptr<u8[]> x0_data;
u32 x4_dataLen;
std::vector<std::unique_ptr<CCubeSurface>> x8_surfaces; // Was a vector of void*
std::vector<SShader> x18_matSets;
std::unique_ptr<CCubeModel> x28_modelInst = nullptr;
u16 x2c_ = 0;
u16 x2e_ = 0;
CModel* x30_prev = nullptr;
CModel* x34_next;
u32 x38_lastFrame;
/* Resident copies of maintained data */
std::vector<zeus::CVector3f> m_positions;
std::vector<zeus::CVector3f> m_normals;
std::vector<zeus::CColor> m_colors;
std::vector<zeus::CVector2f> m_floatUVs;
std::vector<std::array<s16, 2>> m_shortUVs;
public:
CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store);
void UpdateLastFrame();
void MoveToThisFrameList();
void RemoveFromList();
void VerifyCurrentShader(s32 idx){};
static void FrameDone();
static void EnableTextureTimeout();
static void DisableTextureTimeout();
enum class ESurfaceSelection {
Unsorted,
Sorted,
};
#pragma endregion
// These parameters were originally float*
using TVectorRef = const std::vector<zeus::CVector3f>*;
#pragma region CCubeModel
class CCubeModel {
friend class CModel;
private:
class ModelInstance {
const std::vector<std::unique_ptr<CCubeSurface>>* x0_surfacePtrs; // was a pointer to vector of void
const u8* x4_materialData;
const std::vector<zeus::CVector3f>* x8_positions; // was a pointer to void
const std::vector<zeus::CVector3f>* xc_normals; // was a pointer to void
const std::vector<zeus::CColor>* x10_colors; // was a pointer to void
const std::vector<zeus::CVector2f>* x14_texCoords; // was a pointer to void
const std::vector<std::array<s16, 2>>* x18_packedTexCoords; // was a pointer to void
std::vector<CCubeSurface>* x0_surfacePtrs; // was rstl::vector<void*>*
u8* x4_materialData; //
std::vector<zeus::CVector3f>* x8_positions; // was void*
std::vector<zeus::CVector3f>* xc_normals; // was void*
std::vector<zeus::CColor>* x10_colors; // was void*
std::vector<zeus::CVector2f>* x14_texCoords; // was void*
std::vector<zeus::CVector2f>* x18_packedTexCoords; // was void*
public:
ModelInstance(std::vector<std::unique_ptr<CCubeSurface>>* surfaces, const u8* material,
const std::vector<zeus::CVector3f>* positions, const std::vector<zeus::CColor>* colors,
const std::vector<zeus::CVector3f>* normals, const std::vector<zeus::CVector2f>* texCoords,
const std::vector<std::array<s16, 2>>* packedTexCoords)
ModelInstance(std::vector<CCubeSurface>* surfaces, u8* material, std::vector<zeus::CVector3f>* positions,
std::vector<zeus::CColor>* colors, std::vector<zeus::CVector3f>* normals,
std::vector<zeus::CVector2f>* texCoords, std::vector<zeus::CVector2f>* packedTexCoords)
: x0_surfacePtrs(surfaces)
, x4_materialData(material)
, x8_positions(positions)
@ -89,17 +47,18 @@ private:
, x14_texCoords(texCoords)
, x18_packedTexCoords(packedTexCoords) {}
/* These functions have been slightly modified from their original to return the actual vector instead of a raw
/*
* These functions have been slightly modified from their original to return the actual vector instead of a raw
* pointer
*/
[[nodiscard]] const std::vector<std::unique_ptr<CCubeSurface>>& Surfaces() const { return *x0_surfacePtrs; }
[[nodiscard]] const u8* GetMaterialPointer() const { return x4_materialData; }
void SetMaterialPointer(const u8* mat) { x4_materialData = mat; }
[[nodiscard]] const std::vector<zeus::CVector3f>& GetVertexPointer() const { return *x8_positions; }
[[nodiscard]] const std::vector<zeus::CVector3f>& GetNormalPointer() const { return *xc_normals; }
[[nodiscard]] const std::vector<zeus::CColor>& GetColorPointer() const { return *x10_colors; }
[[nodiscard]] const std::vector<zeus::CVector2f>& GetTCPointer() const { return *x14_texCoords; }
[[nodiscard]] const std::vector<std::array<s16, 2>>& GetPackedTCPointer() const { return *x18_packedTexCoords; }
[[nodiscard]] std::vector<CCubeSurface>* Surfaces() const { return x0_surfacePtrs; }
[[nodiscard]] u8* GetMaterialPointer() const { return x4_materialData; }
void SetMaterialPointer(u8* mat) { x4_materialData = mat; }
[[nodiscard]] TVectorRef GetVertexPointer() const { return x8_positions; }
[[nodiscard]] TVectorRef GetNormalPointer() const { return xc_normals; }
[[nodiscard]] std::vector<zeus::CColor>* GetColorPointer() const { return x10_colors; }
[[nodiscard]] std::vector<zeus::CVector2f>* GetTCPointer() const { return x14_texCoords; }
[[nodiscard]] std::vector<zeus::CVector2f>* GetPackedTCPointer() const { return x18_packedTexCoords; }
};
ModelInstance x0_modelInstance;
@ -107,98 +66,51 @@ private:
zeus::CAABox x20_worldAABB;
CCubeSurface* x38_firstUnsortedSurf = nullptr;
CCubeSurface* x3c_firstSortedSurf = nullptr;
bool x40_24_;
bool x40_24_texturesLoaded : 1 = false;
bool x40_25_modelVisible : 1 = false;
u8 x41_visorFlags;
u32 x44_idx;
public:
CCubeModel(std::vector<std::unique_ptr<CCubeSurface>>* surfaces,
std::vector<TCachedToken<CTexture>>* textures, const u8* materialData,
const std::vector<zeus::CVector3f>* positions, const std::vector<zeus::CColor>* colors,
const std::vector<zeus::CVector3f>* normals, const std::vector<zeus::CVector2f>* texCoords,
const std::vector<std::array<s16, 2>>* packedTexCoords, const zeus::CAABox& aabox, u8 flags, bool b1,
u32 idx);
CCubeModel(std::vector<CCubeSurface>* surfaces, std::vector<TCachedToken<CTexture>>* textures, u8* materialData,
std::vector<zeus::CVector3f>* positions, std::vector<zeus::CColor>* colors,
std::vector<zeus::CVector3f>* normals, std::vector<zeus::CVector2f>* texCoords,
std::vector<zeus::CVector2f>* packedTexCoords, const zeus::CAABox& aabb, u8 flags, bool b1, u32 idx);
CCubeMaterial GetMaterialByIndex(u32 idx);
bool TryLockTextures();
void UnlockTextures();
static void MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& texture, IObjectStore* store, bool b1);
void RemapMaterialData(u8* data, std::vector<TCachedToken<CTexture>>& textures);
void Draw(CModelFlags flags);
void DrawAlpha(CModelFlags flags);
void DrawFlat(TVectorRef positions, TVectorRef normals, ESurfaceSelection surfaces);
void DrawNormal(TVectorRef positions, TVectorRef normals, ESurfaceSelection surfaces);
void DrawNormal(CModelFlags flags);
void DrawSurface(const CCubeSurface& surface, CModelFlags flags);
void DrawSurfaceWireframe(const CCubeSurface& surface);
void SetArraysCurrent();
TVectorRef GetPositions() const { return x0_modelInstance.GetVertexPointer(); }
TVectorRef GetNormals() const { return x0_modelInstance.GetNormalPointer(); }
static void EnableShadowMaps(CTexture shadowTex, zeus::CTransform textureProjXf, u8 chan0DisableMask,
u8 chan1EnableLightMask);
static void DisableShadowMaps();
static void MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& texture, IObjectStore* store,
bool b1);
static void KillCachedViewDepState();
static void SetDrawingOccluders(bool v);
static void SetModelWireframe();
static void SetNewPlayerPositionAndTime(const zeus::CVector3f& pos, const CStopwatch& time);
static void SetRenderModelBlack(bool v);
private:
void Draw(TVectorRef positions, TVectorRef normals, CModelFlags flags);
void DrawAlphaSurfaces(CModelFlags flags);
void DrawNormalSurfaces(CModelFlags flags);
void DrawSurfaces(CModelFlags flags);
void SetSkinningArraysCurrent(TVectorRef positions, TVectorRef normals);
void SetStaticArraysCurrent();
void SetUsingPackedLightmaps(bool v);
};
#pragma endregion
#pragma region CCubeSurface
class CCubeSurface {
static constexpr zeus::CVector3f skDefaultNormal{1.f, 0.f, 0.f};
u8* x0_data;
zeus::CVector3f x0_center;
u32 xc_materialIndex;
u32 x10_displayListSize;
CCubeModel* x14_parent;
CCubeSurface* x18_nextSurface;
u32 x1c_extraSize;
zeus::CVector3f x20_normal;
zeus::CAABox x2c_bounds;
public:
explicit CCubeSurface(u8* ptr);
bool IsValid() const;
void SetParent(CCubeModel* parent) { x14_parent = parent; }
void SetNextSurface(CCubeSurface* next) { x18_nextSurface = next; }
[[nodiscard]] u32 GetMaterialIndex() const { return xc_materialIndex; }
[[nodiscard]] u32 GetDisplayListSize() const { return x10_displayListSize & 0x7fffffff; }
[[nodiscard]] u32 GetNormalHint() const { return (x10_displayListSize >> 31) & 1; }
[[nodiscard]] u8* GetDisplayList() const {
return reinterpret_cast<u8*>(reinterpret_cast<uintptr_t>(x0_data) + GetSurfaceHeaderSize());
}
u32 GetSurfaceHeaderSize() const { return (0x4b + x1c_extraSize) & ~31; }
[[nodiscard]] zeus::CVector3f GetCenter() const { return x0_center; }
[[nodiscard]] zeus::CAABox GetBounds() const {
return x1c_extraSize != 0 ? x2c_bounds : zeus::CAABox{x0_center, x0_center};
}
};
#pragma endregion
#pragma region CCubeMaterial
enum class EStateFlags {
Unused1 = 1 << 0,
Unused2 = 1 << 1,
Unused3 = 1 << 2,
KonstEnabled = 1 << 3,
DepthSorting = 1 << 4,
AlphaTest = 1 << 5,
Reflection = 1 << 6,
DepthWrite = 1 << 7,
ReflectionSurfaceEye = 1 << 8,
OccluderMesh = 1 << 9,
ReflectionIndirectTexture = 1 << 10,
LightMap = 1 << 11,
Unused4 = 1 << 12,
LightmapUVArray = 1 << 13,
};
ENABLE_BITWISE_ENUM(EStateFlags);
class CCubeMaterial {
const u8* x0_data;
public:
explicit CCubeMaterial(const u8* data) : x0_data(data) {}
[[nodiscard]] u32 GetCompressedBlend() {
const u32* ptr = reinterpret_cast<const u32*>(x0_data[(GetTextureCount() * 4) + 16]);
if (IsFlagSet(EStateFlags::KonstEnabled)) {
ptr += SBig(*ptr) + 1;
}
return SBig(*ptr);
}
[[nodiscard]] EStateFlags GetFlags() const { return EStateFlags(SBig(*reinterpret_cast<const u32*>(x0_data))); }
[[nodiscard]] bool IsFlagSet(EStateFlags flag) const { return True(GetFlags() & flag); }
[[nodiscard]] u32 GetUsedTextureSlots() const { return static_cast<u32>(GetFlags()) >> 16; }
[[nodiscard]] u32 GetTextureCount() const { return SBig(*reinterpret_cast<const u32*>(&x0_data[4])); }
[[nodiscard]] u32 GetVertexDesc() const { return SBig(*reinterpret_cast<const u32*>(&x0_data[(GetTextureCount() * 4) + 8])); }
};
#pragma endregion
CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef);
} // namespace metaforce::WIP
} // namespace metaforce

View File

@ -0,0 +1,180 @@
#include "CCubeRenderer.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CDrawable.hpp"
#include "Graphics/CDrawablePlaneObject.hpp"
#include "Graphics/CLight.hpp"
namespace metaforce {
static logvisor::Module Log("CCubeRenderer");
static rstl::reserved_vector<CDrawable, 512> sDataHolder;
static rstl::reserved_vector<rstl::reserved_vector<CDrawable*, 128>, 50> sBucketsHolder;
static rstl::reserved_vector<CDrawablePlaneObject, 8> sPlaneObjectDataHolder;
static rstl::reserved_vector<u16, 8> sPlaneObjectBucketHolder;
class Buckets {
friend class CCubeRenderer;
static inline rstl::reserved_vector<u16, 50> sBucketIndex;
static inline rstl::reserved_vector<CDrawable, 512>* sData = nullptr;
static inline rstl::reserved_vector<rstl::reserved_vector<CDrawable*, 128>, 50>* sBuckets = nullptr;
static inline rstl::reserved_vector<CDrawablePlaneObject, 8>* sPlaneObjectData = nullptr;
static inline rstl::reserved_vector<u16, 8>* sPlaneObjectBucket = nullptr;
static constexpr std::array skWorstMinMaxDistance{99999.0f, -99999.0f};
static inline std::array sMinMaxDistance{0.0f, 0.0f};
public:
static void Clear();
static void Sort();
static void InsertPlaneObject(float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest,
const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, void* data);
static void Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, void* data,
const zeus::CPlane& plane, u16 extraSort);
static void Shutdown();
static void Init();
};
void Buckets::Clear() {
sData->clear();
sBucketIndex.clear();
sPlaneObjectData->clear();
sPlaneObjectBucket->clear();
for (rstl::reserved_vector<CDrawable*, 128>& bucket : *sBuckets) {
bucket.clear();
}
sMinMaxDistance = skWorstMinMaxDistance;
}
void Buckets::Sort() {
float delta = std::max(1.f, sMinMaxDistance[1] - sMinMaxDistance[0]);
float pitch = 49.f / delta;
for (auto it = sPlaneObjectData->begin(); it != sPlaneObjectData->end(); ++it)
if (sPlaneObjectBucket->size() != sPlaneObjectBucket->capacity())
sPlaneObjectBucket->push_back(s16(it - sPlaneObjectData->begin()));
u32 precision = 50;
if (sPlaneObjectBucket->size()) {
std::sort(sPlaneObjectBucket->begin(), sPlaneObjectBucket->end(),
[](u16 a, u16 b) { return (*sPlaneObjectData)[a].GetDistance() < (*sPlaneObjectData)[b].GetDistance(); });
precision = 50 / u32(sPlaneObjectBucket->size() + 1);
pitch = 1.f / (delta / float(precision - 2));
int accum = 0;
for (u16 idx : *sPlaneObjectBucket) {
++accum;
CDrawablePlaneObject& planeObj = (*sPlaneObjectData)[idx];
planeObj.x24_targetBucket = u16(precision * accum);
}
}
for (CDrawable& drawable : *sData) {
int slot;
float relDist = drawable.GetDistance() - sMinMaxDistance[0];
if (sPlaneObjectBucket->empty()) {
slot = zeus::clamp(1, int(relDist * pitch), 49);
} else {
slot = zeus::clamp(0, int(relDist * pitch), int(precision) - 2);
for (u16 idx : *sPlaneObjectBucket) {
CDrawablePlaneObject& planeObj = (*sPlaneObjectData)[idx];
bool partial, full;
if (planeObj.x3c_25_zOnly) {
partial = drawable.GetBounds().max.z() > planeObj.GetPlane().d();
full = drawable.GetBounds().min.z() > planeObj.GetPlane().d();
} else {
partial = planeObj.GetPlane().pointToPlaneDist(
drawable.GetBounds().closestPointAlongVector(planeObj.GetPlane().normal())) > 0.f;
full = planeObj.GetPlane().pointToPlaneDist(
drawable.GetBounds().furthestPointAlongVector(planeObj.GetPlane().normal())) > 0.f;
}
bool cont;
if (drawable.GetType() == EDrawableType::Particle)
cont = planeObj.x3c_24_invertTest ? !partial : full;
else
cont = planeObj.x3c_24_invertTest ? (!partial || !full) : (partial || full);
if (!cont)
break;
slot += precision;
}
}
if (slot == -1)
slot = 49;
rstl::reserved_vector<CDrawable*, 128>& bucket = (*sBuckets)[slot];
if (bucket.size() < bucket.capacity())
bucket.push_back(&drawable);
// else
// Log.report(logvisor::Fatal, FMT_STRING("Full bucket!!!"));
}
u16 bucketIdx = u16(sBuckets->size());
for (auto it = sBuckets->rbegin(); it != sBuckets->rend(); ++it) {
--bucketIdx;
sBucketIndex.push_back(bucketIdx);
rstl::reserved_vector<CDrawable*, 128>& bucket = *it;
if (bucket.size()) {
std::sort(bucket.begin(), bucket.end(), [](CDrawable* a, CDrawable* b) {
if (a->GetDistance() == b->GetDistance())
return a->GetExtraSort() > b->GetExtraSort();
return a->GetDistance() > b->GetDistance();
});
}
}
for (auto it = sPlaneObjectBucket->rbegin(); it != sPlaneObjectBucket->rend(); ++it) {
CDrawablePlaneObject& planeObj = (*sPlaneObjectData)[*it];
rstl::reserved_vector<CDrawable*, 128>& bucket = (*sBuckets)[planeObj.x24_targetBucket];
bucket.push_back(&planeObj);
}
}
void Buckets::InsertPlaneObject(float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest,
const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, void* data) {
if (sPlaneObjectData->size() == sPlaneObjectData->capacity()) {
return;
}
sPlaneObjectData->emplace_back(dtype, closeDist, farDist, aabb, invertTest, plane, zOnly, data);
}
void Buckets::Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, void* data,
const zeus::CPlane& plane, u16 extraSort) {
if (sData->size() == sData->capacity()) {
Log.report(logvisor::Fatal, FMT_STRING("Rendering buckets filled to capacity"));
return;
}
const float dist = plane.pointToPlaneDist(pos);
sData->emplace_back(dtype, extraSort, dist, aabb, data);
sMinMaxDistance[0] = std::min(sMinMaxDistance[0], dist);
sMinMaxDistance[1] = std::max(sMinMaxDistance[1], dist);
}
void Buckets::Shutdown() {
sData = nullptr;
sBuckets = nullptr;
sPlaneObjectData = nullptr;
sPlaneObjectBucket = nullptr;
}
void Buckets::Init() {
sData = &sDataHolder;
sBuckets = &sBucketsHolder;
sBuckets->resize(50);
sPlaneObjectData = &sPlaneObjectDataHolder;
sPlaneObjectBucket = &sPlaneObjectBucketHolder;
sMinMaxDistance = skWorstMinMaxDistance;
}
CCubeRenderer::CCubeRenderer(IObjectStore& store, IFactory& resFac) : x8_factory(resFac), xc_store(store) {
// void* data = xe4_blackTex.GetBitMapData();
// memset(data, 0, 32);
// xe4_blackTex.UnLock();
GenerateReflectionTex();
GenerateFogVolumeRampTex();
GenerateSphereRampTex();
LoadThermoPalette();
g_Renderer = this;
Buckets::Init();
// GX draw sync
}
} // namespace metaforce

View File

@ -0,0 +1,210 @@
#pragma once
#include "Graphics/CCubeModel.hpp"
#include "Graphics/CPVSVisSet.hpp"
#include "Graphics/CTexture.hpp"
#include "IRenderer.hpp"
#include "CRandom16.hpp"
#include <list>
namespace metaforce {
class IObjectStore;
class IFactory;
class CCubeRenderer final : public IRenderer {
// TODO function for controlling x318_26_requestRGBA6
// then these can be removed
friend class CMorphBallShadow;
friend class CWorldTransManager;
struct CAreaListItem {
const std::vector<CMetroidModelInstance>* x0_geometry;
const CAreaRenderOctTree* x4_octTree;
/* originally auto_ptrs of vectors */
std::unordered_map<CAssetId, TCachedToken<CTexture>> x8_textures;
std::vector<CCubeModel*> x10_models;
int x18_areaIdx;
/* Per-area octree-word major, light bits minor */
std::vector<u32> x1c_lightOctreeWords;
CAreaListItem(const std::vector<CMetroidModelInstance>* geom, const CAreaRenderOctTree* octTree,
std::unordered_map<CAssetId, TCachedToken<CTexture>>&& textures, std::vector<CCubeModel*>&& models,
int areaIdx);
};
struct CFogVolumeListItem {
zeus::CTransform x0_transform;
zeus::CColor x30_color;
zeus::CAABox x34_aabb;
TLockedToken<CModel> x4c_model;
// bool x58_b; Optional for model token
const CSkinnedModel* x5c_skinnedModel = nullptr;
CFogVolumeListItem(const zeus::CTransform& xf, const zeus::CColor& color, const zeus::CAABox& aabb,
const TLockedToken<CModel>* model, const CSkinnedModel* sModel)
: x0_transform(xf), x30_color(color), x34_aabb(aabb), x5c_skinnedModel(sModel) {
if (model)
x4c_model = *model;
}
};
private:
IFactory& x8_factory;
IObjectStore& xc_store;
// CFont x10_font{1.f};
// u32 x18_ = 0;
std::list<CAreaListItem> x1c_areaListItems;
// TODO x34...x40
zeus::CFrustum x44_frustumPlanes; // {zeus::skIdentityMatrix4f, 1.5707964f, 1.f, 1.f, false, 100.f}
TDrawableCallback xa8_drawableCallback = nullptr;
void* xac_drawableCallbackUserData = nullptr;
zeus::CPlane xb0_viewPlane{0.f, 1.f, 0.f, 0.f};
enum class EPVSMode : u8 { Mask, PVS, PVSAndMask } xc0_pvsMode = EPVSMode::Mask;
std::optional<CPVSVisSet> xc8_pvs;
// bool xdc_;
u32 xe0_pvsAreaIdx = UINT32_MAX;
CTexture xe4_blackTex{ETexelFormat::RGB565, 4, 4, 1};
u32 x14c_ = 0;
CTexture x150_reflectionTex{ETexelFormat::IA8, 32, 32, 1};
CTexture x1b8_fogVolumeRamp{ETexelFormat::I8, 256, 256, 1};
CTexture x220_sphereRamp{ETexelFormat::I8, 32, 32, 1};
// CGraphicsPalette x288_thermoPalette{1, 16};
CRandom16 x2a8_thermalRand{20};
std::list<CFogVolumeListItem> x2ac_fogVolumes;
std::list<std::pair<zeus::CVector3f, float>> x2c4_spaceWarps;
u32 x2dc_reflectionAge = 2;
zeus::CColor x2e0_ = zeus::skWhite;
zeus::CVector3f x2e4_ = zeus::skForward;
float x2f0_thermalVisorLevel = 1.f;
zeus::CColor x2f4_thermColor{1.f, 0.f, 1.f, 1.f};
float x2f8_thermColdScale = 0.f; // ??? byte in code
zeus::CColor x2fc_tevReg1Color{1.f, 0.f, 1.f, 1.f};
std::vector<CLight> x300_dynamicLights;
u32 x310_phazonSuitMaskCountdown = 0;
CTexture* x314_phazonSuitMask = nullptr;
bool x318_24_refectionDirty : 1 = false;
bool x318_25_drawWireframe : 1 = false;
bool x318_26_requestRGBA6 : 1 = false;
bool x318_27_currentRGBA6 : 1 = false;
bool x318_28_disableFog : 1 = false;
bool x318_29_thermalVisor : 1 = false;
bool x318_30_inAreaDraw : 1 = false;
bool x318_31_persistRGBA6 : 1 = false;
void GenerateReflectionTex();
void GenerateFogVolumeRampTex();
void GenerateSphereRampTex();
void LoadThermoPalette();
void ReallyDrawPhazonSuitIndirectEffect(const zeus::CColor& vertColor, const CTexture& maskTex,
const CTexture& indTex, const zeus::CColor& modColor, float scale, float offX,
float offY);
void ReallyDrawPhazonSuitEffect(const zeus::CColor& modColor, const CTexture& maskTex);
void DoPhazonSuitIndirectAlphaBlur(float blurRadius, float f2, const TLockedToken<CTexture>& indTex);
public:
CCubeRenderer(IObjectStore& store, IFactory& resFac);
~CCubeRenderer() override;
void AddStaticGeometry(const std::vector<CMetroidModelInstance>* geometry, const CAreaRenderOctTree* octTree,
int areaIdx) override;
void EnablePVS(const CPVSVisSet& set, u32 areaIdx) override;
void DisablePVS() override;
void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>* geometry) override;
void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false) override;
void DrawSortedGeometry(int areaIdx, int mask, int targetMask) override;
void DrawStaticGeometry(int areaIdx, int mask, int targetMask) override;
void DrawAreaGeometry(int areaIdx, int mask, int targetMask) override;
void PostRenderFogs() override;
void SetModelMatrix(const zeus::CTransform& xf) override;
void AddParticleGen(CParticleGen& gen) override;
void AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) override;
void AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) override;
void AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
EDrawableSorting sorting) override;
void SetDrawableCallback(TDrawableCallback cb, void* ctx) override;
void SetWorldViewpoint(const zeus::CTransform& xf) override;
void SetPerspective(float fovy, float aspect, float znear, float zfar) override;
void SetPerspective(float fovy, float width, float height, float znear, float zfar) override;
std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool centered, float znear, float zfar) override;
void SetClippingPlanes(const zeus::CFrustum& frustum) override;
void SetViewport(int left, int bottom, int width, int height) override;
void SetDepthReadWrite(bool read, bool write) override {
CGraphics::SetDepthWriteMode(read, ERglEnum::LEqual, write);
}
void SetBlendMode_AdditiveAlpha() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::One, ERglLogicOp::Clear);
}
void SetBlendMode_AlphaBlended() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::InvSrcAlpha,
ERglLogicOp::Clear);
}
void SetBlendMode_ColorMultiply() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::Zero, ERglBlendFactor::SrcColor, ERglLogicOp::Clear);
}
void SetBlendMode_InvertDst() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::InvSrcColor, ERglBlendFactor::Zero,
ERglLogicOp::Clear);
}
void SetBlendMode_InvertSrc() override {
CGraphics::SetBlendMode(ERglBlendMode::Logic, ERglBlendFactor::One, ERglBlendFactor::Zero, ERglLogicOp::InvCopy);
}
void SetBlendMode_NoColorWrite() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::Zero, ERglBlendFactor::One, ERglLogicOp::Clear);
}
void SetBlendMode_Replace() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::One, ERglBlendFactor::Zero, ERglLogicOp::Clear);
}
void SetBlendMode_AdditiveDestColor() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcColor, ERglBlendFactor::One, ERglLogicOp::Clear);
}
void BeginScene() override;
void EndScene() override;
void SetDebugOption(EDebugOption, int) override;
void BeginPrimitive(EPrimitiveType, int) override;
void BeginLines(int) override;
void BeginLineStrip(int) override;
void BeginTriangles(int) override;
void BeginTriangleStrip(int) override;
void BeginTriangleFan(int) override;
void PrimVertex(const zeus::CVector3f&) override;
void PrimNormal(const zeus::CVector3f&) override;
void PrimColor(float, float, float, float) override;
void PrimColor(const zeus::CColor&) override;
void EndPrimitive() override;
void SetAmbientColor(const zeus::CColor& color) override;
void DrawString(const char* string, int, int) override;
u32 GetFPS() override;
void CacheReflection(TReflectionCallback cb, void* ctx, bool clearAfter) override;
void DrawSpaceWarp(const zeus::CVector3f& pt, float strength) override;
void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol,
TVectorRef positions, TVectorRef normals, CModelFlags flags) override;
void DrawModelDisintegrate(const CModel& model, const CTexture& tex, const zeus::CColor& color, TVectorRef positions,
TVectorRef normals) override;
void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) override;
void SetWireframeFlags(int flags) override;
void SetWorldFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color) override;
void RenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const TLockedToken<CModel>* model,
const CSkinnedModel* sModel) override;
void SetThermal(bool thermal, float level, const zeus::CColor& color) override;
void SetThermalColdScale(float scale) override;
void DoThermalBlendCold() override;
void DoThermalBlendHot() override;
u32 GetStaticWorldDataSize() override;
void SetGXRegister1Color(const zeus::CColor& color) override;
void SetWorldLightFadeLevel(float level) override;
void SetWorldLightMultiplyColor(const zeus::CColor& color) override;
void PrepareDynamicLights(const std::vector<CLight>& lights) override;
// Non-virtual functions
void AllocatePhazonSuitMaskTexture();
void DrawPhazonSuitIndirectEffect(const zeus::CColor& nonIndirectMod, const TLockedToken<CTexture>& indTex,
const zeus::CColor& indirectMod, float blurRadius, float scale, float offX,
float offY);
void DrawXRayOutline(const zeus::CAABox& aabb);
void FindOverlappingWorldModels(std::vector<u32>& modelBits, const zeus::CAABox& aabb) const;
int DrawOverlappingWorldModelIDs(int alphaVal, const std::vector<u32>& modelBits, const zeus::CAABox& aabb);
void DrawOverlappingWorldModelShadows(int alphaVal, const std::vector<u32>& modelBits, const zeus::CAABox& aabb,
float alpha);
};
} // namespace metaforce

View File

@ -0,0 +1,19 @@
#include "CCubeSurface.hpp"
#include "Streams/IOStreams.hpp"
namespace metaforce {
CCubeSurface::CCubeSurface(const u8* ptr, u32 len) : x0_data(ptr) {
CMemoryInStream mem(ptr, len, CMemoryInStream::EOwnerShip::NotOwned);
x0_center = mem.Get<zeus::CVector3f>();
xc_materialIndex = mem.ReadLong();
x10_displayListSize = mem.ReadLong();
mem.ReadLong(); // x14_parent
mem.ReadLong(); // x18_nextSurface
x1c_extraSize = mem.ReadLong();
x20_normal = mem.Get<zeus::CVector3f>();
if (x1c_extraSize > 0) {
x24_bounds = mem.Get<zeus::CAABox>();
}
}
} // namespace metaforce

View File

@ -0,0 +1,43 @@
#pragma once
#include <memory>
#include <vector>
#include "GCNTypes.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CVector3f.hpp>
namespace metaforce {
class CCubeModel;
class CCubeSurface {
static constexpr zeus::CVector3f skDefaultNormal{1.f, 0.f, 0.f};
const u8* x0_data;
// Extracted from surface data
zeus::CVector3f x0_center;
u32 xc_materialIndex;
u32 x10_displayListSize;
CCubeModel* x14_parent = nullptr;
CCubeSurface* x18_nextSurface = nullptr;
u32 x1c_extraSize;
zeus::CVector3f x20_normal;
zeus::CAABox x24_bounds;
public:
explicit CCubeSurface(const u8* ptr, u32 len); // Metaforce addition for extracting surface data
// bool IsValid() const;
void SetParent(CCubeModel* parent) { x14_parent = parent; }
void SetNextSurface(CCubeSurface* next) { x18_nextSurface = next; }
[[nodiscard]] u32 GetMaterialIndex() const { return xc_materialIndex; }
[[nodiscard]] u32 GetDisplayListSize() const { return x10_displayListSize & 0x7fffffff; }
[[nodiscard]] u32 GetNormalHint() const { return (x10_displayListSize >> 31) & 1; }
[[nodiscard]] const u8* GetDisplayList() const { return x0_data + GetSurfaceHeaderSize(); }
[[nodiscard]] u32 GetSurfaceHeaderSize() const { return (0x4b + x1c_extraSize) & ~31; }
[[nodiscard]] zeus::CVector3f GetCenter() const { return x0_center; }
[[nodiscard]] zeus::CAABox GetBounds() const {
return x1c_extraSize != 0 ? x24_bounds : zeus::CAABox{x0_center, x0_center};
}
};
} // namespace metaforce

View File

@ -37,7 +37,7 @@ u32 CGraphics::g_FrameCounter = 0;
u32 CGraphics::g_Framerate = 0;
u32 CGraphics::g_FramesPast = 0;
frame_clock::time_point CGraphics::g_FrameStartTime = frame_clock::now();
//bool CGraphics::g_commitAsLazy = false;
// bool CGraphics::g_commitAsLazy = false;
const std::array<zeus::CMatrix3f, 6> CGraphics::skCubeBasisMats{{
/* Right */
@ -100,13 +100,23 @@ void CGraphics::SetFog(ERglFogMode mode, float startz, float endz, const zeus::C
}
}
void CGraphics::SetDepthWriteMode(bool test, ERglEnum comp, bool write) {}
void CGraphics::SetDepthWriteMode(bool test, ERglEnum comp, bool write) {
g_depthFunc = comp;
aurora::gfx::set_depth_mode(test, comp, write);
}
void CGraphics::SetBlendMode(ERglBlendMode, ERglBlendFactor, ERglBlendFactor, ERglLogicOp) {}
void CGraphics::SetBlendMode(ERglBlendMode mode, ERglBlendFactor src, ERglBlendFactor dst, ERglLogicOp op) {
aurora::gfx::set_blend_mode(mode, src, dst, op);
}
void CGraphics::SetCullMode(ERglCullMode) {}
void CGraphics::SetCullMode(ERglCullMode mode) {
g_cullMode = mode;
aurora::gfx::set_cull_mode(mode);
}
void CGraphics::BeginScene() {}
void CGraphics::BeginScene() {
// ClearBackAndDepthBuffers();
}
void CGraphics::EndScene() {
/* Spinwait until g_NumBreakpointsWaiting is 0 */
@ -127,7 +137,7 @@ void CGraphics::EndScene() {
CTextSupportShader::UpdateBuffers();
/* Same with line renderer */
// CLineRenderer::UpdateBuffers();
// CLineRenderer::UpdateBuffers();
++g_FrameCounter;
@ -193,24 +203,25 @@ zeus::CMatrix4f CGraphics::CalculatePerspectiveMatrix(float fovy, float aspect,
0.f, 0.f, -fpn / fmn, -2.f * st.x18_far * st.x14_near / fmn, 0.f, 0.f, -1.f, 0.f);
}
// switch (g_BooPlatform) {
// case boo::IGraphicsDataFactory::Platform::OpenGL:
// default: {
// return zeus::CMatrix4f(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
// 0.f, 0.f, -fpn / fmn, -2.f * st.x18_far * st.x14_near / fmn, 0.f, 0.f, -1.f, 0.f);
// }
// case boo::IGraphicsDataFactory::Platform::D3D11:
// case boo::IGraphicsDataFactory::Platform::Metal: {
zeus::CMatrix4f mat2(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
0.f, 0.f, st.x18_far / fmn, st.x14_near * st.x18_far / fmn, 0.f, 0.f, -1.f, 0.f);
// switch (g_BooPlatform) {
// case boo::IGraphicsDataFactory::Platform::OpenGL:
// default: {
// return zeus::CMatrix4f(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * st.x14_near / tmb, tpb / tmb,
// 0.f,
// 0.f, 0.f, -fpn / fmn, -2.f * st.x18_far * st.x14_near / fmn, 0.f, 0.f, -1.f, 0.f);
// }
// case boo::IGraphicsDataFactory::Platform::D3D11:
// case boo::IGraphicsDataFactory::Platform::Metal: {
zeus::CMatrix4f mat2(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f, 0.f,
0.f, st.x18_far / fmn, st.x14_near * st.x18_far / fmn, 0.f, 0.f, -1.f, 0.f);
return PlusOneZ * mat2;
// }
// case boo::IGraphicsDataFactory::Platform::Vulkan: {
// zeus::CMatrix4f mat2(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
// 0.f, 0.f, -fpn / fmn, -2.f * st.x18_far * st.x14_near / fmn, 0.f, 0.f, -1.f, 0.f);
// return VulkanCorrect * mat2;
// }
// }
// }
// case boo::IGraphicsDataFactory::Platform::Vulkan: {
// zeus::CMatrix4f mat2(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
// 0.f, 0.f, -fpn / fmn, -2.f * st.x18_far * st.x14_near / fmn, 0.f, 0.f, -1.f, 0.f);
// return VulkanCorrect * mat2;
// }
// }
}
zeus::CMatrix4f CGraphics::GetPerspectiveProjectionMatrix(bool forRenderer) {
@ -228,27 +239,27 @@ zeus::CMatrix4f CGraphics::GetPerspectiveProjectionMatrix(bool forRenderer) {
0.f, -1.f, 0.f);
}
// switch (g_BooPlatform) {
// case boo::IGraphicsDataFactory::Platform::OpenGL:
// default: {
// return zeus::CMatrix4f(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * g_Proj.x14_near / tmb,
// tpb / tmb, 0.f, 0.f, 0.f, -fpn / fmn, -2.f * g_Proj.x18_far * g_Proj.x14_near / fmn, 0.f,
// 0.f, -1.f, 0.f);
// }
// case boo::IGraphicsDataFactory::Platform::D3D11:
// case boo::IGraphicsDataFactory::Platform::Metal: {
zeus::CMatrix4f mat2(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * g_Proj.x14_near / tmb,
tpb / tmb, 0.f, 0.f, 0.f, g_Proj.x18_far / fmn, g_Proj.x14_near * g_Proj.x18_far / fmn, 0.f,
0.f, -1.f, 0.f);
// switch (g_BooPlatform) {
// case boo::IGraphicsDataFactory::Platform::OpenGL:
// default: {
// return zeus::CMatrix4f(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * g_Proj.x14_near / tmb,
// tpb / tmb, 0.f, 0.f, 0.f, -fpn / fmn, -2.f * g_Proj.x18_far * g_Proj.x14_near / fmn,
// 0.f, 0.f, -1.f, 0.f);
// }
// case boo::IGraphicsDataFactory::Platform::D3D11:
// case boo::IGraphicsDataFactory::Platform::Metal: {
zeus::CMatrix4f mat2(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * g_Proj.x14_near / tmb, tpb / tmb,
0.f, 0.f, 0.f, g_Proj.x18_far / fmn, g_Proj.x14_near * g_Proj.x18_far / fmn, 0.f, 0.f, -1.f,
0.f);
return PlusOneZ * mat2;
// }
// case boo::IGraphicsDataFactory::Platform::Vulkan: {
// zeus::CMatrix4f mat2(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * g_Proj.x14_near / tmb,
// tpb / tmb, 0.f, 0.f, 0.f, -fpn / fmn, -2.f * g_Proj.x18_far * g_Proj.x14_near / fmn, 0.f,
// 0.f, -1.f, 0.f);
// return VulkanCorrect * mat2;
// }
// }
// }
// case boo::IGraphicsDataFactory::Platform::Vulkan: {
// zeus::CMatrix4f mat2(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * g_Proj.x14_near / tmb,
// tpb / tmb, 0.f, 0.f, 0.f, -fpn / fmn, -2.f * g_Proj.x18_far * g_Proj.x14_near / fmn,
// 0.f, 0.f, -1.f, 0.f);
// return VulkanCorrect * mat2;
// }
// }
} else {
float rml = g_Proj.x8_right - g_Proj.x4_left;
float rpl = g_Proj.x8_right + g_Proj.x4_left;
@ -262,24 +273,25 @@ zeus::CMatrix4f CGraphics::GetPerspectiveProjectionMatrix(bool forRenderer) {
-fpn / fmn, 0.f, 0.f, 0.f, 1.f);
}
// switch (g_BooPlatform) {
// case boo::IGraphicsDataFactory::Platform::OpenGL:
// default: {
// return zeus::CMatrix4f(2.f / rml, 0.f, 0.f, -rpl / rml, 0.f, 2.f / tmb, 0.f, -tpb / tmb, 0.f, 0.f, -2.f / fmn,
// -fpn / fmn, 0.f, 0.f, 0.f, 1.f);
// }
// case boo::IGraphicsDataFactory::Platform::D3D11:
// case boo::IGraphicsDataFactory::Platform::Metal: {
// switch (g_BooPlatform) {
// case boo::IGraphicsDataFactory::Platform::OpenGL:
// default: {
// return zeus::CMatrix4f(2.f / rml, 0.f, 0.f, -rpl / rml, 0.f, 2.f / tmb, 0.f, -tpb / tmb, 0.f, 0.f, -2.f /
// fmn,
// -fpn / fmn, 0.f, 0.f, 0.f, 1.f);
// }
// case boo::IGraphicsDataFactory::Platform::D3D11:
// case boo::IGraphicsDataFactory::Platform::Metal: {
zeus::CMatrix4f mat2(2.f / rml, 0.f, 0.f, -rpl / rml, 0.f, 2.f / tmb, 0.f, -tpb / tmb, 0.f, 0.f, 1.f / fmn,
g_Proj.x14_near / fmn, 0.f, 0.f, 0.f, 1.f);
return PlusOneZ * mat2;
// }
// case boo::IGraphicsDataFactory::Platform::Vulkan: {
// zeus::CMatrix4f mat2(2.f / rml, 0.f, 0.f, -rpl / rml, 0.f, 2.f / tmb, 0.f, -tpb / tmb, 0.f, 0.f, -2.f / fmn,
// -fpn / fmn, 0.f, 0.f, 0.f, 1.f);
// return VulkanCorrect * mat2;
// }
// }
// }
// case boo::IGraphicsDataFactory::Platform::Vulkan: {
// zeus::CMatrix4f mat2(2.f / rml, 0.f, 0.f, -rpl / rml, 0.f, 2.f / tmb, 0.f, -tpb / tmb, 0.f, 0.f, -2.f / fmn,
// -fpn / fmn, 0.f, 0.f, 0.f, 1.f);
// return VulkanCorrect * mat2;
// }
// }
}
}
@ -464,11 +476,11 @@ void CGraphics::UpdateFPSCounter() {
}
}
//boo::IGraphicsDataFactory::Platform CGraphics::g_BooPlatform = boo::IGraphicsDataFactory::Platform::Null;
//boo::IGraphicsDataFactory* CGraphics::g_BooFactory = nullptr;
//boo::IGraphicsCommandQueue* CGraphics::g_BooMainCommandQueue = nullptr;
//boo::ObjToken<boo::ITextureR> CGraphics::g_SpareTexture;
//const char* CGraphics::g_BooPlatformName = nullptr;
// boo::IGraphicsDataFactory::Platform CGraphics::g_BooPlatform = boo::IGraphicsDataFactory::Platform::Null;
// boo::IGraphicsDataFactory* CGraphics::g_BooFactory = nullptr;
// boo::IGraphicsCommandQueue* CGraphics::g_BooMainCommandQueue = nullptr;
// boo::ObjToken<boo::ITextureR> CGraphics::g_SpareTexture;
// const char* CGraphics::g_BooPlatformName = nullptr;
const CTevCombiners::CTevPass CGraphics::sTevPass805a564c({GX::TevColorArg::CC_ZERO, GX::TevColorArg::CC_ZERO,
GX::TevColorArg::CC_ZERO, GX::TevColorArg::CC_RASC},

View File

@ -40,55 +40,6 @@ enum class ERglLightBits : u8 {
};
ENABLE_BITWISE_ENUM(ERglLightBits)
enum class ERglEnum { Never = 0, Less = 1, Equal = 2, LEqual = 3, Greater = 4, NEqual = 5, GEqual = 6, Always = 7 };
enum class ERglBlendMode { None = 0, Blend = 1, Logic = 2, Subtract = 3 };
enum class ERglBlendFactor {
Zero = 0,
One = 1,
SrcColor = 2,
InvSrcColor = 3,
SrcAlpha = 4,
InvSrcAlpha = 5,
DstAlpha = 6,
InvDstAlpha = 7
};
enum class ERglLogicOp {
Clear = 0,
And = 1,
RevAnd = 2,
Copy = 3,
InvAnd = 4,
NoOp = 5,
Xor = 6,
Or = 7,
Nor = 8,
Equiv = 9,
Inv = 10,
RevOr = 11,
InvCopy = 12,
InvOr = 13,
NAnd = 14,
Set = 15
};
enum class ERglCullMode { None = 0, Front = 1, Back = 2, All = 3 };
enum class ERglAlphaFunc {
Never = 0,
Less = 1,
Equal = 2,
LEqual = 3,
Greater = 4,
NEqual = 5,
GEqual = 6,
Always = 7
};
enum class ERglAlphaOp { And = 0, Or = 1, Xor = 2, XNor = 3 };
struct SViewport {
u32 x0_left;
u32 x4_top;
@ -247,6 +198,9 @@ public:
static SClipScreenRect g_CroppedViewport;
static bool g_IsGXModelMatrixIdentity;
static ERglEnum g_depthFunc;
static ERglCullMode g_cullMode;
static void DisableAllLights();
static void LoadLight(ERglLight light, const CLight& info);
static void EnableLight(ERglLight light);

View File

@ -1,15 +1,17 @@
set(GRAPHICS_SOURCES
IRenderer.hpp
IWeaponRenderer.hpp IWeaponRenderer.cpp
CCubeMaterial.cpp CCubeMaterial.hpp
CCubeModel.cpp CCubeModel.hpp
CBooRenderer.hpp CBooRenderer.cpp
CCubeRenderer.cpp CCubeRenderer.hpp
CCubeSurface.cpp CCubeSurface.hpp
CDrawable.hpp
CDrawablePlaneObject.hpp
CLineRenderer.hpp CLineRenderer.cpp
CMetroidModelInstance.hpp
CMetroidModelInstance.cpp CMetroidModelInstance.hpp
CLight.hpp CLight.cpp
CTexture.hpp CTextureBoo.cpp
CModel.hpp CModelBoo.cpp
CModel.cpp CModel.hpp
CSkinnedModel.hpp CSkinnedModel.cpp
CVertexMorphEffect.hpp CVertexMorphEffect.cpp
CMoviePlayer.hpp CMoviePlayer.cpp

View File

@ -0,0 +1,61 @@
#include "CMetroidModelInstance.hpp"
#include "Graphics/CCubeSurface.hpp"
#include "Streams/IOStreams.hpp"
#include <zeus/CColor.hpp>
namespace metaforce {
CMetroidModelInstance::CMetroidModelInstance(std::pair<const u8*, u32> modelHeader, const u8* materialData,
std::pair<const u8*, u32> positions, std::pair<const u8*, u32> normals,
std::pair<const u8*, u32> colors, std::pair<const u8*, u32> texCoords,
std::pair<const u8*, u32> packedTexCoords,
std::vector<CCubeSurface>&& surfaces)
: x4c_materialData(materialData), x50_surfaces(std::move(surfaces)) {
{
CMemoryInStream stream{modelHeader.first, modelHeader.second};
x0_visorFlags = stream.Get<u32>();
x4_worldXf = stream.Get<zeus::CTransform>();
x34_worldAABB = stream.Get<zeus::CAABox>();
}
{
u32 numVertices = positions.second / 12;
CMemoryInStream stream{positions.first, positions.second};
for (u32 i = 0; i < numVertices; ++i) {
x60_positions.emplace_back(stream.Get<zeus::CVector3f>());
}
}
{
// Always short normals in MREA
u32 numNormals = normals.second / 6;
CMemoryInStream stream{normals.first, normals.second};
for (u32 i = 0; i < numNormals; ++i) {
x64_normals.emplace_back(static_cast<float>(stream.ReadShort()) / 16384.f,
static_cast<float>(stream.ReadShort()) / 16384.f,
static_cast<float>(stream.ReadShort()) / 16384.f);
}
}
{
u32 numColors = colors.second / 4;
CMemoryInStream stream{colors.first, colors.second};
for (u32 i = 0; i < numColors; ++i) {
x68_colors.emplace_back(zeus::CColor(stream.ReadUint32()));
}
}
{
u32 numTexCoords = texCoords.second / 8;
CMemoryInStream stream{texCoords.first, texCoords.second};
for (u32 i = 0; i < numTexCoords; ++i) {
x6c_texCoords.emplace_back(stream.Get<zeus::CVector2f>());
}
}
{
u32 numPackedTexCoords = packedTexCoords.second / 4;
CMemoryInStream stream{packedTexCoords.first, packedTexCoords.second};
for (u32 i = 0; i < numPackedTexCoords; ++i) {
x70_packedTexCoords.emplace_back(static_cast<float>(stream.ReadShort()) / 32768.f,
static_cast<float>(stream.ReadShort()) / 32768.f);
}
}
}
} // namespace metaforce

View File

@ -5,42 +5,42 @@
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Shaders/CModelShaders.hpp"
//#include <hecl/HMDLMeta.hpp>
#include "Graphics/CCubeModel.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
namespace metaforce {
class CBooModel;
struct CBooSurface;
class CCubeSurface;
class CMetroidModelInstance {
friend class CBooRenderer;
friend class CGameArea;
int x0_visorFlags;
zeus::CTransform x4_xf;
zeus::CAABox x34_aabb;
std::vector<CBooSurface> m_surfaces;
std::unique_ptr<CBooModel> m_instance;
// hecl::HMDLMeta m_hmdlMeta;
// std::unordered_map<int, CModelShaders::ShaderPipelines> m_shaders;
u32 x0_visorFlags = 0;
zeus::CTransform x4_worldXf;
zeus::CAABox x34_worldAABB;
const u8* x4c_materialData = nullptr;
std::vector<CCubeSurface> x50_surfaces; // was rstl::vector<void*>*
std::vector<zeus::CVector3f> x60_positions; // was void*
std::vector<zeus::CVector3f> x64_normals; // was void*
std::vector<zeus::CColor> x68_colors; // was void*
std::vector<zeus::CVector2f> x6c_texCoords; // was void*
std::vector<zeus::CVector2f> x70_packedTexCoords; // was void*
public:
CMetroidModelInstance() = default;
CMetroidModelInstance(CMetroidModelInstance&&) = default;
void Clear() {
x0_visorFlags = 0;
x4_xf = {};
x34_aabb = {};
m_surfaces.clear();
m_instance.reset();
// m_hmdlMeta = {};
// m_shaders.clear();
}
CMetroidModelInstance(std::pair<const u8*, u32> modelHeader, const u8* materialData,
std::pair<const u8*, u32> positions, std::pair<const u8*, u32> normals,
std::pair<const u8*, u32> colors, std::pair<const u8*, u32> texCoords,
std::pair<const u8*, u32> packedTexCoords, std::vector<CCubeSurface>&& surfaces);
[[nodiscard]] u32 GetFlags() const { return x0_visorFlags; }
[[nodiscard]] const zeus::CAABox& GetBoundingBox() const { return x34_worldAABB; }
[[nodiscard]] const std::vector<CCubeSurface>* GetSurfaces() const { return &x50_surfaces; }
[[nodiscard]] const u8* GetMaterialPointer() const { return x4c_materialData; }
[[nodiscard]] TVectorRef GetVertexPointer() const { return &x60_positions; }
[[nodiscard]] TVectorRef GetNormalPointer() const { return &x64_normals; }
[[nodiscard]] const std::vector<zeus::CColor>* GetColorPointer() const { return &x68_colors; }
[[nodiscard]] const std::vector<zeus::CVector2f>* GetTCPointer() const { return &x6c_texCoords; }
[[nodiscard]] const std::vector<zeus::CVector2f>* GetPackedTCPointer() const { return &x70_packedTexCoords; }
};
} // namespace metaforce

278
Runtime/Graphics/CModel.cpp Normal file
View File

@ -0,0 +1,278 @@
#include "CModel.hpp"
#include "CBasics.hpp"
#include "Graphics/CCubeMaterial.hpp"
#include "Graphics/CCubeModel.hpp"
#include "Graphics/CCubeSurface.hpp"
#include "Streams/IOStreams.hpp"
namespace metaforce {
void CModel::SShader::UnlockTextures() {
for (auto& token : x0_textures) {
token.Unlock();
}
}
u32 CModel::sTotalMemory = 0;
u32 CModel::sFrameCounter = 0;
bool CModel::sIsTextureTimeoutEnabled = true;
CModel* CModel::sThisFrameList = nullptr;
CModel* CModel::sOneFrameList = nullptr;
CModel* CModel::sTwoFrameList = nullptr;
static u8* MemoryFromPartData(u8*& dataCur, const u32*& secSizeCur) {
u8* ret = nullptr;
if (*secSizeCur != 0) {
ret = dataCur;
}
dataCur += CBasics::SwapBytes(*secSizeCur);
++secSizeCur;
return ret;
}
// For ease of reading byte swapped data
static CMemoryInStream StreamFromPartData(u8*& dataCur, const u32*& secSizeCur) {
const auto secSize = CBasics::SwapBytes(*secSizeCur);
return {MemoryFromPartData(dataCur, secSizeCur), secSize};
}
CModel::CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store)
: x0_data(std::move(in))
, x4_dataLen(dataLen)
, x34_next(sThisFrameList)
, x38_lastFrame(CGraphics::GetFrameCounter() - 2) {
u8* data = x0_data.get();
u32 flags = CBasics::SwapBytes(*reinterpret_cast<u32*>(data + 8));
u32 sectionSizeStart = 0x2c;
if (CBasics::SwapBytes(*reinterpret_cast<u32*>(data + 4)) == 1) {
sectionSizeStart = 0x28;
}
const u32* secSizeCur = reinterpret_cast<u32*>(data + sectionSizeStart);
s32 numMatSets = 1;
if (CBasics::SwapBytes(*reinterpret_cast<u32*>(data + 4)) > 1) {
numMatSets = CBasics::SwapBytes(*reinterpret_cast<s32*>(data + 0x28));
}
u8* dataCur = data + ROUND_UP_32(sectionSizeStart + CBasics::SwapBytes(*reinterpret_cast<s32*>(data + 0x24)) * 4);
x18_matSets.reserve(numMatSets);
for (s32 i = 0; i < numMatSets; ++i) {
x18_matSets.emplace_back(MemoryFromPartData(dataCur, secSizeCur));
auto& shader = x18_matSets.back();
CCubeModel::MakeTexturesFromMats(shader.x10_data, shader.x0_textures, store, true);
x4_dataLen += shader.x0_textures.size() * sizeof(TCachedToken<CTexture>);
}
/* Metaforce note: Due to padding in zeus types we need to convert these and store locally */
u32 numVertices = CBasics::SwapBytes(*secSizeCur) / 12;
auto positions = StreamFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numVertices; ++i) {
m_positions.emplace_back(positions.Get<zeus::CVector3f>());
}
u32 numNormals = CBasics::SwapBytes(*secSizeCur);
numNormals /= (flags & 2) == 0 ? 12 : 6;
auto normals = StreamFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numNormals; ++i) {
if ((flags & 2) == 0) {
m_normals.emplace_back(normals.Get<zeus::CVector3f>());
} else {
m_normals.emplace_back(static_cast<float>(normals.ReadShort()) / 16384.f,
static_cast<float>(normals.ReadShort()) / 16384.f,
static_cast<float>(normals.ReadShort()) / 16384.f);
}
}
u32 numColors = CBasics::SwapBytes(*secSizeCur) / 4;
auto vtxColors = StreamFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numColors; ++i) {
m_colors.emplace_back(zeus::CColor(vtxColors.ReadUint32()));
}
u32 numFloatUVs = CBasics::SwapBytes(*secSizeCur) / 8;
auto floatUVs = StreamFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numFloatUVs; ++i) {
m_floatUVs.emplace_back(floatUVs.Get<zeus::CVector2f>());
}
if ((flags & 4) != 0) {
u32 numShortUVs = CBasics::SwapBytes(*secSizeCur) / 4;
auto shortUVs = StreamFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numShortUVs; ++i) {
m_shortUVs.emplace_back(static_cast<float>(shortUVs.ReadShort()) / 32768.f,
static_cast<float>(shortUVs.ReadShort()) / 32768.f);
}
}
auto surfaceInfo = StreamFromPartData(dataCur, secSizeCur);
auto surfaceCount = surfaceInfo.ReadUint32();
x8_surfaces.reserve(surfaceCount);
for (u32 i = 0; i < surfaceCount; ++i) {
if (x8_surfaces.capacity() <= x8_surfaces.size()) {
x8_surfaces.reserve(x8_surfaces.capacity() * 2);
}
const auto secSize = CBasics::SwapBytes(*secSizeCur);
x8_surfaces.emplace_back(MemoryFromPartData(dataCur, secSizeCur), secSize);
}
const float* bounds = reinterpret_cast<float*>(data + 12);
const zeus::CAABox aabb{
{CBasics::SwapBytes(bounds[0]), CBasics::SwapBytes(bounds[1]), CBasics::SwapBytes(bounds[2])},
{CBasics::SwapBytes(bounds[3]), CBasics::SwapBytes(bounds[4]), CBasics::SwapBytes(bounds[5])},
};
/* This constructor has been changed from the original to take into account platform differences */
x28_modelInst =
std::make_unique<CCubeModel>(&x8_surfaces, &x18_matSets[0].x0_textures, x18_matSets[0].x10_data, &m_positions,
&m_colors, &m_normals, &m_floatUVs, &m_shortUVs, aabb, flags, true, -1);
sThisFrameList = this;
if (x34_next != nullptr) {
x34_next->x30_prev = this;
}
x4_dataLen += x8_surfaces.size() * 4;
sTotalMemory += x4_dataLen;
// DCFlushRange(x0_data, dataLen);
}
void CModel::UpdateLastFrame() { x38_lastFrame = CGraphics::GetFrameCounter(); }
void CModel::MoveToThisFrameList() {
UpdateLastFrame();
if (sThisFrameList == this) {
return;
}
RemoveFromList();
if (sThisFrameList != nullptr) {
x34_next = sThisFrameList;
x34_next->x30_prev = this;
}
sThisFrameList = this;
}
void CModel::RemoveFromList() {
if (x30_prev == nullptr) {
if (sThisFrameList == this) {
sThisFrameList = x34_next;
} else if (sOneFrameList == this) {
sOneFrameList = x34_next;
} else if (sTwoFrameList == this) {
sTwoFrameList = x34_next;
}
} else {
x30_prev->x34_next = x34_next;
}
if (x34_next != nullptr) {
x34_next->x30_prev = x30_prev;
}
x30_prev = nullptr;
x34_next = nullptr;
}
void CModel::FrameDone() {
++sFrameCounter;
if (sIsTextureTimeoutEnabled) {
auto* iter = sTwoFrameList;
while (iter != nullptr) {
auto* next = iter->x34_next;
iter->VerifyCurrentShader(0);
for (auto& shader : iter->x18_matSets) {
shader.UnlockTextures();
}
iter->x28_modelInst->UnlockTextures();
iter->x34_next = nullptr;
iter->x30_prev = nullptr;
iter = next;
}
sTwoFrameList = sOneFrameList;
sOneFrameList = sThisFrameList;
sThisFrameList = nullptr;
}
}
void CModel::EnableTextureTimeout() { sIsTextureTimeoutEnabled = true; }
void CModel::DisableTextureTimeout() { sIsTextureTimeoutEnabled = false; }
TVectorRef CModel::GetPositions() const { return x28_modelInst->GetPositions(); }
TVectorRef CModel::GetNormals() const { return x28_modelInst->GetNormals(); }
void CModel::VerifyCurrentShader(u32 matIdx) {
if (matIdx > x18_matSets.size()) {
matIdx = 0;
}
if (matIdx == x2c_currentMatIdx) {
if (x2e_lastFrame != 0 && x2e_lastFrame < sFrameCounter) {
for (size_t idx = 0; auto& mat : x18_matSets) {
if (idx != matIdx) {
mat.UnlockTextures();
}
idx++;
}
}
} else {
x2c_currentMatIdx = matIdx;
auto& mat = x18_matSets[matIdx];
x28_modelInst->RemapMaterialData(mat.x10_data, mat.x0_textures);
if (x18_matSets.size() > 1) {
x2e_lastFrame = sFrameCounter + 2;
}
}
}
bool CModel::IsLoaded(u32 matIdx) {
VerifyCurrentShader(matIdx);
const auto& textures = *x28_modelInst->x1c_textures;
if (textures.empty()) {
return false;
}
for (const auto& token : textures) {
if (token.IsNull() && !token.IsLoaded()) {
return false;
}
}
return true;
}
void CModel::Touch(u32 matIdx) {
MoveToThisFrameList();
VerifyCurrentShader(matIdx);
if (x28_modelInst->TryLockTextures()) {
for (auto& texture : *x28_modelInst->x1c_textures) {
if (!texture.IsNull()) {
// texture->LoadToMRAM();
}
}
}
}
void CModel::DrawSortedParts(CModelFlags flags) {
if ((flags.x2_flags & 0x20) != 0) {
x28_modelInst->DrawNormal(nullptr, nullptr, ESurfaceSelection::Sorted);
}
CCubeMaterial::ResetCachedMaterials();
MoveToThisFrameList();
VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->DrawAlpha(flags);
}
void CModel::DrawUnsortedParts(CModelFlags flags) {
if ((flags.x2_flags & 0x20) != 0) {
x28_modelInst->DrawNormal(nullptr, nullptr, ESurfaceSelection::Unsorted);
}
CCubeMaterial::ResetCachedMaterials();
MoveToThisFrameList();
VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->DrawNormal(flags);
}
CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef) {
IObjectStore* store = vparms.GetOwnedObj<IObjectStore*>();
CFactoryFnReturn ret = TToken<CModel>::GetIObjObjectFor(std::make_unique<CModel>(std::move(in), len, store));
return ret;
}
} // namespace metaforce

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@ -1,57 +1,43 @@
#pragma once
#include <memory>
#include <optional>
#include <unordered_map>
#include <vector>
//#include "DataSpec/DNACommon/CMDL.hpp"
//#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
#include "Runtime/CFactoryMgr.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
#include "Runtime/RetroTypes.hpp"
//#include <hecl/HMDLMeta.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include "CToken.hpp"
#include "GCNTypes.hpp"
#include "Graphics/CTexture.hpp"
#include "IObjectStore.hpp"
#include "Graphics/CCubeModel.hpp"
namespace metaforce {
class CLight;
class CModel;
class CPoseAsTransforms;
class CSkinRules;
class IObjectStore;
class CCubeSurface;
class CCubeMaterial;
struct CModelFlags {
u8 x0_blendMode = 0; /* 2: add color, >6: additive, >4: blend, else opaque */
/**
* 2: add color
* >6: additive
* >4: blend
* else opaque
*/
u8 x0_blendMode = 0;
u8 x1_matSetIdx = 0;
EExtendedShader m_extendedShader = EExtendedShader::Lighting;
bool m_noCull = false;
bool m_noZTest = false;
bool m_noZWrite = false;
bool m_depthGreater = false;
u16 x2_flags = 0; /* Flags */
zeus::CColor x4_color; /* Set into kcolor slot specified by material */
zeus::CColor addColor = zeus::skClear;
zeus::CAABox mbShadowBox;
/**
* 0x1: depth equal
* 0x2: depth update
* 0x4: render without texture lock
* 0x8: depth greater
* 0x10: depth non-inclusive
*/
u16 x2_flags = 0;
/**
* Set into kcolor slot specified by material
*/
zeus::CColor x4_color;
constexpr CModelFlags() = default;
constexpr CModelFlags(u8 blendMode, u8 shadIdx, u16 flags, const zeus::CColor& col)
: x0_blendMode(blendMode), x1_matSetIdx(shadIdx), x2_flags(flags), x4_color(col) {
/* Blend mode will override this if the surface's original material is opaque */
m_noZWrite = (x2_flags & 0x2) == 0;
m_depthGreater = (x2_flags & 0x8) != 0;
}
/* Flags
0x1: depth lequal
0x2: depth update
0x4: render without texture lock
0x8: depth greater
0x10: depth non-inclusive
*/
: x0_blendMode(blendMode), x1_matSetIdx(shadIdx), x2_flags(flags), x4_color(col) {}
bool operator==(const CModelFlags& other) const {
return x0_blendMode == other.x0_blendMode && x1_matSetIdx == other.x1_matSetIdx && x2_flags == other.x2_flags &&
@ -61,252 +47,68 @@ struct CModelFlags {
bool operator!=(const CModelFlags& other) const { return !operator==(other); }
};
/* metaforce addition: doesn't require hacky stashing of
* pointers within loaded CMDL buffer */
struct CBooSurface {
// DataSpec::DNACMDL::SurfaceHeader_2 m_data;
size_t selfIdx;
class CBooModel* m_parent = nullptr;
CBooSurface* m_next = nullptr;
zeus::CAABox GetBounds() const {
// if (!m_data.aabbSz)
// return zeus::CAABox(m_data.centroid, m_data.centroid);
// else
// return zeus::CAABox(m_data.aabb[0], m_data.aabb[1]);
return {};
}
};
//using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
//struct GeometryUniformLayout {
// mutable std::vector<boo::ObjToken<boo::IGraphicsBufferD>> m_sharedBuffer;
// size_t m_geomBufferSize = 0;
// size_t m_skinBankCount = 0;
// size_t m_weightVecCount = 0;
//
// std::vector<size_t> m_skinOffs;
// std::vector<size_t> m_skinSizes;
//
// std::vector<size_t> m_uvOffs;
// std::vector<size_t> m_uvSizes;
//
// GeometryUniformLayout(const CModel* model, const MaterialSet* matSet);
// void Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose,
// const MaterialSet* matSet, const boo::ObjToken<boo::IGraphicsBufferD>& buf,
// const CBooModel* parent) const;
//
// void ReserveSharedBuffers(boo::IGraphicsDataFactory::Context& ctx, int size);
// boo::ObjToken<boo::IGraphicsBufferD> GetSharedBuffer(int idx) const;
//};
struct SShader {
std::unordered_map<CAssetId, TCachedToken<CTexture>> x0_textures;
// std::unordered_map<int, CModelShaders::ShaderPipelines> m_shaders;
// MaterialSet m_matSet;
// std::optional<GeometryUniformLayout> m_geomLayout;
int m_matSetIdx;
explicit SShader(int idx) : m_matSetIdx(idx) {
x0_textures.clear();
// m_shaders.clear();
}
// void InitializeLayout(const CModel* model) { m_geomLayout.emplace(model, &m_matSet); }
void UnlockTextures();
// CModelShaders::ShaderPipelines BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat);
// void BuildShaders(const hecl::HMDLMeta& meta, std::unordered_map<int, CModelShaders::ShaderPipelines>& shaders);
// void BuildShaders(const hecl::HMDLMeta& meta) { BuildShaders(meta, m_shaders); }
};
class CBooModel {
friend class CBooRenderer;
friend class CGameArea;
friend class CMetroidModelInstance;
friend class CModel;
friend class CSkinnedModel;
friend struct GeometryUniformLayout;
class CModel {
public:
enum class ESurfaceSelection { UnsortedOnly, SortedOnly, All };
struct SShader {
std::vector<TCachedToken<CTexture>> x0_textures;
u8* x10_data;
explicit SShader(u8* data) : x10_data(data) {}
void UnlockTextures();
};
private:
CBooModel* m_next = nullptr;
CBooModel* m_prev = nullptr;
size_t m_uniUpdateCount = 0;
TToken<CModel> m_modelTok;
CModel* m_model;
std::vector<CBooSurface>* x0_surfaces;
// const MaterialSet* x4_matSet;
// const GeometryUniformLayout* m_geomLayout;
int m_matSetIdx = -1;
// const std::unordered_map<int, CModelShaders::ShaderPipelines>* m_pipelines;
std::unordered_map<CAssetId, TCachedToken<CTexture>> x1c_textures;
zeus::CAABox x20_aabb;
CBooSurface* x38_firstUnsortedSurface = nullptr;
CBooSurface* x3c_firstSortedSurface = nullptr;
bool x40_24_texturesLoaded : 1 = false;
bool x40_25_modelVisible : 1 = false;
u8 x41_mask;
u32 x44_areaInstanceIdx = UINT32_MAX;
static u32 sTotalMemory;
static u32 sFrameCounter;
static bool sIsTextureTimeoutEnabled;
static CModel* sThisFrameList;
static CModel* sOneFrameList;
static CModel* sTwoFrameList;
// struct UVAnimationBuffer {
// static void ProcessAnimation(u8*& bufOut, const MaterialSet::Material::PASS& anim);
// static void PadOutBuffer(u8*& bufStart, u8*& bufOut);
// static void Update(u8*& bufOut, const MaterialSet* matSet, const CModelFlags& flags, const CBooModel* parent);
// };
CModelShaders::LightingUniform m_lightingData;
/* metaforce addition: boo! */
// size_t m_uniformDataSize = 0;
// struct ModelInstance {
// boo::ObjToken<boo::IGraphicsBufferD> m_geomUniformBuffer;
// boo::ObjToken<boo::IGraphicsBufferD> m_uniformBuffer;
// std::vector<std::vector<boo::ObjToken<boo::IShaderDataBinding>>> m_shaderDataBindings;
// boo::ObjToken<boo::IGraphicsBufferD> m_dynamicVbo;
//
// boo::ObjToken<boo::IGraphicsBuffer> GetBooVBO(const CBooModel& model, boo::IGraphicsDataFactory::Context& ctx);
// };
// std::vector<ModelInstance> m_instances;
// ModelInstance m_ballShadowInstance;
// boo::ObjToken<boo::IGraphicsBufferS> m_staticVbo;
// boo::ObjToken<boo::IGraphicsBufferS> m_staticIbo;
//
// boo::ObjToken<boo::ITexture> m_lastDrawnShadowMap;
// boo::ObjToken<boo::ITexture> m_lastDrawnOneTexture;
// boo::ObjToken<boo::ITextureCubeR> m_lastDrawnReflectionCube;
// ModelInstance* PushNewModelInstance(int sharedLayoutBuf = -1, boo::IGraphicsDataFactory::Context* ctx = nullptr);
void DrawAlphaSurfaces(const CModelFlags& flags) const;
void DrawNormalSurfaces(const CModelFlags& flags) const;
void DrawSurfaces(const CModelFlags& flags) const;
void DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const;
void WarmupDrawSurfaces() const;
void WarmupDrawSurface(const CBooSurface& surf) const;
static inline zeus::CVector3f g_PlayerPosition;
static inline float g_ModSeconds = 0.0f;
static inline float g_TransformedTime = 0.0f;
static inline float g_TransformedTime2 = 0.0f;
static inline CBooModel* g_LastModelCached = nullptr;
static inline bool g_DummyTextures = false;
static inline bool g_RenderModelBlack = false;
public:
~CBooModel();
CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurface>* surfaces, SShader& shader,
// TODO
// boo::ObjToken<boo::IGraphicsBufferS> vbo, boo::ObjToken<boo::IGraphicsBufferS> ibo,
const zeus::CAABox& aabb, u8 renderMask);
// static void MakeTexturesFromMats(const MaterialSet& matSet,
// std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut, IObjectStore& store);
void MakeTexturesFromMats(std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut, IObjectStore& store);
bool IsOpaque() const { return x3c_firstSortedSurface == nullptr; }
void ActivateLights(const std::vector<CLight>& lights);
void SetAmbientColor(const zeus::CColor& color) { m_lightingData.ambient = color; }
void DisableAllLights();
void RemapMaterialData(SShader& shader);
bool TryLockTextures();
void UnlockTextures();
void SyncLoadTextures();
void Touch(int shaderIdx);
void VerifyCurrentShader(int shaderIdx);
// boo::ObjToken<boo::IGraphicsBufferD> UpdateUniformData(const CModelFlags& flags, const CSkinRules* cskr,
// const CPoseAsTransforms* pose, int sharedLayoutBuf = -1);
void DrawAlpha(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose);
void DrawNormal(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose);
void Draw(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose);
void DrawFlat(ESurfaceSelection sel, EExtendedShader extendedIdx) const;
void LockParent() { m_modelTok.Lock(); }
void UnlockParent() { m_modelTok.Unlock(); }
// const MaterialSet::Material& GetMaterialByIndex(int idx) const { return x4_matSet->materials.at(idx); }
void ClearUniformCounter() { m_uniUpdateCount = 0; }
static void ClearModelUniformCounters();
static inline bool g_DrawingOccluders = false;
static void SetDrawingOccluders(bool occ) { g_DrawingOccluders = occ; }
static void SetNewPlayerPositionAndTime(const zeus::CVector3f& pos);
static inline zeus::CVector3f g_ReflectViewPos;
static void KillCachedViewDepState();
static void EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf, zeus::CMatrix4f* mtxsOut,
float& alphaOut);
static inline aurora::gfx::TextureHandle g_shadowMap;
static inline zeus::CTransform g_shadowTexXf;
static void EnableShadowMaps(const aurora::gfx::TextureHandle& map, const zeus::CTransform& texXf);
static void DisableShadowMaps();
static inline aurora::gfx::TextureHandle g_disintegrateTexture;
static void SetDisintegrateTexture(const aurora::gfx::TextureHandle& map) { g_disintegrateTexture = map; }
static inline aurora::gfx::TextureHandle g_reflectionCube;
static void SetReflectionCube(const aurora::gfx::TextureHandle& map) { g_reflectionCube = map; }
static void SetDummyTextures(bool b) { g_DummyTextures = b; }
static void SetRenderModelBlack(bool b) { g_RenderModelBlack = b; }
static void Shutdown();
const zeus::CAABox& GetAABB() const { return x20_aabb; }
};
class CModel {
friend class CBooModel;
friend struct GeometryUniformLayout;
// std::unique_ptr<u8[]> x0_data;
// u32 x4_dataLen;
TToken<CModel> m_selfToken; /* DO NOT LOCK! */
zeus::CAABox m_aabb;
u32 m_flags;
std::vector<CBooSurface> x8_surfaces;
std::unique_ptr<u8[]> x0_data;
u32 x4_dataLen;
std::vector<CCubeSurface> x8_surfaces; // was rstl::vector<void*>
std::vector<SShader> x18_matSets;
std::unique_ptr<CBooModel> x28_modelInst;
// CModel* x30_next = nullptr;
// CModel* x34_prev = nullptr;
int x38_lastFrame;
std::unique_ptr<CCubeModel> x28_modelInst = nullptr;
u16 x2c_currentMatIdx = 0;
u16 x2e_lastFrame = 0; // Last frame that the model switched materials
CModel* x30_prev = nullptr;
CModel* x34_next;
u32 x38_lastFrame;
/* metaforce addition: boo! */
// boo::ObjToken<boo::IGraphicsBufferS> m_staticVbo;
// hecl::HMDLMeta m_hmdlMeta;
std::unique_ptr<uint8_t[]> m_dynamicVertexData;
// boo::ObjToken<boo::IGraphicsBufferS> m_ibo;
/* Resident copies of maintained data */
std::vector<zeus::CVector3f> m_positions;
std::vector<zeus::CVector3f> m_normals;
std::vector<zeus::CColor> m_colors;
std::vector<zeus::CVector2f> m_floatUVs;
std::vector<zeus::CVector2f> m_shortUVs;
public:
// using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store);
CModel(std::unique_ptr<u8[]>&& in, u32 dataLen, IObjectStore* store, CObjectReference* selfRef);
void DrawSortedParts(const CModelFlags& flags) const;
void DrawUnsortedParts(const CModelFlags& flags) const;
void Draw(const CModelFlags& flags) const;
bool IsLoaded(int shaderIdx) const;
void Touch(int shaderIdx) { x28_modelInst->Touch(shaderIdx); }
void UpdateLastFrame();
void MoveToThisFrameList();
void RemoveFromList();
void VerifyCurrentShader(u32 matIdx);
void Touch(u32 matIdx);
void Draw(CModelFlags flags) const;
void Draw(TVectorRef positions, TVectorRef normals, CModelFlags flags);
void DrawSortedParts(CModelFlags flags);
void DrawUnsortedParts(CModelFlags flags);
bool IsLoaded(u32 matIdx);
const zeus::CAABox& GetAABB() const { return m_aabb; }
CBooModel& GetInstance() { return *x28_modelInst; }
const CBooModel& GetInstance() const { return *x28_modelInst; }
std::unique_ptr<CBooModel> MakeNewInstance(int shaderIdx, bool lockParent = true);
void UpdateLastFrame() const { const_cast<CModel&>(*this).x38_lastFrame = CGraphics::GetFrameCounter(); }
TVectorRef GetPositions() const;
TVectorRef GetNormals() const;
u32 GetNumMaterialSets() const { return x18_matSets.size(); }
bool IsOpaque() const { return x28_modelInst->x3c_firstSortedSurf == nullptr; }
const zeus::CAABox& GetAABB() const { return x28_modelInst->x20_worldAABB; }
size_t GetPoolVertexOffset(size_t idx) const;
zeus::CVector3f GetPoolVertex(size_t idx) const;
size_t GetPoolNormalOffset(size_t idx) const;
zeus::CVector3f GetPoolNormal(size_t idx) const;
// void ApplyVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf,
// const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const;
// void RestoreVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf) const;
static void FrameDone();
static void EnableTextureTimeout();
static void DisableTextureTimeout();
};
CFactoryFnReturn FPCModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef);
} // namespace metaforce

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@ -0,0 +1,312 @@
#pragma once
#include <memory>
#include <optional>
#include <unordered_map>
#include <vector>
//#include "DataSpec/DNACommon/CMDL.hpp"
//#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
#include "Runtime/CFactoryMgr.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
#include "Runtime/RetroTypes.hpp"
//#include <hecl/HMDLMeta.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
namespace metaforce {
class CLight;
class CModel;
class CPoseAsTransforms;
class CSkinRules;
class IObjectStore;
struct CModelFlags {
u8 x0_blendMode = 0; /* 2: add color, >6: additive, >4: blend, else opaque */
u8 x1_matSetIdx = 0;
EExtendedShader m_extendedShader = EExtendedShader::Lighting;
bool m_noCull = false;
bool m_noZTest = false;
bool m_noZWrite = false;
bool m_depthGreater = false;
u16 x2_flags = 0; /* Flags */
zeus::CColor x4_color; /* Set into kcolor slot specified by material */
zeus::CColor addColor = zeus::skClear;
zeus::CAABox mbShadowBox;
constexpr CModelFlags() = default;
constexpr CModelFlags(u8 blendMode, u8 shadIdx, u16 flags, const zeus::CColor& col)
: x0_blendMode(blendMode), x1_matSetIdx(shadIdx), x2_flags(flags), x4_color(col) {
/* Blend mode will override this if the surface's original material is opaque */
m_noZWrite = (x2_flags & 0x2) == 0;
m_depthGreater = (x2_flags & 0x8) != 0;
}
/* Flags
0x1: depth lequal
0x2: depth update
0x4: render without texture lock
0x8: depth greater
0x10: depth non-inclusive
*/
bool operator==(const CModelFlags& other) const {
return x0_blendMode == other.x0_blendMode && x1_matSetIdx == other.x1_matSetIdx && x2_flags == other.x2_flags &&
x4_color == other.x4_color;
}
bool operator!=(const CModelFlags& other) const { return !operator==(other); }
};
/* metaforce addition: doesn't require hacky stashing of
* pointers within loaded CMDL buffer */
struct CBooSurface {
// DataSpec::DNACMDL::SurfaceHeader_2 m_data;
size_t selfIdx;
class CBooModel* m_parent = nullptr;
CBooSurface* m_next = nullptr;
zeus::CAABox GetBounds() const {
// if (!m_data.aabbSz)
// return zeus::CAABox(m_data.centroid, m_data.centroid);
// else
// return zeus::CAABox(m_data.aabb[0], m_data.aabb[1]);
return {};
}
};
//using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
//struct GeometryUniformLayout {
// mutable std::vector<boo::ObjToken<boo::IGraphicsBufferD>> m_sharedBuffer;
// size_t m_geomBufferSize = 0;
// size_t m_skinBankCount = 0;
// size_t m_weightVecCount = 0;
//
// std::vector<size_t> m_skinOffs;
// std::vector<size_t> m_skinSizes;
//
// std::vector<size_t> m_uvOffs;
// std::vector<size_t> m_uvSizes;
//
// GeometryUniformLayout(const CModel* model, const MaterialSet* matSet);
// void Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose,
// const MaterialSet* matSet, const boo::ObjToken<boo::IGraphicsBufferD>& buf,
// const CBooModel* parent) const;
//
// void ReserveSharedBuffers(boo::IGraphicsDataFactory::Context& ctx, int size);
// boo::ObjToken<boo::IGraphicsBufferD> GetSharedBuffer(int idx) const;
//};
struct SShader {
std::unordered_map<CAssetId, TCachedToken<CTexture>> x0_textures;
// std::unordered_map<int, CModelShaders::ShaderPipelines> m_shaders;
// MaterialSet m_matSet;
// std::optional<GeometryUniformLayout> m_geomLayout;
int m_matSetIdx;
explicit SShader(int idx) : m_matSetIdx(idx) {
x0_textures.clear();
// m_shaders.clear();
}
// void InitializeLayout(const CModel* model) { m_geomLayout.emplace(model, &m_matSet); }
void UnlockTextures();
// CModelShaders::ShaderPipelines BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat);
// void BuildShaders(const hecl::HMDLMeta& meta, std::unordered_map<int, CModelShaders::ShaderPipelines>& shaders);
// void BuildShaders(const hecl::HMDLMeta& meta) { BuildShaders(meta, m_shaders); }
};
class CBooModel {
friend class CBooRenderer;
friend class CGameArea;
friend class CMetroidModelInstance;
friend class CModel;
friend class CSkinnedModel;
friend struct GeometryUniformLayout;
public:
enum class ESurfaceSelection { UnsortedOnly, SortedOnly, All };
private:
CBooModel* m_next = nullptr;
CBooModel* m_prev = nullptr;
size_t m_uniUpdateCount = 0;
TToken<CModel> m_modelTok;
CModel* m_model;
std::vector<CBooSurface>* x0_surfaces;
// const MaterialSet* x4_matSet;
// const GeometryUniformLayout* m_geomLayout;
int m_matSetIdx = -1;
// const std::unordered_map<int, CModelShaders::ShaderPipelines>* m_pipelines;
std::unordered_map<CAssetId, TCachedToken<CTexture>> x1c_textures;
zeus::CAABox x20_aabb;
CBooSurface* x38_firstUnsortedSurface = nullptr;
CBooSurface* x3c_firstSortedSurface = nullptr;
bool x40_24_texturesLoaded : 1 = false;
bool x40_25_modelVisible : 1 = false;
u8 x41_mask;
u32 x44_areaInstanceIdx = UINT32_MAX;
// struct UVAnimationBuffer {
// static void ProcessAnimation(u8*& bufOut, const MaterialSet::Material::PASS& anim);
// static void PadOutBuffer(u8*& bufStart, u8*& bufOut);
// static void Update(u8*& bufOut, const MaterialSet* matSet, const CModelFlags& flags, const CBooModel* parent);
// };
CModelShaders::LightingUniform m_lightingData;
/* metaforce addition: boo! */
// size_t m_uniformDataSize = 0;
// struct ModelInstance {
// boo::ObjToken<boo::IGraphicsBufferD> m_geomUniformBuffer;
// boo::ObjToken<boo::IGraphicsBufferD> m_uniformBuffer;
// std::vector<std::vector<boo::ObjToken<boo::IShaderDataBinding>>> m_shaderDataBindings;
// boo::ObjToken<boo::IGraphicsBufferD> m_dynamicVbo;
//
// boo::ObjToken<boo::IGraphicsBuffer> GetBooVBO(const CBooModel& model, boo::IGraphicsDataFactory::Context& ctx);
// };
// std::vector<ModelInstance> m_instances;
// ModelInstance m_ballShadowInstance;
// boo::ObjToken<boo::IGraphicsBufferS> m_staticVbo;
// boo::ObjToken<boo::IGraphicsBufferS> m_staticIbo;
//
// boo::ObjToken<boo::ITexture> m_lastDrawnShadowMap;
// boo::ObjToken<boo::ITexture> m_lastDrawnOneTexture;
// boo::ObjToken<boo::ITextureCubeR> m_lastDrawnReflectionCube;
// ModelInstance* PushNewModelInstance(int sharedLayoutBuf = -1, boo::IGraphicsDataFactory::Context* ctx = nullptr);
void DrawAlphaSurfaces(const CModelFlags& flags) const;
void DrawNormalSurfaces(const CModelFlags& flags) const;
void DrawSurfaces(const CModelFlags& flags) const;
void DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const;
void WarmupDrawSurfaces() const;
void WarmupDrawSurface(const CBooSurface& surf) const;
static inline zeus::CVector3f g_PlayerPosition;
static inline float g_ModSeconds = 0.0f;
static inline float g_TransformedTime = 0.0f;
static inline float g_TransformedTime2 = 0.0f;
static inline CBooModel* g_LastModelCached = nullptr;
static inline bool g_DummyTextures = false;
static inline bool g_RenderModelBlack = false;
public:
~CBooModel();
CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurface>* surfaces, SShader& shader,
// TODO
// boo::ObjToken<boo::IGraphicsBufferS> vbo, boo::ObjToken<boo::IGraphicsBufferS> ibo,
const zeus::CAABox& aabb, u8 renderMask);
// static void MakeTexturesFromMats(const MaterialSet& matSet,
// std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut, IObjectStore& store);
void MakeTexturesFromMats(std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut, IObjectStore& store);
bool IsOpaque() const { return x3c_firstSortedSurface == nullptr; }
void ActivateLights(const std::vector<CLight>& lights);
void SetAmbientColor(const zeus::CColor& color) { m_lightingData.ambient = color; }
void DisableAllLights();
void RemapMaterialData(SShader& shader);
bool TryLockTextures();
void UnlockTextures();
void SyncLoadTextures();
void Touch(int shaderIdx);
void VerifyCurrentShader(int shaderIdx);
// boo::ObjToken<boo::IGraphicsBufferD> UpdateUniformData(const CModelFlags& flags, const CSkinRules* cskr,
// const CPoseAsTransforms* pose, int sharedLayoutBuf = -1);
void DrawAlpha(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose);
void DrawNormal(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose);
void Draw(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose);
void DrawFlat(ESurfaceSelection sel, EExtendedShader extendedIdx) const;
void LockParent() { m_modelTok.Lock(); }
void UnlockParent() { m_modelTok.Unlock(); }
// const MaterialSet::Material& GetMaterialByIndex(int idx) const { return x4_matSet->materials.at(idx); }
void ClearUniformCounter() { m_uniUpdateCount = 0; }
static void ClearModelUniformCounters();
static inline bool g_DrawingOccluders = false;
static void SetDrawingOccluders(bool occ) { g_DrawingOccluders = occ; }
static void SetNewPlayerPositionAndTime(const zeus::CVector3f& pos);
static inline zeus::CVector3f g_ReflectViewPos;
static void KillCachedViewDepState();
static void EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf, zeus::CMatrix4f* mtxsOut,
float& alphaOut);
static inline aurora::gfx::TextureHandle g_shadowMap;
static inline zeus::CTransform g_shadowTexXf;
static void EnableShadowMaps(const aurora::gfx::TextureHandle& map, const zeus::CTransform& texXf);
static void DisableShadowMaps();
static inline aurora::gfx::TextureHandle g_disintegrateTexture;
static void SetDisintegrateTexture(const aurora::gfx::TextureHandle& map) { g_disintegrateTexture = map; }
static inline aurora::gfx::TextureHandle g_reflectionCube;
static void SetReflectionCube(const aurora::gfx::TextureHandle& map) { g_reflectionCube = map; }
static void SetDummyTextures(bool b) { g_DummyTextures = b; }
static void SetRenderModelBlack(bool b) { g_RenderModelBlack = b; }
static void Shutdown();
const zeus::CAABox& GetAABB() const { return x20_aabb; }
};
class CModel {
friend class CBooModel;
friend struct GeometryUniformLayout;
// std::unique_ptr<u8[]> x0_data;
// u32 x4_dataLen;
TToken<CModel> m_selfToken; /* DO NOT LOCK! */
zeus::CAABox m_aabb;
u32 m_flags;
std::vector<CBooSurface> x8_surfaces;
std::vector<SShader> x18_matSets;
std::unique_ptr<CBooModel> x28_modelInst;
// CModel* x30_next = nullptr;
// CModel* x34_prev = nullptr;
int x38_lastFrame;
/* metaforce addition: boo! */
// boo::ObjToken<boo::IGraphicsBufferS> m_staticVbo;
// hecl::HMDLMeta m_hmdlMeta;
std::unique_ptr<uint8_t[]> m_dynamicVertexData;
// boo::ObjToken<boo::IGraphicsBufferS> m_ibo;
public:
// using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
CModel(std::unique_ptr<u8[]>&& in, u32 dataLen, IObjectStore* store, CObjectReference* selfRef);
void DrawSortedParts(const CModelFlags& flags) const;
void DrawUnsortedParts(const CModelFlags& flags) const;
void Draw(const CModelFlags& flags) const;
bool IsLoaded(int shaderIdx) const;
void Touch(int shaderIdx) { x28_modelInst->Touch(shaderIdx); }
const zeus::CAABox& GetAABB() const { return m_aabb; }
CBooModel& GetInstance() { return *x28_modelInst; }
const CBooModel& GetInstance() const { return *x28_modelInst; }
std::unique_ptr<CBooModel> MakeNewInstance(int shaderIdx, bool lockParent = true);
void UpdateLastFrame() const { const_cast<CModel&>(*this).x38_lastFrame = CGraphics::GetFrameCounter(); }
u32 GetNumMaterialSets() const { return x18_matSets.size(); }
size_t GetPoolVertexOffset(size_t idx) const;
zeus::CVector3f GetPoolVertex(size_t idx) const;
size_t GetPoolNormalOffset(size_t idx) const;
zeus::CVector3f GetPoolNormal(size_t idx) const;
// void ApplyVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf,
// const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const;
// void RestoreVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf) const;
};
CFactoryFnReturn FPCModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef);
} // namespace metaforce

View File

@ -4,7 +4,7 @@
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Character/CSkinRules.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CLight.hpp"
#include "Runtime/Graphics/CTexture.hpp"

View File

@ -1,6 +1,7 @@
#pragma once
#include "Runtime/RetroTypes.hpp"
#include <zeus/CVector3f.hpp>
namespace metaforce {

View File

@ -2,7 +2,7 @@
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/World/CWorld.hpp"
namespace metaforce {
@ -30,7 +30,7 @@ void CRainSplashGenerator::SSplashLine::Draw(float alpha, float dt, const zeus::
vt += delta;
m_renderer.AddVertex(vec, zeus::CColor(1.f, vertAlpha), 1);
}
m_renderer.Render(g_Renderer->IsThermalVisorHotPass());
// m_renderer.Render(g_Renderer->IsThermalVisorHotPass());
}
}

View File

@ -8,8 +8,8 @@
namespace metaforce {
static logvisor::Module Log("metaforce::CSkinnedModel");
CSkinnedModel::CSkinnedModel(TLockedToken<CModel> model, TLockedToken<CSkinRules> skinRules,
TLockedToken<CCharLayoutInfo> layoutInfo, int shaderIdx)
CSkinnedModel::CSkinnedModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules,
const TLockedToken<CCharLayoutInfo>& layoutInfo)
: x4_model(std::move(model)), x10_skinRules(std::move(skinRules)), x1c_layoutInfo(std::move(layoutInfo)) {
if (!x4_model) {
Log.report(logvisor::Fatal, FMT_STRING("bad model token provided to CSkinnedModel"));
@ -20,47 +20,74 @@ CSkinnedModel::CSkinnedModel(TLockedToken<CModel> model, TLockedToken<CSkinRules
if (!x1c_layoutInfo) {
Log.report(logvisor::Fatal, FMT_STRING("bad character layout token provided to CSkinnedModel"));
}
m_modelInst = x4_model->MakeNewInstance(shaderIdx);
}
CSkinnedModel::CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo,
int shaderIdx)
CSkinnedModel::CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo)
: CSkinnedModel(store.GetObj(SObjectTag{FOURCC('CMDL'), model}), store.GetObj(SObjectTag{FOURCC('CSKR'), skinRules}),
store.GetObj(SObjectTag{FOURCC('CINF'), layoutInfo}), shaderIdx) {}
store.GetObj(SObjectTag{FOURCC('CINF'), layoutInfo})) {}
void CSkinnedModel::Calculate(const CPoseAsTransforms& pose, const CModelFlags& drawFlags,
const std::optional<CVertexMorphEffect>& morphEffect, const float* morphMagnitudes) {
// TODO
// if (morphEffect || g_PointGenFunc) {
// if (boo::ObjToken<boo::IGraphicsBufferD> vertBuf = m_modelInst->UpdateUniformData(drawFlags, nullptr, nullptr)) {
// x10_skinRules->TransformVerticesCPU(m_vertWorkspace, pose, *x4_model);
// if (morphEffect)
// morphEffect->MorphVertices(m_vertWorkspace, morphMagnitudes, x10_skinRules, pose);
// if (g_PointGenFunc)
// g_PointGenFunc(g_PointGenCtx, m_vertWorkspace);
// x4_model->ApplyVerticesCPU(vertBuf, m_vertWorkspace);
// m_modifiedVBO = true;
// }
// } else {
// if (boo::ObjToken<boo::IGraphicsBufferD> vertBuf =
// m_modelInst->UpdateUniformData(drawFlags, x10_skinRules.GetObj(), &pose)) {
// if (m_modifiedVBO) {
// x4_model->RestoreVerticesCPU(vertBuf);
// m_modifiedVBO = false;
// }
// }
// }
// if (morphEffect || g_PointGenFunc) {
// if (boo::ObjToken<boo::IGraphicsBufferD> vertBuf = m_modelInst->UpdateUniformData(drawFlags, nullptr, nullptr))
// {
// x10_skinRules->TransformVerticesCPU(m_vertWorkspace, pose, *x4_model);
// if (morphEffect)
// morphEffect->MorphVertices(m_vertWorkspace, morphMagnitudes, x10_skinRules, pose);
// if (g_PointGenFunc)
// g_PointGenFunc(g_PointGenCtx, m_vertWorkspace);
// x4_model->ApplyVerticesCPU(vertBuf, m_vertWorkspace);
// m_modifiedVBO = true;
// }
// } else {
// if (boo::ObjToken<boo::IGraphicsBufferD> vertBuf =
// m_modelInst->UpdateUniformData(drawFlags, x10_skinRules.GetObj(), &pose)) {
// if (m_modifiedVBO) {
// x4_model->RestoreVerticesCPU(vertBuf);
// m_modifiedVBO = false;
// }
// }
// }
}
void CSkinnedModel::Draw(const CModelFlags& drawFlags) const {
void CSkinnedModel::Draw(TVectorRef verts, TVectorRef norms, const CModelFlags& drawFlags) {
OPTICK_EVENT();
if (m_modelInst->TryLockTextures())
m_modelInst->DrawSurfaces(drawFlags);
x4_model->Draw(verts, norms, drawFlags);
// PostDrawFunc();
}
void CSkinnedModel::Draw(const CModelFlags& drawFlags) {
if (x35_disableWorkspaces) {
const auto mtx = CGraphics::g_GXModelMatrix;
CGraphics::SetModelMatrix(mtx * x10_skinRules->x0_bones.front().x20_xf);
x4_model->Draw(drawFlags);
CGraphics::SetModelMatrix(mtx);
} else if (x24_vertWorkspace.empty()) {
x4_model->Draw(drawFlags);
} else {
x4_model->Draw(&x24_vertWorkspace, &x2c_normalWorkspace, drawFlags);
// PostDrawFunc();
}
}
void CSkinnedModel::DoDrawCallback(const FCustomDraw& func) const {
if (x35_disableWorkspaces) {
const auto mtx = CGraphics::g_GXModelMatrix;
CGraphics::SetModelMatrix(mtx * x10_skinRules->x0_bones.front().x20_xf);
func(x4_model->GetPositions(), x4_model->GetNormals());
CGraphics::SetModelMatrix(mtx);
} else if (x24_vertWorkspace.empty()) {
func(x4_model->GetPositions(), x4_model->GetNormals());
} else {
func(&x24_vertWorkspace, &x2c_normalWorkspace);
// PostDrawFunc();
}
}
CMorphableSkinnedModel::CMorphableSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules,
CAssetId layoutInfo, int shaderIdx)
: CSkinnedModel(store, model, skinRules, layoutInfo, shaderIdx) {}
CAssetId layoutInfo)
: CSkinnedModel(store, model, skinRules, layoutInfo) {}
CSkinnedModel::FPointGenerator CSkinnedModel::g_PointGenFunc = nullptr;
void* CSkinnedModel::g_PointGenCtx = nullptr;

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@ -18,33 +18,35 @@ class CPoseAsTransforms;
class CVertexMorphEffect;
class IObjectStore;
// Lambda instead of userdata pointer
using FCustomDraw = std::function<void(TVectorRef positions, TVectorRef normals)>;
class CSkinnedModel {
friend class CBooModel;
std::unique_ptr<CBooModel> m_modelInst;
TLockedToken<CModel> x4_model;
TLockedToken<CSkinRules> x10_skinRules;
TLockedToken<CCharLayoutInfo> x1c_layoutInfo;
std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>> m_vertWorkspace;
bool m_modifiedVBO = false;
std::vector<zeus::CVector3f> x24_vertWorkspace; // was rstl::auto_ptr<float[]>
std::vector<zeus::CVector3f> x2c_normalWorkspace; // was rstl::auto_ptr<float[]>
bool x34_owned = true;
bool x35_disableWorkspaces = false;
public:
enum class EDataOwnership { Zero, One };
CSkinnedModel(TLockedToken<CModel> model, TLockedToken<CSkinRules> skinRules,
TLockedToken<CCharLayoutInfo> layoutInfo, int shaderIdx);
CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo, int shaderIdx);
std::unique_ptr<CSkinnedModel> Clone(int shaderIdx = 0) const {
return std::make_unique<CSkinnedModel>(x4_model, x10_skinRules, x1c_layoutInfo, shaderIdx);
}
enum class EDataOwnership { Unowned, Owned };
CSkinnedModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules,
const TLockedToken<CCharLayoutInfo>& layoutInfo /*, EDataOwnership ownership*/);
CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo);
TLockedToken<CModel>& GetModel() { return x4_model; }
const TLockedToken<CModel>& GetModel() const { return x4_model; }
const std::unique_ptr<CBooModel>& GetModelInst() const { return m_modelInst; }
const TLockedToken<CSkinRules>& GetSkinRules() const { return x10_skinRules; }
void SetLayoutInfo(const TLockedToken<CCharLayoutInfo>& inf) { x1c_layoutInfo = inf; }
const TLockedToken<CCharLayoutInfo>& GetLayoutInfo() const { return x1c_layoutInfo; }
void Calculate(const CPoseAsTransforms& pose, const CModelFlags& drawFlags,
const std::optional<CVertexMorphEffect>& morphEffect, const float* morphMagnitudes);
void Draw(const CModelFlags& drawFlags) const;
void Draw(TVectorRef verts, TVectorRef normals, const CModelFlags& drawFlags);
void Draw(const CModelFlags& drawFlags);
void DoDrawCallback(const FCustomDraw& func) const;
using FPointGenerator = void (*)(void* item, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn);
static void SetPointGeneratorFunc(void* ctx, FPointGenerator func) {
@ -60,7 +62,7 @@ class CMorphableSkinnedModel : public CSkinnedModel {
std::unique_ptr<float[]> x40_morphMagnitudes;
public:
CMorphableSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo, int shaderIdx);
CMorphableSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo);
const float* GetMorphMagnitudes() const { return x40_morphMagnitudes.get(); }
};

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@ -4,8 +4,8 @@
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/RetroTypes.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
@ -31,20 +31,19 @@ public:
using TReflectionCallback = std::function<void(void*, const zeus::CVector3f&)>;
enum class EDrawableSorting { SortedCallback, UnsortedCallback };
enum class EDebugOption { Zero, One };
enum class EDebugOption { Invalid = -1, PVSMode, PVSState, FogDisabled };
enum class EPrimitiveType {};
virtual ~IRenderer() = default;
virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>* geometry, const CAreaRenderOctTree* octTree,
int areaIdx, const SShader* shaderSet) = 0;
int areaIdx) = 0;
virtual void EnablePVS(const CPVSVisSet& set, u32 areaIdx) = 0;
virtual void DisablePVS() = 0;
virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>* geometry) = 0;
virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask) = 0;
virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false) = 0;
virtual void DrawSortedGeometry(int areaIdx, int mask, int targetMask) = 0;
virtual void DrawStaticGeometry(int areaIdx, int mask, int targetMask) = 0;
virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) = 0;
virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask) = 0;
virtual void PostRenderFogs() = 0;
virtual void SetModelMatrix(const zeus::CTransform& xf) = 0;
virtual void AddParticleGen(CParticleGen& gen) = 0;
@ -59,36 +58,39 @@ public:
virtual std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool centered, float znear, float zfar) = 0;
virtual void SetClippingPlanes(const zeus::CFrustum& frustum) = 0;
virtual void SetViewport(int left, int bottom, int width, int height) = 0;
// virtual void SetDepthReadWrite(bool, bool)=0;
// virtual void SetBlendMode_AdditiveAlpha()=0;
// virtual void SetBlendMode_AlphaBlended()=0;
// virtual void SetBlendMode_NoColorWrite()=0;
// virtual void SetBlendMode_ColorMultiply()=0;
// virtual void SetBlendMode_InvertDst()=0;
// virtual void SetBlendMode_InvertSrc()=0;
// virtual void SetBlendMode_Replace()=0;
// virtual void SetBlendMode_AdditiveDestColor()=0;
virtual void SetDepthReadWrite(bool, bool) = 0;
virtual void SetBlendMode_AdditiveAlpha() = 0;
virtual void SetBlendMode_AlphaBlended() = 0;
virtual void SetBlendMode_NoColorWrite() = 0;
virtual void SetBlendMode_ColorMultiply() = 0;
virtual void SetBlendMode_InvertDst() = 0;
virtual void SetBlendMode_InvertSrc() = 0;
virtual void SetBlendMode_Replace() = 0;
virtual void SetBlendMode_AdditiveDestColor() = 0;
virtual void SetDebugOption(EDebugOption, int) = 0;
virtual void BeginScene() = 0;
virtual void EndScene() = 0;
// virtual void BeginPrimitive(EPrimitiveType, int)=0;
// virtual void BeginLines(int)=0;
// virtual void BeginLineStrip(int)=0;
// virtual void BeginTriangles(int)=0;
// virtual void BeginTriangleStrip(int)=0;
// virtual void BeginTriangleFan(int)=0;
// virtual void PrimVertex(const zeus::CVector3f&)=0;
// virtual void PrimNormal(const zeus::CVector3f&)=0;
// virtual void PrimColor(float, float, float, float)=0;
// virtual void PrimColor(const zeus::CColor&)=0;
// virtual void EndPrimitive()=0;
virtual void BeginPrimitive(EPrimitiveType, int) = 0;
virtual void BeginLines(int) = 0;
virtual void BeginLineStrip(int) = 0;
virtual void BeginTriangles(int) = 0;
virtual void BeginTriangleStrip(int) = 0;
virtual void BeginTriangleFan(int) = 0;
virtual void PrimVertex(const zeus::CVector3f&) = 0;
virtual void PrimNormal(const zeus::CVector3f&) = 0;
virtual void PrimColor(float, float, float, float) = 0;
virtual void PrimColor(const zeus::CColor&) = 0;
virtual void EndPrimitive() = 0;
virtual void SetAmbientColor(const zeus::CColor& color) = 0;
virtual void DrawString(const char* string, int, int) = 0;
virtual u32 GetFPS() = 0;
virtual void CacheReflection(TReflectionCallback cb, void* ctx, bool clearAfter) = 0;
virtual void DrawSpaceWarp(const zeus::CVector3f& pt, float strength) = 0;
virtual void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol) = 0;
virtual void DrawXRayOutline(const zeus::CAABox& aabb) = 0;
virtual void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol,
TVectorRef positions, TVectorRef normals, CModelFlags flags) = 0;
virtual void DrawModelDisintegrate(const CModel& model, const CTexture& tex, const zeus::CColor& color,
TVectorRef positions, TVectorRef normals) = 0;
virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) = 0;
virtual void SetWireframeFlags(int flags) = 0;
virtual void SetWorldFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color) = 0;
virtual void RenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const TLockedToken<CModel>* model,
@ -99,8 +101,8 @@ public:
virtual void DoThermalBlendHot() = 0;
virtual u32 GetStaticWorldDataSize() = 0;
virtual void SetGXRegister1Color(const zeus::CColor& color) = 0;
virtual void SetWorldLightMultiplyColor(const zeus::CColor& color) = 0;
virtual void SetWorldLightFadeLevel(float level) = 0;
virtual void SetWorldLightMultiplyColor(const zeus::CColor& color) = 0;
virtual void PrepareDynamicLights(const std::vector<CLight>& lights) = 0;
};

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@ -3,7 +3,7 @@
#include <array>
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
//#include <hecl/Pipeline.hpp>

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@ -3,7 +3,7 @@
#include <array>
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
//#include <boo/graphicsdev/IGraphicsDataFactory.hpp>

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@ -2,7 +2,7 @@
#include <array>
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CTexture.hpp"

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@ -4,7 +4,7 @@
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
//#include <hecl/Pipeline.hpp>

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@ -4,7 +4,7 @@
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
//#include <hecl/Pipeline.hpp>

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@ -1,6 +1,6 @@
#include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
//#include <hecl/Pipeline.hpp>

View File

@ -1,7 +1,7 @@
#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
//#include <hecl/Pipeline.hpp>

View File

@ -1,7 +1,7 @@
#include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
//#include <hecl/Pipeline.hpp>

View File

@ -44,7 +44,7 @@ void CGuiFrame::SortDrawOrder() {
});
}
void CGuiFrame::EnableLights(u32 lights, CBooModel& model) const {
void CGuiFrame::EnableLights(u32 lights) const {
std::vector<CLight> lightsOut;
lightsOut.reserve(m_indexedLights.size() + 1);
CGraphics::DisableAllLights();
@ -80,7 +80,7 @@ void CGuiFrame::EnableLights(u32 lights, CBooModel& model) const {
lightsOut.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, ambColor));
}
model.ActivateLights(lightsOut);
// TODO model.ActivateLights(lightsOut);
}
void CGuiFrame::DisableLights() const { CGraphics::DisableAllLights(); }

View File

@ -11,7 +11,6 @@
#include "Runtime/GuiSys/CGuiWidget.hpp"
namespace metaforce {
class CBooModel;
class CGuiCamera;
class CGuiLight;
class CGuiSys;
@ -70,7 +69,7 @@ public:
void SetHeadWidget(std::shared_ptr<CGuiHeadWidget>&& hwig) { xc_headWidget = std::move(hwig); }
CGuiHeadWidget* GetHeadWidget() const { return xc_headWidget.get(); }
void SortDrawOrder();
void EnableLights(u32 lights, CBooModel& model) const;
void EnableLights(u32 lights) const;
void DisableLights() const;
void RemoveLight(CGuiLight* light);
void AddLight(CGuiLight* light);

View File

@ -35,7 +35,7 @@ void CGuiModel::Touch() {
return;
}
model->GetInstance().Touch(0);
model->Touch(0);
}
void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) {
@ -56,49 +56,49 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) {
SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(FMT_STRING("CGuiModel::Draw {}"), m_name).c_str(), zeus::skCyan);
zeus::CColor moduCol = xa8_color2;
moduCol.a() *= parms.x0_alphaMod;
xb0_frame->EnableLights(xcc_lightMask, model->GetInstance());
// TODO xb0_frame->EnableLights(xcc_lightMask, model->GetInstance());
// if (xb6_29_cullFaces)
// CGraphics::SetCullMode(ERglCullMode::Front);
switch (xac_drawFlags) {
case EGuiModelDrawFlags::Shadeless: {
CModelFlags flags(0, 0, 3, zeus::skWhite);
flags.m_extendedShader = EExtendedShader::Flat;
// flags.m_extendedShader = EExtendedShader::Flat;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::Opaque: {
CModelFlags flags(1, 0, 3, moduCol);
flags.m_extendedShader = EExtendedShader::Lighting;
// flags.m_extendedShader = EExtendedShader::Lighting;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::Alpha: {
CModelFlags flags(5, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
flags.m_noCull = !xb6_29_cullFaces;
flags.m_noZWrite = !xb7_24_depthWrite;
// flags.m_noCull = !xb6_29_cullFaces;
// flags.m_noZWrite = !xb7_24_depthWrite;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::Additive: {
CModelFlags flags(7, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
flags.m_noCull = !xb6_29_cullFaces;
flags.m_noZWrite = !xb7_24_depthWrite;
flags.m_depthGreater = xb6_30_depthGreater;
// flags.m_noCull = !xb6_29_cullFaces;
// flags.m_noZWrite = !xb7_24_depthWrite;
// flags.m_depthGreater = xb6_30_depthGreater;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::AlphaAdditiveOverdraw: {
CModelFlags flags(5, 0, xb6_31_depthTest, moduCol);
flags.m_noCull = !xb6_29_cullFaces;
flags.m_noZWrite = !xb7_24_depthWrite;
// flags.m_noCull = !xb6_29_cullFaces;
// flags.m_noZWrite = !xb7_24_depthWrite;
model->Draw(flags);
flags.x0_blendMode = 7;
flags.x1_matSetIdx = 0;
flags.x2_flags = (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest);
flags.x4_color = moduCol;
flags.m_noCull = !xb6_29_cullFaces;
// flags.m_noCull = !xb6_29_cullFaces;
model->Draw(flags);
break;
}

View File

@ -5,7 +5,7 @@
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/GuiSys/CGuiCamera.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"

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@ -4,7 +4,7 @@
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/World/CPlayer.hpp"
#include <zeus/CEulerAngles.hpp>

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@ -3,7 +3,7 @@
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/GuiSys/CAuiImagePane.hpp"
#include "Runtime/GuiSys/CGuiCamera.hpp"

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@ -1,27 +1,23 @@
#include "Runtime/GuiSys/CSplashScreen.hpp"
#include <array>
#include "Runtime/CArchitectureMessage.hpp"
#include "Runtime/CArchitectureQueue.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include "CArchitectureMessage.hpp"
#include "CArchitectureQueue.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CCubeRenderer.hpp"
namespace metaforce {
constexpr std::array SplashTextures{"TXTR_NintendoLogo"sv, "TXTR_RetroLogo"sv, "TXTR_DolbyLogo"sv};
CSplashScreen::CSplashScreen(ESplashScreen which)
: CIOWin("SplashScreen")
, x14_which(which)
, m_texture(g_SimplePool->GetObj(SplashTextures[size_t(which)])) {}
: CIOWin("SplashScreen"), x14_which(which), x28_texture(g_SimplePool->GetObj(SplashTextures[size_t(which)])) {}
CIOWin::EMessageReturn CSplashScreen::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) {
switch (msg.GetType()) {
case EArchMsgType::TimerTick: {
if (!x25_textureLoaded) {
if (!m_texture.IsLoaded())
if (!x28_texture.IsLoaded())
return EMessageReturn::Exit;
x25_textureLoaded = true;
}
@ -56,7 +52,7 @@ void CSplashScreen::Draw() {
}
SCOPED_GRAPHICS_DEBUG_GROUP("CSplashScreen::Draw", zeus::skGreen);
zeus::CColor color;
zeus::CColor color = zeus::skWhite;
if (x14_which == ESplashScreen::Nintendo) {
color = zeus::CColor{0.86f, 0.f, 0.f, 1.f};
}
@ -67,22 +63,34 @@ void CSplashScreen::Draw() {
color.a() = x18_splashTimeout * 2.f;
}
CGraphics::SetAlphaCompare(ERglAlphaFunc::Always, 0, ERglAlphaOp::And, ERglAlphaFunc::Always, 0);
g_Renderer->SetModelMatrix({});
CGraphics::SetViewPointMatrix({});
// CGraphics::SetTevOp(Stage0, ?);
// CGraphics::SetTevOp(Stage1, skPassThru);
g_Renderer->SetBlendMode_AlphaBlended();
const auto& tex = *x28_texture.GetObj();
const auto width = tex.GetWidth();
const auto height = tex.GetHeight();
if (x14_which == ESplashScreen::Nintendo || x14_which == ESplashScreen::Retro) {
CGraphics::SetOrtho(-10.f, 650.f, -5.5f, 484.5f, -1.f, 1.f);
CGraphics::SetCullMode(ERglCullMode::None);
// TODO
CGraphics::SetCullMode(ERglCullMode::Front);
} else {
// TODO
// CGraphics::Render2D();
}
zeus::CRectangle rect;
rect.size.x() = m_texture->GetWidth() / (480.f * g_Viewport.aspect);
rect.size.y() = m_texture->GetHeight() / 480.f;
rect.size.x() = width / (480.f * g_Viewport.aspect);
rect.size.y() = height / 480.f;
rect.position.x() = 0.5f - rect.size.x() / 2.f;
rect.position.y() = 0.5f - rect.size.y() / 2.f;
aurora::gfx::queue_textured_quad(aurora::gfx::CameraFilterType::Blend, tex.GetTexture(),
aurora::gfx::ZComp::Always, false, color, 1.f, rect, 0.f);
aurora::gfx::queue_textured_quad(
aurora::gfx::CameraFilterType::Blend,
m_texture->GetTexture(),
aurora::gfx::ZComp::Always,
false,
color,
1.f,
rect,
0.f
);
// Progressive scan options omitted
}
} // namespace metaforce

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@ -19,7 +19,7 @@ private:
// EProgressivePhase x20_progressivePhase = EProgressivePhase::Before;
// bool x24_progressiveSelection = true;
bool x25_textureLoaded = false;
TLockedToken<CTexture> m_texture;
TLockedToken<CTexture> x28_texture;
public:
explicit CSplashScreen(ESplashScreen);

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@ -3,7 +3,7 @@
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
namespace metaforce {

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@ -7,7 +7,7 @@
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <zeus/CColor.hpp>
@ -125,13 +125,13 @@ void CArtifactDoll::Draw(float alpha, const CStateManager& mgr, bool inArtifactC
}
CModelFlags flags(7, 0, 3, zeus::CColor(1.f, 0.f));
flags.m_extendedShader = EExtendedShader::SolidColorFrontfaceCullLEqualAlphaOnly;
x20_actorLights->ActivateLights(model->GetInstance());
// flags.m_extendedShader = EExtendedShader::SolidColorFrontfaceCullLEqualAlphaOnly;
// x20_actorLights->ActivateLights(model->GetInstance());
model->Draw(flags);
flags.x4_color = color;
flags.x4_color.a() *= alpha;
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
// flags.m_extendedShader = EExtendedShader::ForcedAdditive;
model->Draw(flags);
}
}

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@ -1,21 +1,20 @@
#include "Runtime/MP1/CCredits.hpp"
#include "Runtime/CArchitectureMessage.hpp"
#include "Runtime/CArchitectureQueue.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CMoviePlayer.hpp"
#include "Runtime/GuiSys/CRasterFont.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
#include "Runtime/GuiSys/CGuiTextSupport.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
#include "Runtime/Input/CFinalInput.hpp"
#include "Runtime/MP1/CPlayMovie.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
namespace metaforce::MP1 {
namespace {
logvisor::Module Log("CCredits");
}
static logvisor::Module Log("CCredits");
CCredits::CCredits()
: CIOWin("Credits")
, x18_creditsTable(g_SimplePool->GetObj(g_tweakGui->GetCreditsTable()))
@ -199,6 +198,7 @@ CIOWin::EMessageReturn CCredits::ProcessUserInput(const CFinalInput& input) {
}
return EMessageReturn::Exit;
}
void CCredits::DrawVideo() {
/* Correct movie aspect ratio */
float hPad, vPad;
@ -247,9 +247,10 @@ void CCredits::DrawText() {
}
void CCredits::DrawText(CGuiTextSupport& text, const zeus::CVector3f& translation) {
// auto region = g_Renderer->SetViewportOrtho(false, -4096, 4096);
zeus::CTransform xf = zeus::CTransform::Translate(translation);
g_Renderer->SetModelMatrix(xf);
CGraphics::SetCullMode(ERglCullMode::None);
g_Renderer->SetViewportOrtho(true, -4096.f, 4096.f);
g_Renderer->SetModelMatrix(zeus::CTransform::Translate(translation));
g_Renderer->SetDepthReadWrite(false, false);
text.Render();
}

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@ -2,7 +2,8 @@
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
namespace metaforce::MP1 {
@ -32,7 +33,7 @@ void CGameCubeDoll::Draw(float alpha) {
g_Renderer->SetPerspective(55.f, g_Viewport.x8_width, g_Viewport.xc_height, 0.2f, 4096.f);
CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2.f, 0.f));
x18_actorLights->ActivateLights(x0_model->GetInstance());
x18_actorLights->ActivateLights();
CGraphics::SetModelMatrix(zeus::CTransform::RotateZ(zeus::degToRad(360.f * CGraphics::GetSecondsMod900() * -0.25f)) *
zeus::CTransform::Scale(0.2f));
CModelFlags flags(5, 0, 3, zeus::CColor(1.f, alpha * x1c_fader));

View File

@ -9,7 +9,7 @@
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/AutoMapper/CAutoMapper.hpp"
#include "Runtime/Camera/CFirstPersonCamera.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/GuiSys/CGuiCamera.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CGuiModel.hpp"

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@ -4,7 +4,7 @@
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/GuiSys/CCompoundTargetReticle.hpp"
#include "Runtime/GuiSys/CTargetingManager.hpp"
@ -395,7 +395,7 @@ void CPlayerVisor::DrawScanEffect(const CStateManager& mgr, CTargetingManager* t
CModelFlags flags(5, 0, 0,
frameColor + g_tweakGuiColors->GetScanFrameImpulseColor() *
zeus::CColor(x550_scanFrameColorImpulseInterp, x550_scanFrameColorImpulseInterp));
flags.m_noCull = true;
// TODO flags.m_noCull = true;
const zeus::CTransform verticalFlip = zeus::CTransform::Scale(1.f, 1.f, -1.f);
const zeus::CTransform horizontalFlip = zeus::CTransform::Scale(-1.f, 1.f, 1.f);

View File

@ -2,12 +2,11 @@
#include "Runtime/CDependencyGroup.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Collision/CollisionUtil.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/World/CMorphBall.hpp"
#include <algorithm>
#include <array>
#include <cfloat>
#include <cmath>
@ -348,18 +347,20 @@ void CSamusDoll::Draw(const CStateManager& mgr, float alpha) {
{
CGraphics::SetModelMatrix(gunXf);
x1f4_invBeam->GetInstance().ActivateLights(x23c_lights);
// TODO
// CGraphics::LoadLight(ERglLight::Zero, x248_);
// old: x1f4_invBeam->GetInstance().ActivateLights(x23c_lights);
CModelFlags flags = {};
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
// flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
flags.x4_color = zeus::skWhite;
x1f4_invBeam->Draw(flags);
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
// flags.m_extendedShader = EExtendedShader::ForcedAlpha;
flags.x4_color = zeus::CColor(1.f, alpha);
x1f4_invBeam->Draw(flags);
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
// flags.m_extendedShader = EExtendedShader::ForcedAdditive;
flags.x4_color = zeus::CColor(1.f, alpha * itemPulse * x5c_beamPulseFactor);
x1f4_invBeam->Draw(flags);
}
@ -371,14 +372,14 @@ void CSamusDoll::Draw(const CStateManager& mgr, float alpha) {
float alphaBlend = (visorT < 0.25f) ? 1.f - 2.f * visorT : (visorT < 0.5f) ? 2.f * (visorT - 0.25f) + 0.5f : 1.f;
float addBlend = (visorT > 0.75f) ? 1.f - 4.f * (visorT - 0.75f) : (visorT > 0.5f) ? 4.f * (visorT - 0.5f) : 0.f;
x200_invVisor->GetInstance().ActivateLights(x23c_lights);
// x200_invVisor->GetInstance().ActivateLights(x23c_lights);
CModelFlags flags = {};
flags.m_extendedShader = EExtendedShader::Lighting;
// flags.m_extendedShader = EExtendedShader::Lighting;
flags.x4_color =
zeus::CColor::lerp(zeus::CColor(1.f, alpha), zeus::CColor(alphaBlend, alpha), x68_visorPulseFactor);
x200_invVisor->Draw(flags);
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
// flags.m_extendedShader = EExtendedShader::ForcedAdditive;
flags.x4_color = zeus::CColor(1.f, alpha * addBlend * x68_visorPulseFactor);
x200_invVisor->Draw(flags);
}
@ -386,25 +387,25 @@ void CSamusDoll::Draw(const CStateManager& mgr, float alpha) {
if (x270_25_hasGrappleBeam) {
CGraphics::SetModelMatrix(grappleXf);
x20c_invGrappleBeam->GetInstance().ActivateLights(x23c_lights);
// x20c_invGrappleBeam->GetInstance().ActivateLights(x23c_lights);
CModelFlags flags = {};
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
// flags.m_extendedShader = EExtendedShader::ForcedAlpha;
flags.x4_color = zeus::CColor(1.f, alpha);
x20c_invGrappleBeam->Draw(flags);
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
// flags.m_extendedShader = EExtendedShader::ForcedAdditive;
flags.x4_color = zeus::CColor(1.f, alpha * itemPulse * x60_grapplePulseFactor);
x20c_invGrappleBeam->Draw(flags);
} else if (x44_suit >= CPlayerState::EPlayerSuit::FusionPower) {
CGraphics::SetModelMatrix(grappleXf);
x218_invFins->GetInstance().ActivateLights(x23c_lights);
// x218_invFins->GetInstance().ActivateLights(x23c_lights);
CModelFlags flags = {};
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
// flags.m_extendedShader = EExtendedShader::ForcedAlpha;
flags.x4_color = zeus::CColor(1.f, alpha);
x218_invFins->Draw(flags);
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
// flags.m_extendedShader = EExtendedShader::ForcedAdditive;
flags.x4_color = zeus::CColor(1.f, alpha * suitPulse);
x218_invFins->Draw(flags);
}
@ -421,16 +422,16 @@ void CSamusDoll::Draw(const CStateManager& mgr, float alpha) {
if (ballAlpha > 0.f) {
CModelFlags flags = {};
flags.x1_matSetIdx = x1e0_ballMatIdx;
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
// flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
flags.x4_color = zeus::skWhite;
x184_ballModelData->Render(mgr, x10_ballXf, x24c_actorLights.get(), flags);
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
// flags.m_extendedShader = EExtendedShader::ForcedAlpha;
flags.x4_color = zeus::skWhite;
flags.x4_color.a() = alpha * ballAlpha;
x184_ballModelData->Render(mgr, x10_ballXf, x24c_actorLights.get(), flags);
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
// flags.m_extendedShader = EExtendedShader::ForcedAdditive;
flags.x4_color = zeus::skWhite;
flags.x4_color.a() = x6c_ballPulseFactor * alpha * ballAlpha * itemPulse;
x184_ballModelData->Render(mgr, x10_ballXf, x24c_actorLights.get(), flags);
@ -455,7 +456,7 @@ void CSamusDoll::Draw(const CStateManager& mgr, float alpha) {
spinAlpha *= 0.5f;
if (spinAlpha > 0.f) {
CModelFlags flags = {};
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
// flags.m_extendedShader = EExtendedShader::ForcedAdditive;
flags.x1_matSetIdx = x1e0_ballMatIdx;
flags.x4_color = zeus::CColor(1.f, spinAlpha * alpha);
x184_ballModelData->Render(
@ -468,18 +469,18 @@ void CSamusDoll::Draw(const CStateManager& mgr, float alpha) {
CGraphics::SetModelMatrix(x10_ballXf);
CModelFlags flags = {};
flags.x1_matSetIdx = x1e4_glassMatIdx;
x1d4_spiderBallGlass->GetInstance().ActivateLights(x23c_lights);
// x1d4_spiderBallGlass->GetInstance().ActivateLights(x23c_lights);
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
// flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
flags.x4_color = zeus::skWhite;
x1d4_spiderBallGlass->Draw(flags);
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
// flags.m_extendedShader = EExtendedShader::ForcedAlpha;
flags.x4_color = zeus::skWhite;
flags.x4_color.a() = alpha;
x1d4_spiderBallGlass->Draw(flags);
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
// flags.m_extendedShader = EExtendedShader::ForcedAdditive;
flags.x4_color = zeus::skWhite;
flags.x4_color.a() = x6c_ballPulseFactor * alpha * itemPulse;
x1d4_spiderBallGlass->Draw(flags);
@ -497,16 +498,16 @@ void CSamusDoll::Draw(const CStateManager& mgr, float alpha) {
} else {
CModelFlags flags = {};
flags.x1_matSetIdx = x1e0_ballMatIdx;
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
// flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
flags.x4_color = zeus::skWhite;
x184_ballModelData->Render(mgr, x10_ballXf, x24c_actorLights.get(), flags);
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
// flags.m_extendedShader = EExtendedShader::ForcedAlpha;
flags.x4_color = zeus::skWhite;
flags.x4_color.a() = alpha;
x184_ballModelData->Render(mgr, x10_ballXf, x24c_actorLights.get(), flags);
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
// flags.m_extendedShader = EExtendedShader::ForcedAdditive;
flags.x4_color = zeus::skWhite;
flags.x4_color.a() = x6c_ballPulseFactor * alpha * itemPulse;
x184_ballModelData->Render(mgr, x10_ballXf, x24c_actorLights.get(), flags);
@ -549,18 +550,18 @@ void CSamusDoll::Draw(const CStateManager& mgr, float alpha) {
CGraphics::SetModelMatrix(x10_ballXf);
CModelFlags spiderBallGlassFlags = {};
spiderBallGlassFlags.x1_matSetIdx = x1e4_glassMatIdx;
x1d4_spiderBallGlass->GetInstance().ActivateLights(x23c_lights);
// x1d4_spiderBallGlass->GetInstance().ActivateLights(x23c_lights);
spiderBallGlassFlags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
// spiderBallGlassFlags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
spiderBallGlassFlags.x4_color = zeus::skWhite;
x1d4_spiderBallGlass->Draw(spiderBallGlassFlags);
spiderBallGlassFlags.m_extendedShader = EExtendedShader::ForcedAlpha;
// spiderBallGlassFlags.m_extendedShader = EExtendedShader::ForcedAlpha;
spiderBallGlassFlags.x4_color = zeus::skWhite;
spiderBallGlassFlags.x4_color.a() = alpha;
x1d4_spiderBallGlass->Draw(spiderBallGlassFlags);
spiderBallGlassFlags.m_extendedShader = EExtendedShader::ForcedAdditive;
// spiderBallGlassFlags.m_extendedShader = EExtendedShader::ForcedAdditive;
spiderBallGlassFlags.x4_color = zeus::skWhite;
spiderBallGlassFlags.x4_color.a() = x6c_ballPulseFactor * alpha * itemPulse;
x1d4_spiderBallGlass->Draw(spiderBallGlassFlags);

View File

@ -2,30 +2,6 @@
#include <array>
#include "NESEmulator/CNESShader.hpp"
#include "Runtime/Graphics/Shaders/CAABoxShader.hpp"
#include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp"
#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Runtime/Graphics/Shaders/CColoredStripShader.hpp"
#include "Runtime/Graphics/Shaders/CEnergyBarShader.hpp"
#include "Runtime/Graphics/Shaders/CEnvFxShaders.hpp"
#include "Runtime/Graphics/Shaders/CFluidPlaneShader.hpp"
#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
#include "Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp"
#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp"
#include "Runtime/Graphics/Shaders/CRadarPaintShader.hpp"
#include "Runtime/Graphics/Shaders/CRandomStaticFilter.hpp"
#include "Runtime/Graphics/Shaders/CScanLinesFilter.hpp"
#include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp"
#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp"
#include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp"
#include "Runtime/Graphics/Shaders/CWorldShadowShader.hpp"
#include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp"
#include "Runtime/CDependencyGroup.hpp"
#include "Runtime/CGameHintInfo.hpp"
#include "Runtime/CWorldSaveGameInfo.hpp"
@ -64,12 +40,6 @@
#include "Runtime/World/CStateMachine.hpp"
#include "Runtime/World/CScriptMazeNode.hpp"
#include "Audio/SFX/Misc.h"
#include "Audio/SFX/MiscSamus.h"
#include "Audio/SFX/UI.h"
#include "Audio/SFX/Weapons.h"
#include "Audio/SFX/ZZZ.h"
#include "Runtime/MP1/CCredits.hpp"
#include <magic_enum.hpp>
@ -127,7 +97,6 @@ CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent, boo::IAudioVoi
, x44_guiSys(*g_ResFactory, *g_SimplePool, CGuiSys::EUsageMode::Zero) {
auto* m = static_cast<CMain*>(g_Main);
// x30_inputGenerator.startScanning();
g_InputGenerator = &x30_inputGenerator;
CAudioSys::SysSetVolume(0x7f);
@ -253,54 +222,22 @@ CGameArchitectureSupport::~CGameArchitectureSupport() {
void CGameArchitectureSupport::charKeyDown(uint8_t charCode, aurora::ModifierKey mods, bool isRepeat) {
x30_inputGenerator.charKeyDown(charCode, mods, isRepeat);
// m_parent.m_console->handleCharCode(charCode, mods, isRepeat);
}
void CGameArchitectureSupport::specialKeyDown(aurora::SpecialKey key, aurora::ModifierKey mods, bool isRepeat) {
x30_inputGenerator.specialKeyDown(key, mods, isRepeat);
// m_parent.m_console->handleSpecialKeyDown(key, mods, isRepeat);
}
void CGameArchitectureSupport::specialKeyUp(aurora::SpecialKey key, aurora::ModifierKey mods) {
x30_inputGenerator.specialKeyUp(key, mods);
// m_parent.m_console->handleSpecialKeyUp(key, mods);
}
CMain::CMain(IFactory* resFactory, CSimplePool* resStore)
: m_booSetter()
, xe4_gameplayResult(EGameplayResult::Playing)
: xe4_gameplayResult(EGameplayResult::Playing)
, x128_globalObjects(std::make_unique<CGameGlobalObjects>(resFactory, resStore)) {
g_Main = this;
}
CMain::BooSetter::BooSetter() {
// CGraphics::InitializeBoo();
CParticleSwooshShaders::Initialize();
CThermalColdFilter::Initialize();
CThermalHotFilter::Initialize();
CSpaceWarpFilter::Initialize();
CCameraBlurFilter::Initialize();
CXRayBlurFilter::Initialize();
// CFogVolumePlaneShader::Initialize();
CFogVolumeFilter::Initialize();
CEnergyBarShader::Initialize();
CRadarPaintShader::Initialize();
CMapSurfaceShader::Initialize();
CPhazonSuitFilter::Initialize();
CAABoxShader::Initialize();
CWorldShadowShader::Initialize();
CColoredQuadFilter::Initialize();
CColoredStripShader::Initialize();
CTexturedQuadFilter::Initialize();
CTexturedQuadFilterAlpha::Initialize();
CTextSupportShader::Initialize();
CScanLinesFilter::Initialize();
CRandomStaticFilter::Initialize();
CEnvFxShaders::Initialize();
CNESShader::Initialize();
CMoviePlayer::Initialize();
}
void CMain::RegisterResourceTweaks() {}
void CGameGlobalObjects::AddPaksAndFactories() {
@ -324,7 +261,7 @@ void CGameGlobalObjects::AddPaksAndFactories() {
fmgr->AddFactory(FOURCC('PART'), FFactoryFunc(FParticleFactory));
fmgr->AddFactory(FOURCC('FRME'), FFactoryFunc(RGuiFrameFactoryInGame));
fmgr->AddFactory(FOURCC('FONT'), FFactoryFunc(FRasterFontFactory));
fmgr->AddFactory(FOURCC('CMDL'), FMemFactoryFunc(FPCModelFactory));
fmgr->AddFactory(FOURCC('CMDL'), FMemFactoryFunc(FModelFactory));
fmgr->AddFactory(FOURCC('CINF'), FFactoryFunc(FCharLayoutInfo));
fmgr->AddFactory(FOURCC('CSKR'), FFactoryFunc(FSkinRulesFactory));
fmgr->AddFactory(FOURCC('ANCS'), FFactoryFunc(FAnimCharacterSet));
@ -436,14 +373,11 @@ void CMain::ResetGameState() {
void CMain::InitializeSubsystems() {
CBasics::Initialize();
CModelShaders::Initialize();
CLineRenderer::Initialize();
CElementGen::Initialize();
CAnimData::InitializeCache();
CDecalManager::Initialize();
CGBASupport::Initialize();
CPatterned::Initialize();
// CGraphics::g_BooFactory->waitUntilShadersReady();
}
void CMain::MemoryCardInitializePump() {
@ -760,12 +694,10 @@ void CMain::Draw() {
void CMain::ShutdownSubsystems() {
CMoviePlayer::Shutdown();
CLineRenderer::Shutdown();
CDecalManager::Shutdown();
CElementGen::Shutdown();
CAnimData::FreeCache();
CMemoryCardSys::Shutdown();
CModelShaders::Shutdown();
CMappableObject::Shutdown();
}
@ -773,32 +705,7 @@ void CMain::Shutdown() {
x128_globalObjects->m_gameResFactory->UnloadPersistentResources();
x164_archSupport.reset();
ShutdownSubsystems();
CParticleSwooshShaders::Shutdown();
CThermalColdFilter::Shutdown();
CThermalHotFilter::Shutdown();
CSpaceWarpFilter::Shutdown();
CCameraBlurFilter::Shutdown();
CXRayBlurFilter::Shutdown();
// CFogVolumePlaneShader::Shutdown();
CFogVolumeFilter::Shutdown();
CEnergyBarShader::Shutdown();
CRadarPaintShader::Shutdown();
CMapSurfaceShader::Shutdown();
CPhazonSuitFilter::Shutdown();
CAABoxShader::Shutdown();
CWorldShadowShader::Shutdown();
CColoredQuadFilter::Shutdown();
CColoredStripShader::Shutdown();
CTexturedQuadFilter::Shutdown();
CTexturedQuadFilterAlpha::Shutdown();
CTextSupportShader::Shutdown();
CScanLinesFilter::Shutdown();
CRandomStaticFilter::Shutdown();
CEnvFxShaders::Shutdown();
CFluidPlaneShader::Shutdown();
CFluidPlaneManager::RippleMapTex.reset();
CNESShader::Shutdown();
CBooModel::Shutdown();
// CBooModel::Shutdown();
// CGraphics::ShutdownBoo();
ShutdownDiscord();
}

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@ -17,7 +17,7 @@
#include "Runtime/Character/CAnimData.hpp"
#include "Runtime/Particle/CDecalManager.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Audio/CAudioSys.hpp"
#include "Runtime/Input/CInputGenerator.hpp"
#include "Runtime/GuiSys/CGuiSys.hpp"
@ -71,7 +71,7 @@ class CGameGlobalObjects {
}
void AddPaksAndFactories();
static IRenderer* AllocateRenderer(IObjectStore& store, IFactory& resFactory) {
g_Renderer = new CBooRenderer(store, resFactory);
g_Renderer = new CCubeRenderer(store, resFactory);
return g_Renderer;
}
@ -174,10 +174,6 @@ class CMain : public IMain {
friend class CGameArchitectureSupport;
private:
struct BooSetter {
BooSetter();
} m_booSetter;
// COsContext x0_osContext;
// CMemorySys x6c_memSys;
CTweaks x70_tweaks;

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@ -84,7 +84,7 @@ CBabygoth::CBabygoth(TUniqueId uid, std::string_view name, const CEntityInfo& in
TLockedToken<CSkinRules> skin = g_SimplePool->GetObj({SBIG('CSKR'), babyData.x13c_noShellSkin});
xa08_noShellModel =
CToken(TObjOwnerDerivedFromIObj<CSkinnedModel>::GetNewDerivedObject(std::make_unique<CSkinnedModel>(
model, skin, x64_modelData->GetAnimationData()->GetModelData()->GetLayoutInfo(), 1)));
model, skin, x64_modelData->GetAnimationData()->GetModelData()->GetLayoutInfo())));
xa14_crackOneParticle = g_SimplePool->GetObj({SBIG('PART'), babyData.x14c_crackOneParticle});
xa20_crackTwoParticle = g_SimplePool->GetObj({SBIG('PART'), babyData.x150_crackTwoParticle});
xa2c_destroyShellParticle = g_SimplePool->GetObj({SBIG('PART'), babyData.x154_destroyShellParticle});

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@ -156,7 +156,7 @@ void CBeetle::Render(CStateManager& mgr) {
if (x428_damageCooldownTimer >= 0.f && x42c_color.a() == 1.f) {
if (x5ac_tailModel) {
CModelFlags flags(2, 0, 3, zeus::skWhite);
flags.addColor = x42c_color;
// TODO flags.addColor = x42c_color;
x5ac_tailModel->Render(mgr, tailXf, x90_actorLights.get(), flags);
}
} else if (x5ac_tailModel) {

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@ -4,7 +4,7 @@
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/Collision/CCollisionActor.hpp"

View File

@ -1,7 +1,7 @@
#include "Runtime/MP1/World/CBurrower.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CGameArea.hpp"
#include "Runtime/World/CPatternedInfo.hpp"

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@ -3,7 +3,7 @@
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CGameLight.hpp"

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@ -7,7 +7,7 @@
#include "Runtime/Collision/CCollisionActor.hpp"
#include "Runtime/Collision/CCollisionActorManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/MP1/World/CFlaahgraProjectile.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CActorParameters.hpp"

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@ -4,7 +4,7 @@
#include "Runtime/CStateManager.hpp"
#include "Runtime/Character/CPASAnimParmData.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/MP1/World/CSpacePirate.hpp"
#include "Runtime/Weapon/CEnergyProjectile.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"

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@ -130,7 +130,7 @@ void CGrenadeLauncher::PreRender(CStateManager& mgr, const zeus::CFrustum& frust
if (x3f4_damageAddColor.a() == 1.f) {
xb4_drawFlags = CModelFlags{2, 0, 3, zeus::skWhite};
// Original code redundantly sets a() = 1.f
xb4_drawFlags.addColor = x3f4_damageAddColor;
// TODO xb4_drawFlags.addColor = x3f4_damageAddColor;
} else {
xb4_drawFlags = CModelFlags{5, 0, 3, x3f4_damageAddColor};
}

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@ -9,7 +9,7 @@
#include "Runtime/Collision/CCollisionActor.hpp"
#include "Runtime/Collision/CCollisionActorManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CParticleElectric.hpp"
#include "Runtime/Particle/CParticleSwoosh.hpp"

View File

@ -53,7 +53,7 @@ CMagdolite::CMagdolite(TUniqueId uid, std::string_view name, const CEntityInfo&
, x690_headlessModel(
CToken(TObjOwnerDerivedFromIObj<CSkinnedModel>::GetNewDerivedObject(std::make_unique<CSkinnedModel>(
g_SimplePool->GetObj({SBIG('CMDL'), modelId}), g_SimplePool->GetObj({SBIG('CSKR'), skinId}),
x64_modelData->GetAnimationData()->GetModelData()->GetLayoutInfo(), 1))))
x64_modelData->GetAnimationData()->GetModelData()->GetLayoutInfo()))))
, x6a8_flameInfo(magData)
, x6cc_flameThrowerDesc(g_SimplePool->GetObj("FlameThrower"sv))
, x6d4_flameThrowerDamage(dInfo1)

View File

@ -6,7 +6,7 @@
#include "Runtime/Collision/CCollisionActorManager.hpp"
#include "Runtime/Collision/CGameCollision.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"
#include "Runtime/World/CGameArea.hpp"
#include "Runtime/World/CPatternedInfo.hpp"

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@ -5,7 +5,7 @@
#include "Runtime/Collision/CCollisionActor.hpp"
#include "Runtime/Collision/CCollisionActorManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/MP1/World/CEnergyBall.hpp"
#include "Runtime/MP1/World/CIceAttackProjectile.hpp"
#include "Runtime/MP1/World/CMetroidPrimeRelay.hpp"

View File

@ -6,7 +6,7 @@
#include "Runtime/Collision/CGameCollision.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptEffect.hpp"
@ -124,7 +124,7 @@ COmegaPirate::COmegaPirate(TUniqueId uid, std::string_view name, const CEntityIn
CAssetId skeletonLayoutInfoId)
: CElitePirate(uid, name, info, xf, std::move(mData), pInfo, actParms, data)
, x9d0_initialScale(GetModelData()->GetScale())
, x9f0_skeletonModel(*g_SimplePool, skeletonModelId, skeletonSkinRulesId, skeletonLayoutInfoId, 0)
, x9f0_skeletonModel(*g_SimplePool, skeletonModelId, skeletonSkinRulesId, skeletonLayoutInfoId)
, xb70_thermalSpot(g_SimplePool->GetObj("Thermal_Spot_2"sv)) {
x9a4_scriptWaypointPlatforms.reserve(3);
x9b8_scriptEffects.reserve(24);

View File

@ -71,7 +71,7 @@ CParasite::CParasite(TUniqueId uid, std::string_view name, EFlavorType flavor, c
TLockedToken<CModel> skin = g_SimplePool->GetObj({FOURCC('CSKR'), skinRes});
x624_extraModel =
CToken(TObjOwnerDerivedFromIObj<CSkinnedModel>::GetNewDerivedObject(std::make_unique<CSkinnedModel>(
model, skin, x64_modelData->GetAnimationData()->GetModelData()->GetLayoutInfo(), 1)));
model, skin, x64_modelData->GetAnimationData()->GetModelData()->GetLayoutInfo())));
break;
}
default:

View File

@ -3,7 +3,7 @@
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path

View File

@ -5,7 +5,7 @@
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CParticleElectric.hpp"
#include "Runtime/Particle/CParticleSwoosh.hpp"

View File

@ -4,7 +4,7 @@
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CHUDBillboardEffect.hpp"

View File

@ -6,7 +6,7 @@
#include "Runtime/Character/CCharLayoutInfo.hpp"
#include "Runtime/Character/CPASAnimParmData.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/MP1/World/CMetroid.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"
#include "Runtime/World/CPatternedInfo.hpp"

View File

@ -2,7 +2,7 @@
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/Shaders/CDecalShaders.hpp"
#include "Runtime/Particle/CDecal.hpp"
#include "Runtime/Particle/CDecalDescription.hpp"

View File

@ -2,7 +2,7 @@
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Character/CActorLights.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Graphics/Shaders/CElementGenShaders.hpp"
#include "Runtime/Particle/CElectricDescription.hpp"
@ -1077,12 +1077,12 @@ void CElementGen::RenderModels(const CActorLights* actorLights) {
} else {
CModel* model = desc->x5c_x48_PMDL.m_token.GetObj();
if (actorLights)
actorLights->ActivateLights(model->GetInstance());
actorLights->ActivateLights();
if (g_subtractBlend) {
model->Draw({5, 0, 1, zeus::CColor(1.f, 0.5f)});
} else if (desc->x44_31_x31_25_PMAB) {
CModelFlags flags{7, 0, 1, col};
flags.m_extendedShader = EExtendedShader::ForcedAdditiveNoZWrite;
// flags.m_extendedShader = EExtendedShader::ForcedAdditiveNoZWrite;
model->Draw(flags);
} else if (1.f == col.a()) {
model->Draw({0, 0, 3, zeus::skWhite});
@ -1215,7 +1215,7 @@ void CElementGen::RenderLines() {
}
}
m_lineRenderer->Render(g_Renderer->IsThermalVisorHotPass(), moduColor);
// m_lineRenderer->Render(g_Renderer->IsThermalVisorHotPass(), moduColor);
}
void CElementGen::RenderParticles() {

View File

@ -3,7 +3,7 @@
#include <algorithm>
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Particle/CElectricDescription.hpp"
@ -108,7 +108,7 @@ void CParticleElectric::DrawLineStrip(const std::vector<zeus::CVector3f>& verts,
for (const zeus::CVector3f& vert : verts) {
renderer.AddVertex(vert, useColor, width);
}
renderer.Render(g_Renderer->IsThermalVisorHotPass());
renderer.Render(); // g_Renderer->IsThermalVisorHotPass()
}
void CParticleElectric::RenderLines() {

View File

@ -1,7 +1,7 @@
#include "Runtime/Particle/CParticleSwoosh.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Particle/CParticleGlobals.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
@ -479,7 +479,7 @@ void CParticleSwoosh::RenderNSidedSpline() {
}
if (x1bc_prim == GX::LINES) {
m_lineRenderer->Render(g_Renderer->IsThermalVisorHotPass());
// m_lineRenderer->Render(g_Renderer->IsThermalVisorHotPass());
}
}

View File

@ -8,7 +8,7 @@
namespace metaforce {
static u32 min_containing_bytes(u32 v) {
v = 32 - v;
v = (v >> 3) - ((s32) - (v & 7) >> 31);
v = (v >> 3) - (static_cast<s32>(-(v & 7)) >> 31);
return v;
}

View File

@ -1,5 +1,7 @@
#pragma once
#include "Runtime/GCNTypes.hpp"
#include <array>
#include <string>
namespace metaforce {
@ -46,7 +48,7 @@ public:
double ReadDouble();
void Get(u8* dest, u32 len);
template <class T>
template <typename T>
T Get() {
return cinput_stream_helper<T>(*this);
}

View File

@ -9,11 +9,9 @@ public:
Owned,
};
public:
CMemoryInStream(const void* ptr, u32 len) : CInputStream(ptr, len, false) {}
CMemoryInStream(const void* ptr, u32 len, EOwnerShip ownership)
: CInputStream(ptr, len, ownership == EOwnerShip::Owned) {}
u32 Read(void* dest, u32 len) override { return 0; }
};
} // namespace metaforce

View File

@ -1,4 +1,5 @@
#include "CMemoryStreamOut.hpp"
#include <cstring>
namespace metaforce {
@ -9,6 +10,7 @@ CMemoryStreamOut::~CMemoryStreamOut() {
delete[] x7c_ptr;
}
}
void CMemoryStreamOut::Write(const u8* ptr, u32 len) {
const auto offset = (x80_len - x84_position);
if (offset < len) {
@ -19,4 +21,4 @@ void CMemoryStreamOut::Write(const u8* ptr, u32 len) {
memcpy(x7c_ptr + x84_position, ptr, len);
}
}
}
} // namespace metaforce

View File

@ -8,6 +8,7 @@ public:
NotOwned,
Owned,
};
private:
u8* x7c_ptr = nullptr;
u32 x80_len = 0;

View File

@ -7,7 +7,7 @@
namespace metaforce {
static u32 min_containing_bytes(u32 v) {
v = 32 - v;
v = (v >> 3) - ((s32) - (v & 7) >> 31);
v = (v >> 3) - (static_cast<s32>(-(v & 7)) >> 31);
return v;
}

View File

@ -14,14 +14,13 @@ CZipInputStream::CZipInputStream(std::unique_ptr<CInputStream>&& strm)
CZipInputStream::~CZipInputStream() { inflateEnd(x30_zstrm.get()); }
u32 CZipInputStream::Read(void* buf, u32 len) {
x30_zstrm->next_out = static_cast<Bytef *>(buf);
x30_zstrm->next_out = static_cast<Bytef*>(buf);
x30_zstrm->avail_out = len;
if (x30_zstrm->avail_in == 0) {
x30_zstrm->avail_in = x28_strm->ReadBytes(x24_compBuf.get(),4096);
x30_zstrm->avail_in = x28_strm->ReadBytes(x24_compBuf.get(), 4096);
x30_zstrm->next_in = x24_compBuf.get();
}
inflate(x30_zstrm.get(), Z_NO_FLUSH);
return len - x30_zstrm->avail_out;
}
} // namespace metaforce

View File

@ -5,6 +5,7 @@
#include <memory>
#include <zlib.h>
namespace metaforce {
class CZipInputStream : public CInputStream {
std::unique_ptr<u8[]> x24_compBuf;
@ -17,5 +18,4 @@ public:
u32 Read(void* ptr, u32 len) override;
};
} // namespace metaforce

View File

@ -1,7 +1,7 @@
#pragma once
#include "Runtime/rstl.hpp"
#include "Runtime/Streams/CInputStream.hpp"
#include "Runtime/rstl.hpp"
namespace metaforce {
template <class T, size_t N>
void read_reserved_vector(rstl::reserved_vector<T, N>& v, CInputStream& in) {

View File

@ -46,7 +46,6 @@ zeus::CAABox cinput_stream_helper(CInputStream& in) {
return ret;
}
template <>
zeus::COBBox cinput_stream_helper(CInputStream& in) {
zeus::COBBox ret;
@ -95,13 +94,13 @@ zeus::CMatrix4f cinput_stream_helper(CInputStream& in) {
return ret.transposed();
}
template<typename T, size_t N>
rstl::reserved_vector<T,N> cinput_stream_helper(CInputStream& in) {
return rstl::reserved_vector<T,N>(in);
template <typename T, size_t N>
rstl::reserved_vector<T, N> cinput_stream_helper(CInputStream& in) {
return rstl::reserved_vector<T, N>(in);
}
// Output
template<>
template <>
void coutput_stream_helper(const zeus::CVector3f& v, COutputStream& out) {
out.Put(v.x());
out.Put(v.y());

View File

@ -18,6 +18,7 @@ class COBBox;
class CQuaternion;
class CColor;
} // namespace zeus
namespace metaforce {
// Custom helpers for input/output
template <>
@ -43,5 +44,4 @@ zeus::CMatrix4f cinput_stream_helper(CInputStream& in);
template <>
void coutput_stream_helper(const zeus::CVector3f& v, COutputStream& out);
} // namespace metaforce

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