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Proper TUniqueId implementation, minor bug fixes in CSortedListManager

This commit is contained in:
2017-08-10 06:40:07 -07:00
parent 9d85e7dbfe
commit 8409cf7868
12 changed files with 123 additions and 101 deletions

View File

@@ -27,41 +27,41 @@ class CObjectList
struct SObjectListEntry
{
CEntity* entity = nullptr;
TUniqueId next = kInvalidUniqueId;
TUniqueId prev = kInvalidUniqueId;
s16 next = -1;
s16 prev = -1;
};
SObjectListEntry x0_list[1024]; // was an rstl::prereserved_vector
EGameObjectList x2004_listEnum;
TUniqueId x2008_firstId = kInvalidUniqueId;
s16 x2008_firstId = -1;
u16 x200a_count = 0;
public:
class iterator
{
friend class CObjectList;
CObjectList& m_list;
TUniqueId m_id;
iterator(CObjectList& list, TUniqueId id) : m_list(list), m_id(id) {}
s16 m_id;
iterator(CObjectList& list, s16 id) : m_list(list), m_id(id) {}
public:
iterator& operator++() { m_id = m_list.GetNextObjectIndex(m_id); return *this; }
bool operator!=(const iterator& other) const { return m_id != other.m_id; }
CEntity* operator*() const { return m_list.GetObjectById(m_id); }
CEntity* operator*() const { return m_list.GetObjectByIndex(m_id); }
};
iterator begin() { return iterator(*this, x2008_firstId); }
iterator end() { return iterator(*this, kInvalidUniqueId); }
iterator end() { return iterator(*this, -1); }
class const_iterator
{
friend class CObjectList;
const CObjectList& m_list;
TUniqueId m_id;
const_iterator(const CObjectList& list, TUniqueId id) : m_list(list), m_id(id) {}
s16 m_id;
const_iterator(const CObjectList& list, s16 id) : m_list(list), m_id(id) {}
public:
const_iterator& operator++() { m_id = m_list.GetNextObjectIndex(m_id); return *this; }
bool operator!=(const iterator& other) const { return m_id != other.m_id; }
const CEntity* operator*() const { return m_list.GetObjectById(m_id); }
const CEntity* operator*() const { return m_list.GetObjectByIndex(m_id); }
};
const_iterator cbegin() const { return const_iterator(*this, x2008_firstId); }
const_iterator cend() const { return const_iterator(*this, kInvalidUniqueId); }
const_iterator cend() const { return const_iterator(*this, -1); }
CObjectList(EGameObjectList listEnum);
@@ -70,12 +70,13 @@ public:
const CEntity* operator[](size_t i) const;
CEntity* operator[](size_t i);
const CEntity* GetObjectById(TUniqueId uid) const;
const CEntity* GetObjectByIndex(s32 index) const { return x0_list[index].entity; }
const CEntity* GetObjectByIndex(s16 index) const { return x0_list[index].entity; }
CEntity* GetObjectByIndex(s16 index) { return x0_list[index].entity; }
CEntity* GetObjectById(TUniqueId uid);
const CEntity* GetValidObjectById(TUniqueId uid) const;
CEntity* GetValidObjectById(TUniqueId uid);
TUniqueId GetFirstObjectIndex() const { return x2008_firstId; }
TUniqueId GetNextObjectIndex(TUniqueId prev) const { return x0_list[prev & 0x3ff].next; }
s16 GetFirstObjectIndex() const { return x2008_firstId; }
s16 GetNextObjectIndex(s16 prev) const { return x0_list[prev].next; }
virtual bool IsQualified(const CEntity&);
u16 size() const { return x200a_count; }
};