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Proper TUniqueId implementation, minor bug fixes in CSortedListManager
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@@ -4,8 +4,14 @@
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namespace urde
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{
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CScriptActorRotate::CScriptActorRotate(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CVector3f& rotation, float scale, bool, bool, bool active)
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const zeus::CVector3f& rotation, float f1, bool b1, bool b2, bool active)
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: CEntity(uid, info, active, name)
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, x34_rotation(rotation)
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, x40_(f1)
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, x58_24_(false)
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, x58_25_(false)
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, x58_26_(b1)
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, x58_27_(b2)
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{
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}
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@@ -14,4 +20,9 @@ void CScriptActorRotate::Accept(IVisitor& visitor)
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visitor.Visit(this);
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}
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void CScriptActorRotate::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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CEntity::AcceptScriptMsg(msg, uid, mgr);
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}
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}
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