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Proper TUniqueId implementation, minor bug fixes in CSortedListManager

This commit is contained in:
2017-08-10 06:40:07 -07:00
parent 9d85e7dbfe
commit 8409cf7868
12 changed files with 123 additions and 101 deletions

View File

@@ -13,7 +13,8 @@ class CScriptActorRotate : public CEntity
float x44_;
std::map<TUniqueId, zeus::CTransform> x48_actors;
union {
union
{
struct
{
bool x58_24_ : 1;
@@ -29,6 +30,7 @@ public:
bool);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
};
}