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Proper TUniqueId implementation, minor bug fixes in CSortedListManager
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@@ -13,39 +13,39 @@ class CScriptSpecialFunction : public CActor
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public:
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enum class ESpecialFunction
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{
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What,
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PlayerFollowLocator,
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SpinnerController,
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ObjectFollowLocator,
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Four,
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InventoryActivator,
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MapStation,
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SaveStation,
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IntroBossRingController,
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ViewFrustumTester,
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ShotSpinnerController,
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EscapeSequence,
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BossEnergyBar,
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EndGame,
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HUDFadeIn,
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CinematicSkip,
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ScriptLayerController,
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RainSimulator,
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AreaDamage,
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ObjectFollowObject,
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RedundantHintSystem,
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DropBomb,
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TwentyTwo,
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MissileStation,
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Billboard,
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PlayerInAreaRelay,
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HUDTarget,
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FogFader,
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EnterLogbook,
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PowerBombStation,
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Ending,
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FusionRelay,
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WeaponSwitch,
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What = 0,
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PlayerFollowLocator = 1,
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SpinnerController = 2,
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ObjectFollowLocator = 3,
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Four = 4,
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InventoryActivator = 5,
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MapStation = 6,
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SaveStation = 7,
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IntroBossRingController = 8,
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ViewFrustumTester = 9,
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ShotSpinnerController = 10,
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EscapeSequence = 11,
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BossEnergyBar = 12,
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EndGame = 13,
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HUDFadeIn = 14,
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CinematicSkip = 15,
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ScriptLayerController = 16,
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RainSimulator = 17,
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AreaDamage = 18,
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ObjectFollowObject = 19,
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RedundantHintSystem = 20,
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DropBomb = 21,
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TwentyTwo = 22,
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MissileStation = 23,
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Billboard = 24,
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PlayerInAreaRelay = 25,
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HUDTarget = 26,
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FogFader = 27,
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EnterLogbook = 28,
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PowerBombStation = 29,
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Ending = 30,
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FusionRelay = 31,
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WeaponSwitch = 32,
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FogVolume = 47,
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RadialDamage = 48,
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EnvFxDensityController = 49,
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