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Proper TUniqueId implementation, minor bug fixes in CSortedListManager

This commit is contained in:
2017-08-10 06:40:07 -07:00
parent 9d85e7dbfe
commit 8409cf7868
12 changed files with 123 additions and 101 deletions

View File

@@ -13,39 +13,39 @@ class CScriptSpecialFunction : public CActor
public:
enum class ESpecialFunction
{
What,
PlayerFollowLocator,
SpinnerController,
ObjectFollowLocator,
Four,
InventoryActivator,
MapStation,
SaveStation,
IntroBossRingController,
ViewFrustumTester,
ShotSpinnerController,
EscapeSequence,
BossEnergyBar,
EndGame,
HUDFadeIn,
CinematicSkip,
ScriptLayerController,
RainSimulator,
AreaDamage,
ObjectFollowObject,
RedundantHintSystem,
DropBomb,
TwentyTwo,
MissileStation,
Billboard,
PlayerInAreaRelay,
HUDTarget,
FogFader,
EnterLogbook,
PowerBombStation,
Ending,
FusionRelay,
WeaponSwitch,
What = 0,
PlayerFollowLocator = 1,
SpinnerController = 2,
ObjectFollowLocator = 3,
Four = 4,
InventoryActivator = 5,
MapStation = 6,
SaveStation = 7,
IntroBossRingController = 8,
ViewFrustumTester = 9,
ShotSpinnerController = 10,
EscapeSequence = 11,
BossEnergyBar = 12,
EndGame = 13,
HUDFadeIn = 14,
CinematicSkip = 15,
ScriptLayerController = 16,
RainSimulator = 17,
AreaDamage = 18,
ObjectFollowObject = 19,
RedundantHintSystem = 20,
DropBomb = 21,
TwentyTwo = 22,
MissileStation = 23,
Billboard = 24,
PlayerInAreaRelay = 25,
HUDTarget = 26,
FogFader = 27,
EnterLogbook = 28,
PowerBombStation = 29,
Ending = 30,
FusionRelay = 31,
WeaponSwitch = 32,
FogVolume = 47,
RadialDamage = 48,
EnvFxDensityController = 49,