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Merge pull request #383 from henriquegemignani/feature/optimize-CrossTouchActors
Don't recreate the nearList for each entity
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845f84f8a4
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@ -2344,6 +2344,7 @@ void CStateManager::MoveActors(float dt) {
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void CStateManager::CrossTouchActors() {
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std::array<bool, 1024> visits{};
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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for (CEntity* ent : GetActorObjectList()) {
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if (ent == nullptr) {
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@ -2365,7 +2366,7 @@ void CStateManager::CrossTouchActors() {
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filter = CMaterialFilter::MakeExclude(EMaterialTypes::Trigger);
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}
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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nearList.clear();
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BuildNearList(nearList, *touchAABB, filter, &actor);
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for (const auto& id : nearList) {
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