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Complete C*Projectile construction chain, add CScriptBeam
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26
Runtime/Weapon/CGameProjectile.hpp
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26
Runtime/Weapon/CGameProjectile.hpp
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#ifndef __URDE_CGAMEPROJECTILE_HPP__
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#define __URDE_CGAMEPROJECTILE_HPP__
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#include "Collision/CMaterialList.hpp"
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#include "Weapon/CWeaponMode.hpp"
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#include "Weapon/CWeapon.hpp"
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#include "World/CDamageInfo.hpp"
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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namespace urde
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{
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class CGenDescription;
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class CWeaponDescription;
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class CGameProjectile : public CWeapon
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{
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public:
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CGameProjectile(bool, const TToken<CWeaponDescription>&, const std::string&, EWeaponType, const zeus::CTransform&,
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EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, TUniqueId, u32, bool,
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const zeus::CVector3f&, const rstl::optional_object<TLockedToken<CGenDescription>>&, s16, bool);
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static EProjectileAttrib GetBeamAttribType(EWeaponType wType);
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};
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}
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#endif // __URDE_CGAMEPROJECTILE_HPP__
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