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Remove forRenderer from CGraphics PerspectiveProjectionMatrix
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@@ -31,7 +31,7 @@ CMapSurfaceShader::CMapSurfaceShader(aurora::ArrayRef<zeus::CVector3f> vbo,
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void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CMapSurfaceShader::draw", zeus::skMagenta);
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Uniform uniform = {CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(), color};
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Uniform uniform = {CGraphics::GetPerspectiveProjectionMatrix(/*true*/) * CGraphics::g_GXModelView.toMatrix4f(), color};
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// m_uniBuf->load(&uniform, sizeof(Uniform));
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// CGraphics::SetShaderDataBinding(m_dataBind);
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// CGraphics::DrawArrayIndexed(start, count);
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