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Remove forRenderer from CGraphics PerspectiveProjectionMatrix
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@@ -55,7 +55,7 @@ void CWorldShadowShader::drawBase(float extent) {
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}};
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// m_vbo->load(verts.data(), sizeof(verts));
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m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
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m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(/*true*/) * CGraphics::g_GXModelView.toMatrix4f();
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m_uniform.m_color = zeus::skWhite;
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// m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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//
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