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https://github.com/AxioDL/metaforce.git
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Implement CWarWasp
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@@ -105,6 +105,16 @@ void PATH::sendToBlender(hecl::blender::Connection& conn, std::string_view entry
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#endif
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}
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#if 0
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for (const Node& n : nodes) {
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zeus::simd_floats f(n.position.simd);
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zeus::simd_floats no(n.position.simd + n.normal.simd);
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os.format("v = bm.verts.new((%f,%f,%f))\n"
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"v2 = bm.verts.new((%f,%f,%f))\n"
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"bm.edges.new((v, v2))\n", f[0], f[1], f[2], no[0], no[1], no[2]);
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}
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#endif
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os << "bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.001)\n"
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"path_mesh = bpy.data.meshes.new('PATH')\n"
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"bm.to_mesh(path_mesh)\n"
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@@ -9,26 +9,26 @@ struct Eyeball : IScriptObject {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<atUint32> unknown1;
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Value<atUint32> flavor;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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PatternedInfo patternedInfo;
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ActorParameters actorParameters;
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Value<float> unknown2;
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Value<float> unknown3;
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Value<float> attackDelay;
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Value<float> attackStartTime;
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UniqueID32 wpsc;
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DamageInfo damageInfo;
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UniqueID32 particle1;
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UniqueID32 particle2;
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UniqueID32 texture1;
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UniqueID32 texture2;
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Value<atUint32> unknown4;
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Value<atUint32> unknown5; // always ff
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Value<atUint32> unknown6; // always ff
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Value<atUint32> unknown7; // always ff
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Value<atUint32> unknown8;
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Value<bool> unknown9;
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UniqueID32 beamContactFxId;
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UniqueID32 beamPulseFxId;
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UniqueID32 beamTextureId;
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UniqueID32 beamGlowTextureId;
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Value<atUint32> anim0;
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Value<atUint32> anim1; // always ff
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Value<atUint32> anim2; // always ff
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Value<atUint32> anim3; // always ff
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Value<atUint32> beamSfx;
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Value<bool> attackDisabled;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
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actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
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@@ -39,20 +39,20 @@ struct Eyeball : IScriptObject {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc);
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ent->name = name + "_wpsc";
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}
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if (particle1) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle1);
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if (beamContactFxId) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamContactFxId);
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ent->name = name + "_part1";
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}
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if (particle2) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle2);
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if (beamPulseFxId) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamPulseFxId);
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ent->name = name + "_part2";
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}
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if (texture1) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(texture1);
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if (beamTextureId) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamTextureId);
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ent->name = name + "_tex1";
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}
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if (texture2) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(texture2);
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if (beamGlowTextureId) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamGlowTextureId);
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ent->name = name + "_tex2";
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}
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patternedInfo.nameIDs(pakRouter, name + "_patterned");
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@@ -61,10 +61,10 @@ struct Eyeball : IScriptObject {
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(wpsc, pathsOut);
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g_curSpec->flattenDependencies(particle1, pathsOut);
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g_curSpec->flattenDependencies(particle2, pathsOut);
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g_curSpec->flattenDependencies(texture1, pathsOut);
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g_curSpec->flattenDependencies(texture2, pathsOut);
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g_curSpec->flattenDependencies(beamContactFxId, pathsOut);
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g_curSpec->flattenDependencies(beamPulseFxId, pathsOut);
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g_curSpec->flattenDependencies(beamTextureId, pathsOut);
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g_curSpec->flattenDependencies(beamGlowTextureId, pathsOut);
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patternedInfo.depIDs(pathsOut);
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actorParameters.depIDs(pathsOut, lazyOut);
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}
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@@ -11,7 +11,7 @@ struct ScriptBeam : IScriptObject {
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<bool> unknown1;
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Value<bool> active;
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UniqueID32 wpsc;
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BeamInfo beamInfo;
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DamageInfo damageInfo;
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@@ -9,30 +9,30 @@ struct Warwasp : IScriptObject {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<atUint32> unknown1;
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Value<atUint32> flavor;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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PatternedInfo patternedInfo;
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ActorParameters actorParameters;
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Value<bool> unknown2;
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Value<atUint8> colliderType;
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DamageInfo damageInfo1;
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UniqueID32 wpsc1;
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DamageInfo damageInfo2;
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UniqueID32 particle;
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Value<atUint32> unknown3;
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UniqueID32 projectileWeapon;
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DamageInfo projectileDamage;
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UniqueID32 projectileVisorParticle;
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Value<atUint32> projectileVisorSfx;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
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actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
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}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
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if (wpsc1) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc1);
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if (projectileWeapon) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(projectileWeapon);
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ent->name = name + "_wpsc";
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}
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if (particle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle);
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if (projectileVisorParticle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(projectileVisorParticle);
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ent->name = name + "_part";
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}
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patternedInfo.nameIDs(pakRouter, name + "_patterned");
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@@ -40,8 +40,8 @@ struct Warwasp : IScriptObject {
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}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(wpsc1, pathsOut);
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g_curSpec->flattenDependencies(particle, pathsOut);
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g_curSpec->flattenDependencies(projectileWeapon, pathsOut);
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g_curSpec->flattenDependencies(projectileVisorParticle, pathsOut);
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patternedInfo.depIDs(pathsOut);
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actorParameters.depIDs(pathsOut, lazyOut);
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}
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