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Implement CWarWasp
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@@ -2235,7 +2235,7 @@ void CPlayer::Think(float dt, CStateManager& mgr) {
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x2b0_outOfWaterTicks += 1;
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x9c5_24_ = x9c4_24_visorChangeRequested;
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x9c4_31_dampUnderwaterMotion = x9c5_25_splashUpdated;
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x9c4_31_inWaterMovement = x9c5_25_splashUpdated;
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x9c5_25_splashUpdated = false;
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UpdateBombJumpStuff();
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@@ -5242,7 +5242,7 @@ const CScriptWater* CPlayer::GetVisorRunoffEffect(const CStateManager& mgr) cons
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void CPlayer::SetMorphBallState(EPlayerMorphBallState state, CStateManager& mgr) {
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if (x2f8_morphBallState == EPlayerMorphBallState::Morphed && state != EPlayerMorphBallState::Morphed)
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x9c5_26_ = x9c4_31_dampUnderwaterMotion;
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x9c5_26_ = x9c4_31_inWaterMovement;
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x2f8_morphBallState = state;
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xf9_standardCollider = state == EPlayerMorphBallState::Morphed;
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