mirror of https://github.com/AxioDL/metaforce.git
Work on CInventoryScreen
This commit is contained in:
parent
b2d375a1d7
commit
855ef53407
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@ -92,6 +92,8 @@ public:
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xc4_userSelection = sel;
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}
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int GetElementCount() const { return xc0_elementCount; }
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int GetUserSelection() const { return xc4_userSelection; }
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void ProcessUserInput(const CFinalInput& input);
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@ -26,7 +26,7 @@ CTextRenderBuffer* CGuiTextSupport::GetCurrentPageRenderBuffer() const
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{
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if (x60_renderBuf && !x308_multipageFlag)
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return const_cast<CTextRenderBuffer*>(&*x60_renderBuf);
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if (!x308_multipageFlag || x300_ <= x304_pageCounter)
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if (!x308_multipageFlag || x2ec_renderBufferPages.size() <= x304_pageCounter)
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return nullptr;
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int idx = 0;
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for (const CTextRenderBuffer& buf : x2ec_renderBufferPages)
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@ -156,7 +156,7 @@ void CGuiTextSupport::CheckAndRebuildTextBuffer()
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bool CGuiTextSupport::CheckAndRebuildRenderBuffer()
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{
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if (x308_multipageFlag || x60_renderBuf)
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if (!x308_multipageFlag || x300_)
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if (!x308_multipageFlag || x2ec_renderBufferPages.size())
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return true;
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CheckAndRebuildTextBuffer();
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@ -317,4 +317,18 @@ void CGuiTextSupport::SetScanStates(const std::vector<CSaveWorld::SScanState>* s
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}
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}
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int CGuiTextSupport::GetTotalPageCount()
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{
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if (CheckAndRebuildRenderBuffer())
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return x2ec_renderBufferPages.size();
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return -1;
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}
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void CGuiTextSupport::SetPage(int page)
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{
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x304_pageCounter = page;
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x40_primStartTimes.clear();
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x3c_curTime = 0.f;
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}
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}
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@ -101,8 +101,7 @@ class CGuiTextSupport
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std::pair<zeus::CVector2i, zeus::CVector2i> x2dc_oneBufBounds;
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std::list<CTextRenderBuffer> x2ec_renderBufferPages;
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u32 x300_ = 0;
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u32 x304_pageCounter = 0;
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int x304_pageCounter = 0;
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bool x308_multipageFlag = false;
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CTextRenderBuffer* GetCurrentPageRenderBuffer() const;
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@ -141,6 +140,9 @@ public:
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void SetCurTime(float t) { x3c_curTime = t; }
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const std::u16string& GetString() const { return x0_string; }
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void SetScanStates(const std::vector<CSaveWorld::SScanState>* scanStates);
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int GetPageCounter() const { return x304_pageCounter; }
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int GetTotalPageCount();
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void SetPage(int page);
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};
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}
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@ -1,5 +1,8 @@
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#include "CInventoryScreen.hpp"
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#include "GuiSys/CGuiTableGroup.hpp"
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#include "GuiSys/CGuiTextPane.hpp"
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#include "Input/ControlMapper.hpp"
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#include "GameGlobalObjects.hpp"
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namespace urde
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{
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@ -81,67 +84,336 @@ CInventoryScreen::CInventoryScreen(const CStateManager& mgr, CGuiFrame& frame, c
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bool CInventoryScreen::InputDisabled() const
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{
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return false;
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return std::fabs(x19c_samusDoll->GetViewInterpolation()) > 0 || x1a8_ == 1;
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}
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void CInventoryScreen::TransitioningAway()
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{
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x1a8_ = 1;
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}
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void CInventoryScreen::Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue)
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{
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CPauseScreenBase::Update(dt, rand, archQueue);
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x19c_samusDoll->Update(dt, rand);
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if (x10_mode == EMode::TextScroll)
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{
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if (x1ad_textBodyVisible)
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x1a4_textBodyAlpha = std::min(4.f * dt + x1a4_textBodyAlpha, 1.f);
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else
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x1a4_textBodyAlpha = std::max(0.f, x1a4_textBodyAlpha - 4.f * dt);
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x174_textpane_body->SetColor(zeus::CColor(1.f, x1a4_textBodyAlpha));
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x180_basewidget_yicon->SetColor(zeus::CColor(1.f, 1.f - x1a4_textBodyAlpha));
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if (x1a4_textBodyAlpha == 0.f && x1a8_ == 0)
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ChangeMode(EMode::RightTable);
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}
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x19c_samusDoll->SetInMorphball(
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x70_tablegroup_leftlog->GetUserSelection() == 1 && x10_mode != EMode::LeftTable);
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UpdateSamusDollPulses();
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if (x1a8_ == 1 && x1a4_textBodyAlpha == 0.f)
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x1a8_ = 2;
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}
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void CInventoryScreen::Touch()
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{
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CPauseScreenBase::Touch();
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x19c_samusDoll->Touch();
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}
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void CInventoryScreen::ProcessControllerInput(const CFinalInput& input)
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{
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float viewInterp = x19c_samusDoll->GetViewInterpolation();
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if (x1a8_ == 2 || (viewInterp != 0.f && viewInterp != 1.f))
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return;
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float absViewInterp = std::fabs(viewInterp);
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if (input.PY() && x19c_samusDoll->IsLoaded() && (absViewInterp > 0.f || x10_mode != EMode::TextScroll))
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x19c_samusDoll->BeginViewInterpolate(absViewInterp == 0.f);
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if (absViewInterp == 1.f)
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{
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if (input.PStart())
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{
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x19c_samusDoll->BeginViewInterpolate(false);
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x198_26_exitPauseScreen = true;
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}
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else if (input.PB())
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{
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x19c_samusDoll->BeginViewInterpolate(false);
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}
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}
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if (std::fabs(x19c_samusDoll->GetViewInterpolation()) > 0.f)
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{
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float motionAmt = input.DeltaTime() * 6.f;
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float circleUp = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleUp, input);
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float circleDown = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleDown, input);
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float circleLeft = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleLeft, input);
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float circleRight = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleRight, input);
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float moveForward = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveForward, input);
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float moveBack = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveBack, input);
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float moveLeft = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveLeft, input);
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float moveRight = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveRight, input);
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float zoomIn = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapZoomIn, input);
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float zoomOut = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapZoomOut, input);
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zeus::CVector3f moveVec = {(moveRight - moveLeft) * 0.25f * motionAmt,
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(zoomIn - zoomOut) * 0.5f * motionAmt,
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(moveForward - moveBack) * 0.25f * motionAmt};
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x19c_samusDoll->SetOffset(moveVec, input.DeltaTime());
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x19c_samusDoll->SetRotation(0.5f * motionAmt * (circleDown - circleUp),
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0.5f * motionAmt * (circleRight - circleLeft),
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input.DeltaTime());
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}
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else
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{
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x1ad_textBodyVisible = false;
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if (x10_mode == EMode::TextScroll)
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{
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int oldPage = x174_textpane_body->TextSupport()->GetPageCounter();
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int newPage = oldPage;
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int totalCount = x174_textpane_body->TextSupport()->GetTotalPageCount();
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bool lastPage = totalCount - 1 == oldPage;
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if (totalCount != -1)
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{
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if (input.PLAUp())
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newPage = std::max(oldPage - 1, 0);
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else if (input.PLADown() || (input.PA() && !lastPage))
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newPage = std::min(oldPage + 1, totalCount - 1);
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x174_textpane_body->TextSupport()->SetPage(newPage);
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if (oldPage != newPage)
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CSfxManager::SfxStart(1444, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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x198_28_pulseTextArrowTop = newPage > 1;
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x198_29_pulseTextArrowBottom = !lastPage;
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}
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else
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{
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x198_29_pulseTextArrowBottom = false;
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x198_28_pulseTextArrowTop = false;
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}
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}
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else
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{
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x198_29_pulseTextArrowBottom = false;
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x198_28_pulseTextArrowTop = false;
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}
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if (x1a8_)
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x1ad_textBodyVisible = false;
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CPauseScreenBase::ProcessControllerInput(input);
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}
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}
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void CInventoryScreen::Draw(float transInterp, float totalAlpha, float yOff)
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{
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CPauseScreenBase::Draw(transInterp, totalAlpha, std::fabs(x19c_samusDoll->GetViewInterpolation()));
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x19c_samusDoll->Draw(x4_mgr, transInterp * (1.f - x1a4_textBodyAlpha));
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}
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float CInventoryScreen::GetCameraYBias() const
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{
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return 0.f;
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return std::fabs(x19c_samusDoll->GetViewInterpolation());
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}
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bool CInventoryScreen::VReady() const
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{
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return false;
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return true;
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}
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bool CInventoryScreen::HasLeftInventoryItem(int idx) const
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{
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CPlayerState& playerState = *x4_mgr.GetPlayerState();
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switch (idx)
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{
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case 0: // Arm Cannon
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return true;
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case 1: // Morphball
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return playerState.HasPowerUp(CPlayerState::EItemType::MorphBall);
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case 2: // Suit
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return true;
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case 3: // Visor
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return true;
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case 4: // Secondary
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return playerState.HasPowerUp(CPlayerState::EItemType::SpaceJumpBoots) ||
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playerState.HasPowerUp(CPlayerState::EItemType::GrappleBeam) ||
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playerState.HasPowerUp(CPlayerState::EItemType::Missiles) ||
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playerState.HasPowerUp(CPlayerState::EItemType::ChargeBeam) ||
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playerState.HasPowerUp(CPlayerState::EItemType::SuperMissile) ||
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playerState.HasPowerUp(CPlayerState::EItemType::IceSpreader) ||
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playerState.HasPowerUp(CPlayerState::EItemType::Wavebuster) ||
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playerState.HasPowerUp(CPlayerState::EItemType::Flamethrower);
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default:
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return false;
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}
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}
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void CInventoryScreen::VActivate() const
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{
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for (int i=0 ; i<5 ; ++i)
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{
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if (HasLeftInventoryItem(i))
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{
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xa8_textpane_categories[i]->TextSupport()->SetText(xc_pauseStrg.GetString(i + 10));
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}
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else
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{
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xa8_textpane_categories[i]->TextSupport()->SetText(u"??????");
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x70_tablegroup_leftlog->GetWorkerWidget(i)->SetIsSelectable(false);
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}
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}
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x178_textpane_title->TextSupport()->SetText(xc_pauseStrg.GetString(9));
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x180_basewidget_yicon->SetVisibility(true, ETraversalMode::Children);
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}
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void CInventoryScreen::UpdateTextBody()
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{
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const SInventoryItem& sel = InventoryRegistry[x70_tablegroup_leftlog->GetUserSelection()].second[x1c_rightSel];
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std::u16string entryText = xc_pauseStrg.GetString(sel.entryStrIdx);
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if (sel.idx == 23) // Beam combo
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{
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CPlayerState& playerState = *x4_mgr.GetPlayerState();
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entryText += xc_pauseStrg.GetString(playerState.HasPowerUp(CPlayerState::EItemType::SuperMissile) ? 71 : 65);
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entryText += xc_pauseStrg.GetString(playerState.HasPowerUp(CPlayerState::EItemType::IceSpreader) ? 73 : 65);
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entryText += xc_pauseStrg.GetString(playerState.HasPowerUp(CPlayerState::EItemType::Wavebuster) ? 75 : 65);
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entryText += xc_pauseStrg.GetString(playerState.HasPowerUp(CPlayerState::EItemType::Flamethrower) ? 77 : 65);
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}
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x174_textpane_body->TextSupport()->SetText(entryText, true);
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x174_textpane_body->TextSupport()->SetPage(0);
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}
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void CInventoryScreen::ChangedMode()
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{
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if (x10_mode == EMode::TextScroll)
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{
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x1ad_textBodyVisible = true;
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UpdateTextBody();
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}
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}
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bool CInventoryScreen::HasRightInventoryItem(int idx) const
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{
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CPlayerState& playerState = *x4_mgr.GetPlayerState();
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switch (idx)
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{
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case 0: // Power Beam
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return true;
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case 1: // Ice Beam
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return playerState.HasPowerUp(CPlayerState::EItemType::IceBeam);
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case 2: // Wave Beam
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return playerState.HasPowerUp(CPlayerState::EItemType::WaveBeam);
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case 3: // Plasma Beam
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return playerState.HasPowerUp(CPlayerState::EItemType::PlasmaBeam);
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case 4: // Phazon Beam
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return playerState.HasPowerUp(CPlayerState::EItemType::PhazonSuit);
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case 5: // Morph Ball
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return playerState.HasPowerUp(CPlayerState::EItemType::MorphBall);
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case 6: // Boost Ball
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return playerState.HasPowerUp(CPlayerState::EItemType::BoostBall);
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case 7: // Spider Ball
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return playerState.HasPowerUp(CPlayerState::EItemType::SpiderBall);
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case 8: // Morph Ball Bomb
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return playerState.HasPowerUp(CPlayerState::EItemType::MorphBallBombs);
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case 9: // Power Bomb
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return playerState.HasPowerUp(CPlayerState::EItemType::PowerBombs);
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case 10: // Power Suit
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return true;
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case 11: // Varia Suit
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return playerState.HasPowerUp(CPlayerState::EItemType::VariaSuit);
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case 12: // Gravity Suit
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return playerState.HasPowerUp(CPlayerState::EItemType::GravitySuit);
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case 13: // Phazon Suit
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return playerState.HasPowerUp(CPlayerState::EItemType::PhazonSuit);
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case 14: // Energy Tank
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return playerState.HasPowerUp(CPlayerState::EItemType::EnergyTanks);
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case 15: // Combat Visor
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return true;
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case 16: // Scan Visor
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return playerState.HasPowerUp(CPlayerState::EItemType::ScanVisor);
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case 17: // X-Ray Visor
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return playerState.HasPowerUp(CPlayerState::EItemType::XRayVisor);
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case 18: // Thermal Visor
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return playerState.HasPowerUp(CPlayerState::EItemType::ThermalVisor);
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case 19: // Space Jump Boots
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return playerState.HasPowerUp(CPlayerState::EItemType::SpaceJumpBoots);
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case 20: // Grapple Beam
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return playerState.HasPowerUp(CPlayerState::EItemType::GrappleBeam);
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case 21: // Missile Launcher
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return playerState.HasPowerUp(CPlayerState::EItemType::Missiles);
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case 22: // Charge Beam
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return playerState.HasPowerUp(CPlayerState::EItemType::ChargeBeam);
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case 23: // Beam Combo
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return playerState.HasPowerUp(CPlayerState::EItemType::SuperMissile) ||
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playerState.HasPowerUp(CPlayerState::EItemType::IceSpreader) ||
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playerState.HasPowerUp(CPlayerState::EItemType::Wavebuster) ||
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playerState.HasPowerUp(CPlayerState::EItemType::Flamethrower);
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default:
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return false;
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}
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}
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void CInventoryScreen::SetRightTableScroll(int, int)
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{
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}
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void CInventoryScreen::UpdateRightTable()
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{
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CPauseScreenBase::UpdateRightTable();
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const std::pair<u32, const SInventoryItem*>& category =
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InventoryRegistry[x70_tablegroup_leftlog->GetUserSelection()];
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int minSel = INT_MAX;
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for (int i=0 ; i<5 ; ++i)
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{
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CGuiTextPane* title = xd8_textpane_titles[i];
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if (i < category.first)
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{
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if (HasRightInventoryItem(category.second[i].idx))
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{
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title->TextSupport()->SetText(xc_pauseStrg.GetString(category.second[i].nameStrIdx));
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x84_tablegroup_rightlog->GetWorkerWidget(i + 1)->SetIsSelectable(true);
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if (i < minSel)
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minSel = i;
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}
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else
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{
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title->TextSupport()->SetText(u"??????");
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x84_tablegroup_rightlog->GetWorkerWidget(i + 1)->SetIsSelectable(false);
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}
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}
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else
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{
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title->TextSupport()->SetText(u"??????");
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}
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}
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if (minSel != INT_MAX)
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{
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x1c_rightSel = minSel;
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SetRightTableScroll(x1c_rightSel, x1c_rightSel);
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}
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x84_tablegroup_rightlog->GetWorkerWidget(0)->SetIsSelectable(false);
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x84_tablegroup_rightlog->GetWorkerWidget(x84_tablegroup_rightlog->GetElementCount() - 1)->SetIsSelectable(false);
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zeus::CColor inactiveColor = g_tweakGuiColors->GetPauseItemAmberColor();
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inactiveColor.a = 0.5f;
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UpdateRightLogColors(false, g_tweakGuiColors->GetPauseItemAmberColor(), inactiveColor);
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}
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u32 CInventoryScreen::GetRightTableCount() const
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{
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return 0;
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return InventoryRegistry[x70_tablegroup_leftlog->GetUserSelection()].first;
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}
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bool CInventoryScreen::IsRightLogDynamic() const
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{
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return false;
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return true;
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}
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void CInventoryScreen::UpdateRightLogColors(bool active, const zeus::CColor& activeColor,
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@ -16,9 +16,10 @@ class CInventoryScreen : public CPauseScreenBase
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{
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std::unique_ptr<CSamusDoll> x19c_samusDoll;
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float x1a0_ = 0.f;
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float x1a4_ = 0.f;
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||||
float x1a4_textBodyAlpha = 0.f;
|
||||
u32 x1a8_ = 0;
|
||||
bool x1ac_ = false;
|
||||
bool x1ad_textBodyVisible;
|
||||
public:
|
||||
CInventoryScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg,
|
||||
const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp);
|
||||
|
@ -39,6 +40,10 @@ public:
|
|||
void UpdateRightLogColors(bool active, const zeus::CColor& activeColor, const zeus::CColor& inactiveColor);
|
||||
void UpdateRightLogHighlight(bool active, int idx, const zeus::CColor& activeColor, const zeus::CColor& inactiveColor);
|
||||
void UpdateSamusDollPulses();
|
||||
bool HasLeftInventoryItem(int idx) const;
|
||||
bool HasRightInventoryItem(int idx) const;
|
||||
void UpdateTextBody();
|
||||
void SetRightTableScroll(int, int);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -53,11 +53,11 @@ void CPauseScreenBase::InitializeFrameGlue()
|
|||
|
||||
for (int i=0 ; i<5 ; ++i)
|
||||
{
|
||||
xd8_textpane_titles.push_back(static_cast<CGuiTextPane*>(x8_frame.FindWidget(hecl::Format("xd8_textpane_title%d", i + 1))));
|
||||
x144_model_titles.push_back(static_cast<CGuiModel*>(x8_frame.FindWidget(hecl::Format("x144_model_title%d", i + 1))));
|
||||
x15c_model_righttitledecos.push_back(static_cast<CGuiModel*>(x8_frame.FindWidget(hecl::Format("x15c_model_righttitledeco%d", i + 1))));
|
||||
xa8_textpane_categories.push_back(static_cast<CGuiTextPane*>(x8_frame.FindWidget(hecl::Format("xa8_textpane_category%d", i))));
|
||||
xc0_model_categories.push_back(static_cast<CGuiModel*>(x8_frame.FindWidget(hecl::Format("xc0_model_category%d", i))));
|
||||
xd8_textpane_titles.push_back(static_cast<CGuiTextPane*>(x8_frame.FindWidget(hecl::Format("textpane_title%d", i + 1))));
|
||||
x144_model_titles.push_back(static_cast<CGuiModel*>(x8_frame.FindWidget(hecl::Format("model_title%d", i + 1))));
|
||||
x15c_model_righttitledecos.push_back(static_cast<CGuiModel*>(x8_frame.FindWidget(hecl::Format("model_righttitledeco%d", i + 1))));
|
||||
xa8_textpane_categories.push_back(static_cast<CGuiTextPane*>(x8_frame.FindWidget(hecl::Format("textpane_category%d", i))));
|
||||
xc0_model_categories.push_back(static_cast<CGuiModel*>(x8_frame.FindWidget(hecl::Format("model_category%d", i))));
|
||||
}
|
||||
|
||||
for (int i=0 ; i<20 ; ++i)
|
||||
|
|
|
@ -752,7 +752,7 @@ void CSamusDoll::SetZoomSfxPlaying(bool playing)
|
|||
}
|
||||
}
|
||||
|
||||
void CSamusDoll::SetRotation(float xDelta, float zDelta, float f3)
|
||||
void CSamusDoll::SetRotation(float xDelta, float zDelta, float dt)
|
||||
{
|
||||
if (xc4_viewInterp != 0.f && xc4_viewInterp != 1.f)
|
||||
return;
|
||||
|
@ -781,17 +781,17 @@ void CSamusDoll::SetRotation(float xDelta, float zDelta, float f3)
|
|||
xb0_userRot = quat;
|
||||
}
|
||||
|
||||
void CSamusDoll::SetOffset(const zeus::CVector3f& offset, float sfxThreshold)
|
||||
void CSamusDoll::SetOffset(const zeus::CVector3f& offset, float dt)
|
||||
{
|
||||
if (xc4_viewInterp != 0.f && xc4_viewInterp != 1.f)
|
||||
return;
|
||||
zeus::CVector3f oldOffset = xa4_offset;
|
||||
zeus::CMatrix3f rotMtx = xb0_userRot.toTransform().basis;
|
||||
xa4_offset += rotMtx * zeus::CVector3f(offset.x, 0.f, offset.z);
|
||||
SetOffsetSfxPlaying((oldOffset - xa4_offset).magnitude() > sfxThreshold);
|
||||
SetOffsetSfxPlaying((oldOffset - xa4_offset).magnitude() > dt);
|
||||
float oldZoom = xc0_userZoom;
|
||||
xc0_userZoom = zeus::clamp(-4.f, xc0_userZoom + offset.y, -2.2f);
|
||||
bool zoomSfx = std::fabs(xc0_userZoom - oldZoom) > sfxThreshold;
|
||||
bool zoomSfx = std::fabs(xc0_userZoom - oldZoom) > dt;
|
||||
float zoomDelta = offset.y - (xc0_userZoom - oldZoom);
|
||||
zeus::CVector3f newOffset = rotMtx[1] * zoomDelta + xa4_offset;
|
||||
zeus::CVector3f delta = newOffset - xa4_offset;
|
||||
|
@ -813,7 +813,7 @@ void CSamusDoll::SetOffset(const zeus::CVector3f& offset, float sfxThreshold)
|
|||
xa4_offset = newOffset;
|
||||
}
|
||||
}
|
||||
if ((oldOffset - xa4_offset).magnitude() > sfxThreshold)
|
||||
if ((oldOffset - xa4_offset).magnitude() > dt)
|
||||
zoomSfx = true;
|
||||
SetZoomSfxPlaying(zoomSfx);
|
||||
delta = xa4_offset - skInitialOffset;
|
||||
|
|
|
@ -99,14 +99,15 @@ public:
|
|||
void Draw(const CStateManager& mgr, float alpha);
|
||||
void Touch();
|
||||
void SetInMorphball(bool morphballComplete);
|
||||
void SetRotation(float xDelta, float zDelta, float);
|
||||
void SetOffset(const zeus::CVector3f& offset, float sfxThreshold);
|
||||
void SetRotation(float xDelta, float zDelta, float dt);
|
||||
void SetOffset(const zeus::CVector3f& offset, float dt);
|
||||
void BeginViewInterpolate(bool zoomOut);
|
||||
void SetPulseSuit(bool b) { x270_26_pulseSuit = b; }
|
||||
void SetPulseVisor(bool b) { x270_30_pulseVisor = b; }
|
||||
void SetPulseBoots(bool b) { x270_29_pulseBoots = b; }
|
||||
void SetPulseGrapple(bool b) { x270_28_pulseGrapple = b; }
|
||||
void SetPulseBeam(bool b) { x270_27_pulseBeam = b; }
|
||||
float GetViewInterpolation() const { return xc4_viewInterp; }
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue