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CModelData imps
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@@ -60,7 +60,7 @@ public:
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private:
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bool x0_controllerStatus[4] = {};
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std::string x4_name;
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TResId x14_id;
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ResId x14_id;
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u32 x18_ = 0;
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CGuiFrameTransitionOptions x1c_transitionOpts;
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EFrameStates x34_ = EFrameStates::Zero;
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@@ -90,7 +90,7 @@ private:
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char& lx, char& ly, char& rx, char& ry);
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public:
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CGuiFrame(TResId id, const std::string& name, CGuiSys& sys, int a, int b, int c);
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CGuiFrame(ResId id, const std::string& name, CGuiSys& sys, int a, int b, int c);
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CGuiSys& GetGuiSys() {return x3c_guiSys;}
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@@ -129,8 +129,8 @@ public:
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CGuiWidgetIdDB& GetWidgetIdDB() {return x64_idDB;}
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static CGuiFrame* CreateFrame(TResId frmeId, CGuiSys& sys, CInputStream& in);
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static std::string CreateFrameName(TResId frmeId);
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static CGuiFrame* CreateFrame(ResId frmeId, CGuiSys& sys, CInputStream& in);
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static std::string CreateFrameName(ResId frmeId);
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};
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std::unique_ptr<IObj> RGuiFrameFactoryInGame(const SObjectTag& tag, CInputStream& in,
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