mirror of https://github.com/AxioDL/metaforce.git
CFrontEndUI: Use std::array where applicable
Makes the array types strongly-typed and also allows us to eliminate a few magic values within the code.
This commit is contained in:
parent
b6ea391755
commit
86218421f5
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@ -1,5 +1,7 @@
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#include "Runtime/MP1/CFrontEndUI.hpp"
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#include <algorithm>
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#include <array>
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#include <ctime>
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#include "NESEmulator/CNESEmulator.hpp"
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@ -36,24 +38,24 @@ constexpr float FE1_VOL = 0.7421875f;
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constexpr float FE2_VOL = 0.7421875f;
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/* L/R Stereo transition cues */
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constexpr u16 FETransitionBackSFX[3][2] = {
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constexpr std::array<std::array<u16, 2>, 3> FETransitionBackSFX{{
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{SFXfnt_transfore_00L, SFXfnt_transfore_00R},
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{SFXfnt_transfore_01L, SFXfnt_transfore_01R},
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{SFXfnt_transfore_02L, SFXfnt_transfore_02R},
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};
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}};
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constexpr u16 FETransitionForwardSFX[3][2] = {
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constexpr std::array<std::array<u16, 2>, 3> FETransitionForwardSFX{{
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{SFXfnt_transback_00L, SFXfnt_transback_00R},
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{SFXfnt_transback_01L, SFXfnt_transback_01R},
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{SFXfnt_transback_02L, SFXfnt_transback_02R},
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};
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}};
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struct FEMovie {
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const char* path;
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bool loop;
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};
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constexpr FEMovie FEMovies[] = {
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constexpr std::array<FEMovie, 9> FEMovies{{
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{"Video/00_first_start.thp", false},
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{"Video/01_startloop.thp", true},
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{"Video/02_start_fileselect_A.thp", false},
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@ -63,9 +65,47 @@ constexpr FEMovie FEMovies[] = {
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{"Video/07_GBAloop.thp", true},
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{"Video/08_GBA_fileselect.thp", false},
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{"Video/08_GBA_fileselect.thp", false},
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};
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}};
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constexpr SObjectTag g_DefaultWorldTag = {FOURCC('MLVL'), 0x158efe17};
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constexpr std::array<float, 3> AudioFadeTimeA{
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0.44f,
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5.41f,
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3.41f,
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};
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constexpr std::array<float, 3> AudioFadeTimeB{
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4.2f,
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6.1f,
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6.1f,
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};
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constexpr std::array<CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType, 10> NextLinkUI{
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::ConnectSocket,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::PressStartAndSelect,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::BeginLink,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Linking,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::TurnOffGBA,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Complete,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::InsertPak,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
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};
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constexpr std::array<CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType, 10> PrevLinkUI{
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
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};
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} // Anonymous namespace
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void CFrontEndUI::PlayAdvanceSfx() {
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@ -115,8 +155,9 @@ void CFrontEndUI::SNewFileSelectFrame::FinishedLoading() {
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[this](CGuiTableGroup* caller, int oldSel) { DoSelectionChange(caller, oldSel); });
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x40_tablegroup_popup->SetMenuCancelCallback([this](CGuiTableGroup* caller) { DoPopupCancel(caller); });
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for (int i = 0; i < 3; ++i)
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x64_fileSelections[i] = FindFileSelectOption(x1c_loadedFrame, i);
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for (size_t i = 0; i < x64_fileSelections.size(); ++i) {
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x64_fileSelections[i] = FindFileSelectOption(x1c_loadedFrame, int(i));
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}
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x104_rowPitch =
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(x64_fileSelections[1].x0_base->GetLocalPosition() - x64_fileSelections[0].x0_base->GetLocalPosition()).z();
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@ -258,15 +299,15 @@ void CFrontEndUI::SNewFileSelectFrame::HandleActiveChange(CGuiTableGroup* active
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zeus::CVector3f{0.f, 0.f, active->GetUserSelection() * x104_rowPitch} + xf8_model_erase_position));
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/* Set Touch Bar contents here */
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CFrontEndUITouchBar::SFileSelectDetail tbDetails[3] = {};
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for (int i = 0; i < 3; ++i) {
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if (const CGameState::GameFileStateInfo* data = x4_saveUI->GetGameData(i)) {
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std::array<CFrontEndUITouchBar::SFileSelectDetail, 3> tbDetails{};
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for (size_t i = 0; i < tbDetails.size(); ++i) {
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if (const CGameState::GameFileStateInfo* data = x4_saveUI->GetGameData(int(i))) {
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tbDetails[i].state =
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data->x20_hardMode ? CFrontEndUITouchBar::EFileState::Hard : CFrontEndUITouchBar::EFileState::Normal;
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tbDetails[i].percent = data->x18_itemPercent;
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}
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}
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m_touchBar.SetFileSelectPhase(tbDetails, x8_subMenu == ESubMenu::EraseGame, CSlideShow::SlideShowGalleryFlags());
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m_touchBar.SetFileSelectPhase(tbDetails.data(), x8_subMenu == ESubMenu::EraseGame, CSlideShow::SlideShowGalleryFlags());
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} else if (active == x40_tablegroup_popup) {
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if (x8_subMenu == ESubMenu::EraseGamePopup)
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m_touchBar.SetPhase(CFrontEndUITouchBar::EPhase::EraseBack);
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@ -402,14 +443,17 @@ void CFrontEndUI::SNewFileSelectFrame::ActivateErase() {
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void CFrontEndUI::SNewFileSelectFrame::ClearFrameContents() {
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x108_curTime = 0.f;
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bool hasSave = false;
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for (int i = 0; i < 3; ++i) {
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if (x4_saveUI->GetGameData(i))
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for (size_t i = 0; i < x64_fileSelections.size(); ++i) {
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if (x4_saveUI->GetGameData(int(i))) {
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hasSave = true;
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}
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SFileMenuOption& option = x64_fileSelections[i];
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option.x2c_chRate = SFileMenuOption::ComputeRandom();
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option.x28_curField = -1;
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for (int j = 0; j < 4; ++j)
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option.x4_textpanes[j].SetPairText(u"");
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for (auto& panePair : option.x4_textpanes) {
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panePair.SetPairText(u"");
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}
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}
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StartTextAnimating(x28_textpane_erase.x0_panes[0], g_MainStringTable->GetString(38), 60.f);
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@ -446,23 +490,25 @@ void CFrontEndUI::SNewFileSelectFrame::ClearFrameContents() {
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}
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void CFrontEndUI::SNewFileSelectFrame::SetupFrameContents() {
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for (int i = 0; i < 3; ++i) {
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for (size_t i = 0; i < x64_fileSelections.size(); ++i) {
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SFileMenuOption& option = x64_fileSelections[i];
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if (option.x28_curField == 4)
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if (option.x28_curField == 4) {
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continue;
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}
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SGuiTextPair* pair = (option.x28_curField == UINT32_MAX) ? nullptr : &option.x4_textpanes[option.x28_curField];
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if (!pair || pair->x0_panes[0]->GetTextSupport().GetNumCharsPrinted() >=
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pair->x0_panes[0]->GetTextSupport().GetNumCharsTotal()) {
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if (++option.x28_curField < 4) {
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std::u16string str;
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SGuiTextPair& populatePair = option.x4_textpanes[option.x28_curField];
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const CGameState::GameFileStateInfo* data = x4_saveUI->GetGameData(i);
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const CGameState::GameFileStateInfo* data = x4_saveUI->GetGameData(int(i));
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switch (option.x28_curField) {
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case 0:
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// Completion percent
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if (data) {
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std::u16string fileStr = g_MainStringTable->GetString((data->x20_hardMode ? 106 : 39) + i);
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std::u16string fileStr = g_MainStringTable->GetString((data->x20_hardMode ? 106 : 39) + int(i));
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str = fileStr + fmt::format(fmt(u" {:02d}%"), data->x18_itemPercent);
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break;
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}
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@ -729,30 +775,6 @@ void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::SetUIText(EUIType tp) {
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x0_uiType = tp;
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}
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static const CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType NextLinkUI[] = {
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::ConnectSocket,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::PressStartAndSelect,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::BeginLink,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Linking,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::TurnOffGBA,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Complete,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::InsertPak,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty};
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static const CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType PrevLinkUI[] = {
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty};
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EAction CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::ProcessUserInput(
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const CFinalInput& input, bool linkInProgress, CFrontEndUITouchBar::EAction tbAction) {
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if (linkInProgress != x40_linkInProgress) {
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@ -773,12 +795,13 @@ CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EAction CFrontEndUI::SFusionBonus
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input.PMouseButton(boo::EMouseButton::Primary) ||
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tbAction == CFrontEndUITouchBar::EAction::Confirm) {
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PlayAdvanceSfx();
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SetUIText(NextLinkUI[int(x0_uiType)]);
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SetUIText(NextLinkUI[size_t(x0_uiType)]);
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} else if (input.PB() || input.PSpecialKey(boo::ESpecialKey::Esc) ||
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tbAction == CFrontEndUITouchBar::EAction::Back) {
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EUIType prevUi = PrevLinkUI[int(x0_uiType)];
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if (prevUi == EUIType::Empty)
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const EUIType prevUi = PrevLinkUI[size_t(x0_uiType)];
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if (prevUi == EUIType::Empty) {
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break;
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}
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CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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SetUIText(prevUi);
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}
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@ -1754,8 +1777,10 @@ std::string CFrontEndUI::GetNextAttractMovieFileName() {
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}
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void CFrontEndUI::SetCurrentMovie(EMenuMovie movie) {
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if (xb8_curMovie == movie)
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if (xb8_curMovie == movie) {
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return;
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}
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StopAttractMovie();
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if (xb8_curMovie != EMenuMovie::Stopped) {
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@ -1766,10 +1791,11 @@ void CFrontEndUI::SetCurrentMovie(EMenuMovie movie) {
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xb8_curMovie = movie;
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if (xb8_curMovie != EMenuMovie::Stopped) {
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xcc_curMoviePtr = x70_menuMovies[int(xb8_curMovie)].get();
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xcc_curMoviePtr = x70_menuMovies[size_t(xb8_curMovie)].get();
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xcc_curMoviePtr->SetPlayMode(CMoviePlayer::EPlayMode::Playing);
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} else
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} else {
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xcc_curMoviePtr = nullptr;
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}
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}
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void CFrontEndUI::StopAttractMovie() {
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@ -2012,26 +2038,34 @@ bool CFrontEndUI::PumpLoad() {
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bool CFrontEndUI::PumpMovieLoad() {
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/* Prepare all FrontEnd movies and pause each */
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if (xd1_moviesLoaded)
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if (xd1_moviesLoaded) {
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return true;
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for (int i = 0; i < 9; ++i) {
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if (!x70_menuMovies[i]) {
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}
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for (size_t i = 0; i < x70_menuMovies.size(); ++i) {
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if (x70_menuMovies[i] != nullptr) {
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continue;
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}
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const FEMovie& movie = FEMovies[i];
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std::string path = movie.path;
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if (i == int(EMenuMovie::StartFileSelectA)) {
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auto pos = path.find("A.thp");
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if (pos != std::string::npos)
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if (i == size_t(EMenuMovie::StartFileSelectA)) {
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const auto pos = path.find("A.thp");
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if (pos != std::string::npos) {
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path[pos] = 'A' + x18_rndA;
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} else if (i == int(EMenuMovie::FileSelectPlayGameA)) {
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auto pos = path.find("A.thp");
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if (pos != std::string::npos)
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}
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} else if (i == size_t(EMenuMovie::FileSelectPlayGameA)) {
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const auto pos = path.find("A.thp");
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if (pos != std::string::npos) {
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path[pos] = 'A' + x1c_rndB;
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}
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}
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x70_menuMovies[i] = std::make_unique<CMoviePlayer>(path.c_str(), 0.05f, movie.loop, false);
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x70_menuMovies[i]->SetPlayMode(CMoviePlayer::EPlayMode::Stopped);
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return false;
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}
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}
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xd1_moviesLoaded = true;
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return true;
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}
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@ -2169,10 +2203,11 @@ void CFrontEndUI::ProcessUserInput(const CFinalInput& input, CArchitectureQueue&
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}
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void CFrontEndUI::TransitionToGame() {
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if (x14_phase >= EPhase::ToPlayGame)
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if (x14_phase >= EPhase::ToPlayGame) {
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return;
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}
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const u16* sfx = FETransitionForwardSFX[x1c_rndB];
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const auto sfx = FETransitionForwardSFX[x1c_rndB];
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CSfxManager::SfxStart(sfx[0], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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CSfxManager::SfxStart(sfx[1], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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@ -2189,10 +2224,6 @@ void CFrontEndUI::UpdateMusicVolume() {
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}
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}
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static const float AudioFadeTimeA[] = {0.44f, 5.41f, 3.41f};
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static const float AudioFadeTimeB[] = {4.2f, 6.1f, 6.1f};
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CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue) {
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if (xdc_saveUI && x50_curScreen >= EScreen::FileSelect) {
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switch (xdc_saveUI->Update(dt)) {
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@ -2256,14 +2287,12 @@ CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
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if (PumpMovieLoad()) {
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/* Prime first frame of movies */
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UpdateMovies(dt);
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for (int i = 0; i < 9; ++i) {
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if (!x70_menuMovies[i]->GetIsFullyCached()) {
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moviesReady = std::all_of(x70_menuMovies.cbegin(), x70_menuMovies.cend(),
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[](const auto& movie) { return movie->GetIsFullyCached(); });
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} else {
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moviesReady = false;
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break;
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}
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}
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} else
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moviesReady = false;
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if (moviesReady) {
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/* Ready to display FrontEnd */
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@ -1,5 +1,7 @@
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#pragma once
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#include <array>
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#include "Runtime/CGameDebug.hpp"
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#include "Runtime/CGameOptionsTouchBar.hpp"
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#include "Runtime/CIOWin.hpp"
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@ -57,7 +59,7 @@ public:
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static void PlayAdvanceSfx();
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struct SGuiTextPair {
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CGuiTextPane* x0_panes[2] = {};
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std::array<CGuiTextPane*, 2> x0_panes{};
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void SetPairText(std::u16string_view str);
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};
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static SGuiTextPair FindTextPanePair(CGuiFrame* frame, const char* name);
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@ -67,7 +69,7 @@ public:
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CGuiWidget* x0_base;
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/* filename, world, playtime, date */
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SGuiTextPair x4_textpanes[4];
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std::array<SGuiTextPair, 4> x4_textpanes;
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u32 x28_curField = 0;
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float x2c_chRate = ComputeRandom();
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@ -97,7 +99,7 @@ public:
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SGuiTextPair x50_textpane_popupcancel;
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SGuiTextPair x58_textpane_popupextra;
|
||||
CGuiTextPane* x60_textpane_cancel = nullptr;
|
||||
SFileMenuOption x64_fileSelections[3];
|
||||
std::array<SFileMenuOption, 3> x64_fileSelections;
|
||||
zeus::CVector3f xf8_model_erase_position;
|
||||
float x104_rowPitch = 0.f;
|
||||
float x108_curTime = 0.f;
|
||||
|
@ -330,7 +332,7 @@ private:
|
|||
float x64_pressStartAlpha = 0.f;
|
||||
float x68_musicVol = 1.f;
|
||||
u32 x6c_;
|
||||
std::unique_ptr<CMoviePlayer> x70_menuMovies[9];
|
||||
std::array<std::unique_ptr<CMoviePlayer>, 9> x70_menuMovies;
|
||||
EMenuMovie xb8_curMovie = EMenuMovie::Stopped;
|
||||
int xbc_nextAttract = 0;
|
||||
int xc0_attractCount = 0;
|
||||
|
|
Loading…
Reference in New Issue