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Refactor ResId into CAssetId
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@@ -46,14 +46,14 @@ private:
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u32 x4c_resTableCount = 0;
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int x50_ = -1;
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std::vector<std::pair<std::string, SObjectTag>> x54_nameList;
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std::vector<ResId> x64_depList;
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std::vector<std::pair<u32, SResInfo>> x74_resList;
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std::vector<CAssetId> x64_depList;
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std::vector<std::pair<CAssetId, SResInfo>> x74_resList;
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public:
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CPakFile(const std::string& filename, bool buildDepList, bool worldPak);
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const std::vector<ResId>& GetDepList() const { return x64_depList; }
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const std::vector<CAssetId>& GetDepList() const { return x64_depList; }
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const SObjectTag* GetResIdByName(const char* name) const;
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const SResInfo* GetResInfoForLoad(u32 id) { return nullptr; }
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const SResInfo* GetResInfo(u32 id) const { return nullptr; }
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const SResInfo* GetResInfoForLoad(CAssetId id) { return nullptr; }
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const SResInfo* GetResInfo(CAssetId id) const { return nullptr; }
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u32 GetFakeStaticSize() const { return 0; }
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void DataLoad() {}
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void InitialHeaderLoad() {}
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