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Refactor ResId into CAssetId
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@@ -12,7 +12,7 @@ namespace MP1
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class CLogBookScreen : public CPauseScreenBase
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{
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rstl::reserved_vector<std::vector<std::pair<ResId, bool>>, 5> x19c_scanCompletes;
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rstl::reserved_vector<std::vector<std::pair<CAssetId, bool>>, 5> x19c_scanCompletes;
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std::vector<std::pair<TCachedToken<CScannableObjectInfo>,
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TCachedToken<CStringTable>>> x1f0_curViewScans;
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rstl::reserved_vector<std::vector<std::pair<TLockedToken<CScannableObjectInfo>,
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@@ -48,7 +48,7 @@ class CLogBookScreen : public CPauseScreenBase
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int NextSurroundingArticleIndex(int cur) const;
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bool IsArtifactCategorySelected() const;
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int GetSelectedArtifactHeadScanIndex() const;
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static bool IsScanComplete(CSaveWorld::EScanCategory category, ResId scan, const CPlayerState& playerState);
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static bool IsScanComplete(CSaveWorld::EScanCategory category, CAssetId scan, const CPlayerState& playerState);
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public:
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CLogBookScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg);
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