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Refactor ResId into CAssetId
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@@ -288,13 +288,13 @@ CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader")
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case EFlowState::Default:
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case EFlowState::StateSetter:
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{
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ResId mlvlId = g_GameState->CurrentWorldAssetId();
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CAssetId mlvlId = g_GameState->CurrentWorldAssetId();
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if (g_MemoryCardSys->HasSaveWorldMemory(mlvlId))
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{
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const CSaveWorldMemory& savwMem = g_MemoryCardSys->GetSaveWorldMemory(mlvlId);
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if (savwMem.GetWorldNameId() != -1)
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{
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ResId wtMgrFont = g_ResFactory->TranslateOriginalToNew(0xB7BBD0B4);
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CAssetId wtMgrFont = g_ResFactory->TranslateOriginalToNew(0xB7BBD0B4);
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g_GameState->GetWorldTransitionManager()->EnableTransition(wtMgrFont,
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savwMem.GetWorldNameId(),
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1, false, 0.1f, 16.f, 1.f);
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