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Refactor ResId into CAssetId
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@@ -5,7 +5,7 @@
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namespace urde
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{
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CFluidPlane::CFluidPlane(ResId texPattern1, ResId texPattern2, ResId texColor, float alpha, EFluidType fluidType,
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CFluidPlane::CFluidPlane(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, float alpha, EFluidType fluidType,
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float f2, const CFluidUVMotion& motion)
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: x4_texPattern1Id(texPattern1), x8_texPattern2Id(texPattern2), xc_texColorId(texColor), x40_alpha(alpha),
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x44_fluidType(fluidType), x48_f2(f2), x4c_uvMotion(motion)
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