mirror of https://github.com/AxioDL/metaforce.git
CAuiImagePane: helps if you actually use the coordinates and not an empty vector...
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4684f4106f
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@ -81,9 +81,9 @@ void CAuiImagePane::DoDrawImagePane(const zeus::CColor& color, CTexture& tex, in
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tex.Load(GX::TEXMAP0, EClampMode::Repeat);
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tex.Load(GX::TEXMAP0, EClampMode::Repeat);
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CGraphics::StreamBegin(GX::TRIANGLESTRIP);
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CGraphics::StreamBegin(GX::TRIANGLESTRIP);
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CGraphics::StreamColor(useColor);
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CGraphics::StreamColor(useColor);
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for (u32 i = 0; i < 4; ++i) {
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for (u32 i = 0; i < useUVs->size(); ++i) {
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CGraphics::StreamTexcoord((*useUVs)[i]);
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CGraphics::StreamTexcoord((*useUVs)[i]);
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CGraphics::StreamVertex(vec[i]);
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CGraphics::StreamVertex(xe0_coords[i]);
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}
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}
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CGraphics::StreamEnd();
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CGraphics::StreamEnd();
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} else if ((x14c_deResFactor == 0.f && alpha == 1.f) || tex.GetNumberOfMipMaps() == 1) {
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} else if ((x14c_deResFactor == 0.f && alpha == 1.f) || tex.GetNumberOfMipMaps() == 1) {
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@ -92,9 +92,9 @@ void CAuiImagePane::DoDrawImagePane(const zeus::CColor& color, CTexture& tex, in
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tex.LoadMipLevel(0.f, GX::TEXMAP0, EClampMode::Repeat);
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tex.LoadMipLevel(0.f, GX::TEXMAP0, EClampMode::Repeat);
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CGraphics::StreamBegin(GX::TRIANGLESTRIP);
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CGraphics::StreamBegin(GX::TRIANGLESTRIP);
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CGraphics::StreamColor(useColor);
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CGraphics::StreamColor(useColor);
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for (u32 i = 0; i < 4; ++i) {
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for (u32 i = 0; i < useUVs->size(); ++i) {
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CGraphics::StreamTexcoord((*useUVs)[i] + xd0_uvBias0);
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CGraphics::StreamTexcoord((*useUVs)[i] + xd0_uvBias0);
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CGraphics::StreamVertex(vec[i]);
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CGraphics::StreamVertex(xe0_coords[i]);
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}
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}
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CGraphics::StreamEnd();
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CGraphics::StreamEnd();
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} else {
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} else {
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