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CPatterned: Make skDamageColor fully constexpr
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@@ -25,7 +25,6 @@
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namespace urde {
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constexpr zeus::CColor CPatterned::skDamageColor(0.5f, 0.f, 0.f);
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constexpr CMaterialList skPatternedGroundMaterialList(EMaterialTypes::Character, EMaterialTypes::Solid,
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EMaterialTypes::Orbit, EMaterialTypes::GroundCollider,
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EMaterialTypes::Target);
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