mirror of https://github.com/AxioDL/metaforce.git
Fix UV Selection
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84531b676f
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872e2d4d52
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@ -136,12 +136,12 @@ void Material::SectionPASS::constructNode(HECL::BlenderConnection::PyOutStream&
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resPathView.str().c_str(), texName.c_str());
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if (uvAnim.size())
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{
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DNAMP1::MaterialSet::Material::AddTexture(out, GX::TexGenSrc(uvSrc), texMtxIdx, texMapIdx++);
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const UVAnimation& uva = uvAnim[0];
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DNAMP1::MaterialSet::Material::AddTexture(out, GX::TexGenSrc(uva.unk1 + (uva.unk1 < 2 ? 0 : 4)), -1, texMapIdx++);
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DNAMP1::MaterialSet::Material::AddTextureAnim(out, uva.anim.mode, texMtxIdx++, uva.anim.vals);
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}
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else
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DNAMP1::MaterialSet::Material::AddTexture(out, GX::TexGenSrc(uvSrc), -1, texMapIdx++);
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DNAMP1::MaterialSet::Material::AddTexture(out, GX::TexGenSrc(uvSrc + 4), -1, texMapIdx++);
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}
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/* Add PASS node */
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