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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-21 15:39:13 +00:00

CSnakeWeedSwarm: Renaming & cleanup

This commit is contained in:
2020-03-16 20:07:20 -04:00
parent dc77fb0c41
commit 87eeafe0b0
3 changed files with 160 additions and 148 deletions

View File

@@ -13,8 +13,8 @@ public:
enum class EBoidState : u32 {
Raised = 0,
Raising = 1,
x2 = 2,
x3 = 3,
Lowered = 2,
Lowering = 3,
};
enum class EBoidPlacement : u32 {
@@ -27,26 +27,26 @@ public:
class CBoid {
zeus::CVector3f x0_pos;
EBoidState xc_state;
float x10_ = 0.f; // some timer
float x14_yOffset;
float x18_;
float x1c_ = 0.f;
float x20_;
float x10_loweredTimer = 0.f;
float x14_zOffset;
float x18_speed;
// x1c unused
float x20_scale;
public:
constexpr CBoid(const zeus::CVector3f& pos, float f1, float f2, float f3)
: x0_pos(pos), xc_state(EBoidState::Raising), x14_yOffset(f1), x18_(f2), x20_(f3) {}
constexpr CBoid(const zeus::CVector3f& pos, float zOffset, float speed, float scale)
: x0_pos(pos), xc_state(EBoidState::Raising), x14_zOffset(zOffset), x18_speed(speed), x20_scale(scale) {}
constexpr const zeus::CVector3f& GetPosition() const { return x0_pos; }
constexpr EBoidState GetState() const { return xc_state; }
constexpr float Get_x10() const { return x10_; }
constexpr float GetYOffset() const { return x14_yOffset; }
constexpr float Get_x18() const { return x18_; }
constexpr float Get_x20() const { return x20_; }
constexpr float GetLoweredTimer() const { return x10_loweredTimer; }
constexpr float GetZOffset() const { return x14_zOffset; }
constexpr float GetSpeed() const { return x18_speed; }
constexpr float GetScale() const { return x20_scale; }
constexpr void SetState(EBoidState v) { xc_state = v; }
constexpr void Set_x10(float v) { x10_ = v; }
constexpr void SetYOffset(float v) { x14_yOffset = v; }
constexpr void Set_x18(float v) { x18_ = v; }
constexpr void SetLoweredTimer(float v) { x10_loweredTimer = v; }
constexpr void SetZOffset(float v) { x14_zOffset = v; }
constexpr void SetSpeed(float v) { x18_speed = v; }
};
private:
@@ -55,16 +55,16 @@ private:
float xf8_height;
float xfc_;
float x100_weaponDamageRadius;
float x104_;
float x108_;
float x10c_;
float x110_;
float x114_;
float x118_;
float x104_maxPlayerDistance;
float x108_loweredTime;
float x10c_loweredTimeVariation;
float x110_maxZOffset;
float x114_speed;
float x118_speedVariation;
float x11c_;
float x120_;
float x124_;
float x128_;
float x120_scaleMin;
float x124_scaleMax;
float x128_distanceBelowGround;
// u32 x12c_ = 0;
std::vector<CBoid> x134_boids;
bool x140_24_hasGround : 1;
@@ -73,7 +73,7 @@ private:
zeus::CAABox x144_touchBounds = zeus::skInvertedBox;
CDamageInfo x15c_damageInfo;
// x178_ / x19c_: vectors of CSkinnedModel*, not needed
rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b0_modelData;
rstl::reserved_vector<std::unique_ptr<CModelData>, 4> x1b0_modelData;
CModelData::EWhichModel x1c4_which;
std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_boidPositions;
std::unique_ptr<std::vector<EBoidPlacement>> x1cc_boidPlacement;
@@ -86,14 +86,17 @@ private:
std::unique_ptr<CElementGen> x1ec_particleGen1;
std::unique_ptr<CElementGen> x1f4_particleGen2;
u32 x1fc_;
float x200_;
float x200_; // unused?
float x204_particleTimer = 0.f;
public:
CSnakeWeedSwarm(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
const CAnimRes&, const CActorParameters&, float, float, float, float, float, float, float, float,
float, float, float, float, float, float, const CDamageInfo&, float, u32, u32, u32, CAssetId, u32,
CAssetId, float);
CSnakeWeedSwarm(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info,
const zeus::CVector3f& pos, const zeus::CVector3f& scale, const CAnimRes& animRes,
const CActorParameters& actParms, float spacing, float height, float f3, float weaponDamageRadius,
float maxPlayerDistance, float loweredTime, float loweredTimeVariation, float maxZOffset, float speed,
float speedVariation, float f11, float scaleMin, float scaleMax, float distanceBelowGround,
const CDamageInfo& dInfo, float /*f15*/, u32 sfxId1, u32 sfxId2, u32 sfxId3, CAssetId particleGenDesc1, u32 w5,
CAssetId particleGenDesc2, float f16);
void Accept(IVisitor&) override;
void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr);